mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add Land_houseV_2T2 interior
Vanilla commits:4607ceaff0b1eba5c54b77118393238f74d2bb24Also applied corrections mentioned in #1996
This commit is contained in:
@@ -218,15 +218,8 @@ class Land_HouseV_1I3 : Residential
|
||||
|
||||
class Land_houseV_2T2 : Residential
|
||||
{
|
||||
zedPos[] = {{-4.24951,0.988281,-4.0574}};
|
||||
lootPos[] = {
|
||||
//{-4.24951,0.988281,-4.0574},
|
||||
{-3.49072,1.01782,-4.03519}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.8606,4.33081,-4.65974},
|
||||
{-0.222778,4.34985,-4.65713}
|
||||
};
|
||||
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
|
||||
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1 : Residential
|
||||
|
||||
@@ -479,7 +479,6 @@ class Category_485 {
|
||||
buy[] = {8,"ItemGoldBar"};
|
||||
sell[] = {4,"ItemGoldBar"};
|
||||
};
|
||||
//New L85 models by Streatman
|
||||
class L85A2_DZ {
|
||||
type = "trade_weapons";
|
||||
buy[] = {4,"ItemGoldBar"};
|
||||
@@ -600,16 +599,6 @@ class Category_485 {
|
||||
buy[] = {-1,"ItemGoldBar"}; //Sell only
|
||||
sell[] = {12,"ItemGoldBar"};
|
||||
};
|
||||
class BAF_L85A2_RIS_SUSAT { //Not sure if this should be kept in 1.0.6.2.
|
||||
type = "trade_weapons";
|
||||
buy[] = {6,"ItemGoldBar"};
|
||||
sell[] = {3,"ItemGoldBar"};
|
||||
};
|
||||
class BAF_L85A2_RIS_ACOG { //Streatman's model L85A2_ACOG_DZ should replace this.
|
||||
type = "trade_weapons";
|
||||
buy[] = {1,"ItemGoldBar10oz"};
|
||||
sell[] = {5,"ItemGoldBar"};
|
||||
};
|
||||
class SA58_DZ {
|
||||
type = "trade_weapons";
|
||||
buy[] = {2,"ItemGoldBar"};
|
||||
|
||||
172
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_houseV_2T2.hpp
Normal file
172
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_houseV_2T2.hpp
Normal file
@@ -0,0 +1,172 @@
|
||||
class Land_houseV_2T2 : Land_HouseV_1I2
|
||||
{
|
||||
model="z\addons\dayz_buildings\a2_HouseV_2t2\d_HouseV_2t2.p3d";
|
||||
class AnimationSources
|
||||
{
|
||||
class dvere_1_source
|
||||
{
|
||||
source="user";
|
||||
initPhase=0;
|
||||
animPeriod=1;
|
||||
};
|
||||
class dvere_2_source : dvere_1_source {};
|
||||
class dvere_3_source : dvere_1_source {};
|
||||
class dvere_4_source : dvere_1_source {};
|
||||
class dvere_5_source : dvere_1_source {};
|
||||
class dvere_6_source : dvere_1_source {};
|
||||
class dvere_7_source : dvere_1_source {};
|
||||
class dvere_8_source : dvere_1_source {};
|
||||
class dvere_9_source : dvere_1_source {};
|
||||
class dvere_10_source: dvere_1_source {};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class OpenDoors1
|
||||
{
|
||||
displayName=$STR_DN_OUT_o_DOOR;
|
||||
position=akce_dvere1;
|
||||
radius=1.5;
|
||||
onlyForPlayer=false;
|
||||
condition="this animationPhase ""dvere1"" < 0.5";
|
||||
statement="this animate [""dvere1"", 1]";
|
||||
};
|
||||
class CloseDoors1
|
||||
{
|
||||
displayName=$STR_DN_OUT_C_DOOR;
|
||||
position=akce_dvere1;
|
||||
radius=1.5;
|
||||
onlyForPlayer=false;
|
||||
condition="this animationPhase ""dvere1"" >= 0.5";
|
||||
statement="this animate [""dvere1"", 0]";
|
||||
};
|
||||
class OpenDoors2 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere2;
|
||||
condition="this animationPhase ""dvere2"" < 0.5";
|
||||
statement="this animate [""dvere2"", 1]";
|
||||
};
|
||||
class CloseDoors2 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere2;
|
||||
condition="this animationPhase ""dvere2"" >= 0.5";
|
||||
statement="this animate [""dvere2"", 0]";
|
||||
};
|
||||
class OpenDoors3 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere3;
|
||||
condition="this animationPhase ""dvere3"" < 0.5";
|
||||
statement="this animate [""dvere3"", 1]";
|
||||
};
|
||||
class CloseDoors3 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere3;
|
||||
condition="this animationPhase ""dvere3"" >= 0.5";
|
||||
statement="this animate [""dvere3"", 0]";
|
||||
};
|
||||
class OpenDoors4 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere4;
|
||||
condition="this animationPhase ""dvere4"" < 0.5";
|
||||
statement="this animate [""dvere4"", 1]";
|
||||
};
|
||||
class CloseDoors4 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere4;
|
||||
condition="this animationPhase ""dvere4"" >= 0.5";
|
||||
statement="this animate [""dvere4"", 0]";
|
||||
};
|
||||
class OpenDoors5 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere5;
|
||||
condition="this animationPhase ""dvere5"" < 0.5";
|
||||
statement="this animate [""dvere5"", 1]";
|
||||
};
|
||||
class CloseDoors5 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere5;
|
||||
condition="this animationPhase ""dvere5"" >= 0.5";
|
||||
statement="this animate [""dvere5"", 0]";
|
||||
};
|
||||
class OpenDoors6 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere6;
|
||||
condition="this animationPhase ""dvere6"" < 0.5";
|
||||
statement="this animate [""dvere6"", 1]";
|
||||
};
|
||||
class CloseDoors6 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere6;
|
||||
condition="this animationPhase ""dvere6"" >= 0.5";
|
||||
statement="this animate [""dvere6"", 0]";
|
||||
};
|
||||
class OpenDoors7 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere7;
|
||||
condition="this animationPhase ""dvere7"" < 0.5";
|
||||
statement="this animate [""dvere7"", 1]";
|
||||
};
|
||||
class CloseDoors7 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere7;
|
||||
condition="this animationPhase ""dvere7"" >= 0.5";
|
||||
statement="this animate [""dvere7"", 0]";
|
||||
};
|
||||
class OpenDoors8 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere8;
|
||||
condition="this animationPhase ""dvere8"" < 0.5";
|
||||
statement="this animate [""dvere8"", 1]";
|
||||
};
|
||||
class CloseDoors8 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere8;
|
||||
condition="this animationPhase ""dvere8"" >= 0.5";
|
||||
statement="this animate [""dvere8"", 0]";
|
||||
};
|
||||
class OpenDoors9 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere910;
|
||||
condition="this animationPhase ""dvere9"" < 0.5 or this animationPhase ""dvere10"" < 0.5";
|
||||
statement="this animate [""dvere9"", 1];this animate [""dvere10"", 1]";
|
||||
};
|
||||
class CloseDoors9 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere910;
|
||||
condition="this animationPhase ""dvere9"" >= 0.5 or this animationPhase ""dvere10"" >= 0.5";
|
||||
statement="this animate [""dvere9"", 0];this animate [""dvere10"", 0]";
|
||||
};
|
||||
/* class OpenDoors10 : OpenDoors1
|
||||
{
|
||||
position=akce_dvere910;
|
||||
condition="this animationPhase ""dvere10"" < 0.5";
|
||||
statement="this animate [""dvere10"", 1]";
|
||||
};
|
||||
class CloseDoors10 : CloseDoors1
|
||||
{
|
||||
position=akce_dvere910;
|
||||
condition="this animationPhase ""dvere10"" >= 0.5";
|
||||
statement="this animate [""dvere10"", 0]";
|
||||
};
|
||||
*/
|
||||
};
|
||||
actionBegin1 = "OpenDoors1";
|
||||
actionEnd1 = "OpenDoors1";
|
||||
actionBegin2 = "OpenDoors2";
|
||||
actionEnd2 = "OpenDoors2";
|
||||
actionBegin3 = "OpenDoors3";
|
||||
actionEnd3 = "OpenDoors3";
|
||||
actionBegin4 = "OpenDoors4";
|
||||
actionEnd4 = "OpenDoors4";
|
||||
actionBegin5 = "OpenDoors5";
|
||||
actionEnd5 = "OpenDoors5";
|
||||
actionBegin6 = "OpenDoors6";
|
||||
actionEnd6 = "OpenDoors6";
|
||||
actionBegin7 = "OpenDoors7";
|
||||
actionEnd7 = "OpenDoors7";
|
||||
actionBegin8 = "OpenDoors8";
|
||||
actionEnd8 = "OpenDoors8";
|
||||
actionBegin9 = "OpenDoors9";
|
||||
actionEnd9 = "OpenDoors9";
|
||||
// actionBegin10= "OpenDoors10";
|
||||
// actionEnd10 = "OpenDoors10";
|
||||
};
|
||||
@@ -358,6 +358,7 @@ class CfgVehicles
|
||||
class DestructionEffects;
|
||||
};
|
||||
class House_EP1;
|
||||
class Land_HouseV_1I2;
|
||||
class SpawnableWreck : House {};
|
||||
class Strategic;
|
||||
class NonStrategic;
|
||||
@@ -496,6 +497,7 @@ class CfgVehicles
|
||||
#include "Buildings\Land_VASICore.hpp"
|
||||
#include "Buildings\Land_Vysilac_FM.hpp"
|
||||
#include "Buildings\WaterSources.hpp"
|
||||
#include "Buildings\Land_houseV_2T2.hpp"
|
||||
|
||||
//Duplicates of Epoch items in DZE\Prop_Defs.hpp
|
||||
//#include "CamoNetting.hpp"
|
||||
|
||||
@@ -199,10 +199,6 @@ class L85A2_CCO_SD_MFL_DZ
|
||||
{
|
||||
weight = 5.6;
|
||||
};
|
||||
class L85_Holo_DZ
|
||||
{
|
||||
weight = 5.2;
|
||||
};
|
||||
class L85A2_Holo_FL_DZ
|
||||
{
|
||||
weight = 5.4;
|
||||
|
||||
@@ -36,6 +36,14 @@ class BAF_LRR_scoped_W
|
||||
{
|
||||
weight = 5.6;
|
||||
};
|
||||
class L115A3_DZ
|
||||
{
|
||||
weight = 5.6;
|
||||
};
|
||||
class L115A3_2_DZ
|
||||
{
|
||||
weight = 5.6;
|
||||
};
|
||||
class Anzio_20
|
||||
{
|
||||
weight = 14;
|
||||
|
||||
@@ -13,6 +13,16 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, '"L85_Holo_DZ"', '"L85A2_
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, '"L85_Holo_DZ"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"L85_Holo_DZ"') > 0;
|
||||
|
||||
UPDATE `Traders_DATA` SET `item` = '["L85A2_ACOG_DZ",3]' WHERE `item` = '["BAF_L85A2_RIS_ACOG",3]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Backpack, '"BAF_L85A2_RIS_ACOG"') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_ACOG"') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_ACOG"', '"L85A2_ACOG_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_ACOG"') > 0;
|
||||
|
||||
UPDATE `Traders_DATA` SET `item` = '["L85A2_DZ",3]' WHERE `item` = '["BAF_L85A2_RIS_SUSAT",3]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Backpack, '"BAF_L85A2_RIS_SUSAT"') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, '"BAF_L85A2_RIS_SUSAT"', '"L85A2_DZ"') WHERE INSTR(Inventory, '"BAF_L85A2_RIS_SUSAT"') > 0;
|
||||
|
||||
UPDATE `Traders_DATA` SET `item` = '["SVD_PSO1_DZ",3]' WHERE `item` = '["SVD_DZ",3]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, '"SVD_DZ"', '"SVD_PSO1_DZ"') WHERE INSTR(Backpack, '"SVD_DZ"') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"SVD_DZ"', '"SVD_PSO1_DZ"') WHERE INSTR(Inventory, '"SVD_DZ"') > 0;
|
||||
|
||||
Reference in New Issue
Block a user