CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 81d5976031
commit dfb7bba743
395 changed files with 55004 additions and 1384 deletions

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class CfgConstruction {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
required[] = {}; //Items needed for but not consumed during crafting
};
class Blueprint_woodenFence : Recipe {
displayName = "WoodenFence Foundation";
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
toolsRequired[] =
{
{"ItemEtool","CfgWeapons",1}
};
orignalclass = "ItemDIY_wood";
};
};

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class CfgCrafting {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
output[] = {}; //Items created from crafting
required[] = {}; //Items needed for but not consumed during crafting
failChance = 0;
};
//Completed
//Weapons
#include "Recipes\Weapons\NailedBaseballBat.hpp"
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Not Ready
/*
#include "Recipes\Weapons\M9SD.hpp"
#include "Recipes\Weapons\M4A1_AIM.hpp"
#include "Recipes\Weapons\MAKAROVSD.hpp"
#include "Recipes\Weapons\bizonSD.hpp"
#include "Recipes\Weapons\SVD_CAMO.hpp"
#include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
#include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
#include "Recipes\Weapons\G36C_camo.hpp"
#include "Recipes\Weapons\G36A_camo.hpp"
#include "Recipes\Weapons\G36K_camo.hpp"
*/
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
#include "Recipes\Medical\woodensplint.hpp"
#include "Recipes\Medical\HerbalDrink.hpp"
//ammo
#include "Recipes\Ammo\WoodenArrow.hpp"
//other
#include "Recipes\Other\woodencrate.hpp"
#include "Recipes\Other\nails.hpp"
#include "Recipes\Other\BackPack.hpp"
//#include "Recipes\Other\woodenCraftTable.hpp"
//Traps
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
#include "Recipes\Traps\TrapTripwireCans.hpp"
#include "Recipes\Traps\TrapTripwireFlare.hpp"
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
};

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class Wooden_Arrow : Recipe {
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_feathers","CfgMagazines",2}
};
output[] =
{
{"WoodenArrow","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_Bandage : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauze","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};
class Blueprint_Bandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};

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class Blueprint_HerbalDrink : Recipe {
displayName = $STR_CRAFT_NAME_HerbalDrink;
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
input[] =
{
{"ItemWaterBottleBoiled","CfgMagazines",1},
{"equip_herb_box","CfgMagazines",1}
};
output[] =
{
{"ItemWaterBottleHerbal","CfgMagazines",1}
};
required[] =
{
};
};

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class Blueprint_SepsisBandage : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"ItemBandage","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",1}
};
required[] =
{
};
};
/*
class Blueprint_SepsisBandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",2}
};
required[] =
{
};
};
*/

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class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"PartWoodPile","CfgMagazines",2},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"equip_woodensplint","CfgMagazines",2}
};
required[] =
{
};
};

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class Blueprint_PatrolPack : Recipe {
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
input[] =
{
{"equip_rag","CfgMagazines",5},
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",3}
};
output[] =
{
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
};
required[] =
{
};
};

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class Blueprint_BodgedWaterbottle : Recipe {
displayName = "Broken Watter Bottle.";
descriptionShort = "Patch a broken water bottle.";
input[] =
{
{"equip_duct_tape","CfgMagazines",1},
{"ItemWaterBottleDmg","CfgMagazines",1}
};
output[] =
{
{"ItemBodgedWaterbottle","CfgMagazines",1}
};
required[] =
{
};
};

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class Blueprint_nails : Recipe {
displayName = "Metal Nails";
input[] =
{
{"equip_metal_sheet","CfgMagazines",1}
};
output[] =
{
{"equip_nails","CfgMagazines",10}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_woodenCraftTable : Recipe {
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
input[] =
{
{"PartWoodPile","CfgMagazines",1}
//{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"ItemcraftTable","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_woodenFence : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemEtool","CfgWeapons",1}
};
};

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class Blueprint_crate : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"PartWoodPile","CfgMagazines",6},
{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapBearTrapFlare : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapBearTrapFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapBearTrapSmoke : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_Trap_Cans : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{{"TrashTinCan","CfgMagazines",1},
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
{"FoodCanBeefEmpty","CfgMagazines",1},
{"FoodCanPotatoesEmpty","CfgMagazines",1},
{"FoodCanGriffEmpty","CfgMagazines",1},
{"FoodCanBadguyEmpty","CfgMagazines",1},
{"FoodCanBoneboyEmpty","CfgMagazines",1},
{"FoodCanCornEmpty","CfgMagazines",1},
{"FoodCanCurgonEmpty","CfgMagazines",1},
{"FoodCanDemonEmpty","CfgMagazines",1},
{"FoodCanFraggleosEmpty","CfgMagazines",1},
{"FoodCanHerpyEmpty","CfgMagazines",1},
{"FoodCanDerpyEmpty","CfgMagazines",1},
{"FoodCanOrlokEmpty","CfgMagazines",1},
{"FoodCanPowellEmpty","CfgMagazines",1},
{"FoodCanTylersEmpty","CfgMagazines",1},
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusStewEmpty","CfgMagazines",1},
{"FoodCanRusPorkEmpty","CfgMagazines",1},
{"FoodCanRusPeasEmpty","CfgMagazines",1},
{"FoodCanRusMilkEmpty","CfgMagazines",1},
{"FoodCanRusCornEmpty","CfgMagazines",1},
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireCans","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireFlare : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapTripwireFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireGrenade : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"HandGrenade_West","CfgMagazines",1},
{"HandGrenade_East","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireGrenade","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireSmoke : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_BaseBallBatBarbed : Recipe {
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",1},
{"ItemWire","CfgMagazines",1}
};
output[] =
{
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_Crossbow_Kit : Recipe {
displayName = $STR_WPN_NAME_4;
input[] =
{
{"equip_crossbow_Stock","CfgMagazines",1},
{"equip_Crossbow_Kit","CfgMagazines",1}
};
output[] =
{
{"Crossbow_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36A_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36A_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
input[] =
{
{"G36A","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36A_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36C_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36C_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
input[] =
{
{"G36C","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36C_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36K_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36K_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
input[] =
{
{"G36K","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36K_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_AIM : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_AIM;
descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
input[] =
{
{"M4A1","CfgWeapons",1},
{"Attachment_AIM","CfgMagazines",1},
{"equip_rail_screws","CfgMagazines",2},
{"equip_weapon_rails","CfgMagazines",1}
};
output[] =
{
{"M4A1_AIM","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_Aim_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
input[] =
{
{"M4A1_Aim","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_Aim_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
input[] =
{
{"M4A1_HWS_GL","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_HWS_GL_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M9SD : Recipe {
displayName = $STR_CRAFT_NAME_M9SD;
descriptionShort = $STR_CRAFT_DESC_M9SD;
input[] =
{
{"M9","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"M9SD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_MAKAROVSD : Recipe {
displayName = $STR_CRAFT_NAME_MAKAROVSD;
descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
input[] =
{
{"Makarov","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"MakarovSD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_NailedBaseballBat : Recipe {
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",2}
};
output[] =
{
{"MeleeBaseBallBatNails","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class PipeBomb : Recipe {
displayName = $STR_CRAFT_NAME_PipeBomb;
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
input[] =
{
{"equip_1inch_metal_pipe","CfgMagazines",1},
{"equip_2inch_metal_pipe","CfgMagazines",1},
{"equip_metal_sheet","CfgMagazines",1},
{"equip_fuse","CfgMagazines",1},
{"equip_pipecap","CfgMagazines",1],
};
output[] =
{
{"PipeBomb","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_SVD_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_SVD_CAMO;
descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
input[] =
{
{"SVD_DZ","CfgWeapons",1},
{"Skin_Sniper1_DZ","CfgMagazines",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"SVD_CAMO_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_bizonSD : Recipe {
displayName = $STR_CRAFT_NAME_bizonSD;
descriptionShort = $STR_CRAFT_DESC_bizonSD;
input[] =
{
{"bizon","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"bizon_silenced","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class CfgGrid {
class Grid0 {
position[] = {10416.695, 4198.4634};
size = 1500;
};
class Grid1 {
position[] = {7982.2563, 1419.8256};
size = 1500;
};
class Grid2 {
position[] = {10795.93, 1419.8263};
size = 1500;
};
class Grid3 {
position[] = {7966.083, 4088.7463};
size = 1500;
};
class Grid4 {
position[] = {9259.7266, 2746.1985};
size = 1500;
};
class Grid5 {
position[] = {5200.5234, 3915.3274};
size = 1500;
};
class Grid6 {
position[] = {6494.1665, 2572.7798};
size = 1500;
};
class Grid7 {
position[] = {5216.6968, 1246.407};
size = 1500;
};
class Grid8 {
position[] = {2564.7244, 3915.3296};
size = 1500;
};
class Grid9 {
position[] = {3858.3674, 2572.782};
size = 1500;
};
class Grid10 {
position[] = {2580.8977, 1246.4092};
size = 1500;
};
class Grid11 {
position[] = {13398.995, 4400.5874};
size = 1500;
};
class Grid12 {
position[] = {12242.025, 2948.3196};
size = 1500;
};
class Grid13 {
position[] = {13551.842, 1832.2257};
size = 1500;
};
class Grid14 {
position[] = {14870.512, 3009.5117};
size = 1500;
};
class Grid15 {
position[] = {-178.19415, 1062.4478};
size = 1500;
};
class Grid16 {
position[] = {1099.2754, 2388.8206};
size = 1500;
};
class Grid17 {
position[] = {-194.36755, 3731.3679};
size = 1500;
};
class Grid18 {
position[] = {10394.215, 8322.1719};
size = 1500;
};
class Grid19 {
position[] = {7959.7759, 5543.5342};
size = 1500;
};
class Grid20 {
position[] = {10773.449, 5543.5342};
size = 1500;
};
};

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class Land_Nav_Boathouse : Default
{
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32}};
lootGroup = Boat;
};
class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};

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class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.2;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootChance = 0.7;
lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootChance = 0.4;
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootChance = 0.4;
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootChance = 0.4;
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootChance = 0.4;
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootChance = 0.5;
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};

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class Church : Default
{
zombieChance = 0.3;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_priest","z_priest","z_priest"};
lootChance = 0.3;
lootGroup = Church;
};
class Land_Church_01 : Church
{
zedPos[] =
{
{-6.92,-0.38,-4.21}
};
lootPos[] =
{
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47}
};
};
class Land_Church_03 : Church
{
zedPos[] =
{
{-0.0263672,-2.98438,-14.3021},
{5.15332,-6.96875,-14.3021},
{-6.56641,-4.58887,-14.3021},
{-1.7915,-7.67969,-14.302},
{5.38916,3.40527,-14.302},
{5.49902,7.20508,-14.302},
{-0.00341797,2.02539,-14.3019},
{3.23633,2.76172,-14.3019},
{-7.64111,4.81348,-14.3019},
{-1.51074,7.66406,-14.2919},
{9.93262,-3.85156,-13.7587},
{9.55225,2.22461,-13.7487}
};
lootPos[] =
{
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587}
};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] =
{
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
};
class Land_Church_05R : Church
{
maxRoaming = 2;
zedPos[] =
{
{15.7012,3.20898,-7.99365},
{-2.32617,-2.29297,-7.99365},
{8.19385,-1.83301,-7.99365},
{-4.9165,-5.66113,-7.79202},
{10.3711,9.00293,-7.78201}
};
lootPos[] =
{
{-2.33,-2.29,-7.99},
{8.19,-1.83,-7.99},
{15.7,3.21,-7.99},
{10.37,9,-7.78},
{-4.92,-5.66,-7.79},
{5.49,7.9,-8},
{3.32,-6.43,-8},
{7.66,-6.82,-8},
{-4.85,8.19,-8}
};
};

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class Construction : Default
{
zombieChance = 0.2;
maxRoaming = 1;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3"
};
lootChance = 0.4;
lootGroup = Construction;
};
class Land_wagon_box : Construction
{
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
};
class Land_transport_cart_EP1 : Construction
{
lootPos[] = {{-0.01,0.24,0.16}};
};
class Land_wagon_flat : Construction
{
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
};
class Land_wagon_tanker : Construction
{
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
};
class MAP_Misc_Greenhouse : Construction
{
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
};
class Misc_Cargo1Bo_military : Construction
{
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
};

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class CrashSite : Default
{
zombieChance = 1;
minRoaming = 4;
maxRoaming = 8;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {};
class CrashSite_US : CrashSite {};
class CrashSite_EU : CrashSite {};
class CrashSite_UN : CrashSite {};

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class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.76807,5.00781,-0.993408},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{1.09131,10.6787,2.96448},{-2.58887,-5.9209,-5.08057},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{0.749023,-10.5703,2.96448}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765}};
};
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276}};
};
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {{-2.41504,2.98633,-3.12582}};
};
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106}};
};
class Land_Shed_W02: Farm {
maxRoaming = 0;
zedPos[] = {{0.688232,1.88281,-0.00292969}};
lootPos[] = {{0.688232,1.88281,-0.00292969}};
};

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class Hospital : Default
{
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 0.4;
lootGroup = Hospital;
};
class Land_A_Hospital : Hospital
{
lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
class MASH_EP1 : MASH
{
};
class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
lootChance = 0.3;
minRoaming = 2;
maxRoaming = 3;
};

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class Hunting : Default
{
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 0.8;
lootGroup = Hunting;
};
class Land_Misc_deerstand: Hunting
{
zombieChance = 0.3;
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
};

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class Industrial : Default
{
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.3;
lootGroup = Industrial;
};
class Land_Ind_Workshop01_01 : Industrial
{
zedPos[] =
{
{-0.661621,-0.498047,-1.29883},
{1.24536,0.464844,-1.29498},
{0.59668,-2.43066,-1.29449}
};
lootPos[] =
{
{0.59668,-2.43066,-1.29449},
{1.24536,0.464844,-1.29498},
{-0.661621,-0.498047,-1.29883}
};
};
class Land_Ind_Garage01 : Industrial
{
zedPos[] =
{
{2.47778,-1.12793,-1.23743},
{-0.580322,-1.49609,-1.23523},
{1.32104,1.63184,-1.23218},
{-0.834229,2.75684,-1.22571}
};
lootPos[] =
{
{-0.580322,-1.49609,-1.23523},
{-0.834229,2.75684,-1.22571},
{2.47778,-1.12793,-1.23743},
{1.32104,1.63184,-1.23218}
};
};
class Land_Ind_Workshop01_02 : Industrial
{
zedPos[] =
{
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688}
};
lootPos[] =
{
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688}
};
};
class Land_Ind_Workshop01_04 : Industrial
{
zedPos[] =
{
{-1.37415,4.18896,-1.53123},
{-1.06677,2.69531,-1.53062},
{0.695435,4.24561,-1.52934},
{-1.05566,-4.08398,-1.51927},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{1.43774,-6.59424,-1.41742}
};
lootPos[] =
{
{-1.37415,4.18896,-1.53123},
{0.695435,4.24561,-1.52934},
{-1.06677,2.69531,-1.53062},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{-1.05566,-4.08398,-1.51927},
{1.43774,-6.59424,-1.41742}
};
};
class Land_Ind_Workshop01_L : Industrial
{
zedPos[] =
{
{2.54688,-2.17773,-1.31482},
{0.903809,-2.58984,-1.31418},
{3.81299,-4.27051,-1.31345},
{1.72021,-3.75586,-1.31332},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{-3.21143,4.7793,-1.30246}
};
lootPos[] =
{
{-3.21143,4.7793,-1.30246},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{3.81299,-4.27051,-1.31345},
{0.903809,-2.58984,-1.31418},
{2.54688,-2.17773,-1.31482},
{1.72021,-3.75586,-1.31332}
};
};
class Land_Hangar_2 : Industrial
{
zedPos[] =
{
{1.79614,7.12695,-2.56329},
{11.9399,7.90918,-2.56323},
{5.98828,-2.6123,-2.56323},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{10.1245,-6.48926,-2.56311},
{-11.8945,10.541,-2.56311}
};
lootPos[] =
{
{10.1245,-6.48926,-2.56311},
{11.9399,7.90918,-2.56323},
{1.79614,7.12695,-2.56329},
{-11.8945,10.541,-2.56311},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{5.98828,-2.6123,-2.56323}
};
};
class Land_A_FuelStation_Build : Industrial
{
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
zedPos[] =
{
{-1.23218,1.26758,-1.57458},
{1.67871,-0.918945,-1.57458},
{1.82349,0.769531,-1.57458},
{-1.31885,-0.655273,-1.57446}
};
lootPos[] =
{
{-1.31885,-0.655273,-1.57446},
{1.82349,0.769531,-1.57458},
{1.67871,-0.918945,-1.57458},
{-1.23218,1.26758,-1.57458}
};
};
class Land_Shed_Ind02 : Industrial
{
zedPos[] =
{
{4.44653,9.67578,-4.66602},
{-2.28149,-5.67188,-4.65601},
{4.41162,2.65137,-1.27954},
{-3.44482,12.2129,-1.27704},
{-0.437988,11.6953,-1.2764}
};
lootPos[] =
{
{-2.28149,-5.67188,-4.65601},
{4.44653,9.67578,-4.66602},
{4.41162,2.65137,-1.27954},
{-0.437988,11.6953,-1.2764},
{-3.44482,12.2129,-1.27704}
};
};
class Land_Misc_PowerStation : Industrial
{
zedPos[] =
{
{4.22803,-1.19922,-1.28812},
{4.09863,4.89746,-1.25742}
};
lootPos[] =
{
{4.09863,4.89746,-1.25742},
{4.22803,-1.19922,-1.28812}
};
};
class Land_Shed_W01 : Industrial
{
zedPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
lootPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
};
class Land_Tovarna2 : Industrial
{
zedPos[] =
{
{-12.0674,2.57031,-5.62714},
{-6.39404,-8.25293,-5.62549},
{0.234375,1.72266,-5.59778},
{-10.854,-6.9209,-5.56561},
{-6.77686,-1.73828,-5.56012},
{-2.03516,6.61426,-5.55927},
{-4.89844,6.62988,-5.55927},
{-11.627,7.19629,-5.5592},
{6.22021,-3.94824,-4.61829},
{-3.74561,2.9043,-3.9967},
{-7.14746,8.45313,-2.31165},
{-12.7241,4.10254,-2.3114},
{-12.8682,1.44434,-2.31134},
{-4.55859,5.21777,-2.30164},
{-4.00293,8.9707,-2.30151},
{-12.4126,8.12402,-2.27142},
{-12.1294,-0.157227,0.354309},
{-8.81348,-0.453125,0.381226},
{-4.67676,7.32715,1.57178},
{-11.4702,2.91211,1.59656},
{-11.0664,8.12988,1.60657},
{-2.68555,3.43945,3.37433},
{-13.1958,-8.95898,3.38428}
};
lootPos[] =
{
{-11.63,7.2,-5.56},
{-12.07,2.57,-5.63},
{-4.9,6.63,-5.56},
{-3.75,2.91,-4},
{-12.87,1.44,-2.31},
{-12.41,8.12,-2.27},
{-12.72,4.1,-2.31},
{-4,8.97,-2.3},
{-7.15,8.45,-2.31},
{-4.56,5.22,-2.3},
{-11.47,2.91,1.6},
{-11.07,8.13,1.61},
{-4.68,7.33,1.57},
{-2.69,3.44,3.37},
{-13.2,-8.96,3.38},
{-8.81,-0.45,0.38},
{-12.13,-0.16,0.35},
{-2.04,6.61,-5.56},
{0.23,1.72,-5.6},
{6.22,-3.95,-4.62},
{-6.39,-8.25,-5.63},
{-10.85,-6.92,-5.57},
{-6.78,-1.74,-5.56},
{8.44,0.52,-4.62},
{2.1,6.56,-5.58},
{-8.62,6.18,-5.56},
{-9.26,7.01,-2.23},
{-6.39,-0.48,6.45},
{-4.37,-3.18,6.58},
{-9.32,-1.18,6.56},
{-10.16,7.67,6.56},
{-2.09,-7.35,6.57},
{0.91,1.59,6.56},
{-1.2,6.85,6.58}
};
};
class Land_Ind_Vysypka : Industrial
{
zedPos[] =
{
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697},
{0.487793,4.9541,-4.9686},
{-6.30127,2.92969,-4.96838},
{1.08203,-0.407227,-4.96802},
{-5.07617,-16.4658,-4.96759},
{-0.0336914,-10.8203,-4.96686}
};
lootPos[] =
{
{0.487793,4.9541,-4.9686},
{1.08203,-0.407227,-4.96802},
{-0.0336914,-10.8203,-4.96686},
{-5.07617,-16.4658,-4.96759},
{-6.30127,2.92969,-4.96838},
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697}
};
};
class Land_A_BuildingWIP : Industrial
{
zedPos[] =
{
{-12.6382,0.492188,-6.53247},
{15.4502,-0.316406,-6.52979},
{-15.563,-5.17871,-6.50513},
{-16.0015,-9.80957,-6.50415},
{-14.5049,-8.13086,-6.49951},
{14.771,7.2959,-6.47754},
{-4.62646,4.52344,-6.45264},
{0.944824,-2.30176,-6.43042},
{7.28076,3.20898,-6.4104},
{9.75732,10.1123,-6.4082},
{20.4893,2.31836,-4.52576},
{2.22461,-9.21582,-2.53406},
{-16.3184,-8.35645,-2.53357},
{-8.92041,-7.18848,-2.53308},
{17.3125,-3.09961,-2.53271},
{10.7061,-6.51563,-2.53259},
{-17.8853,6.63281,-2.53186},
{-23.1982,8.44629,-2.53186},
{-17.1982,9.58594,-2.53174},
{-21.3066,-6.79297,-2.53174},
{-21.6021,-1.79297,-2.53174},
{-4.99121,9.80957,-2.53174},
{14.0864,7.43945,-2.52686},
{-13.8184,3.99023,1.47827},
{10.5786,-6.84863,1.4812},
{-20.6992,-16.9766,1.48291},
{-15.9497,-6.17578,1.48804},
{-3.19141,-2.49414,1.49414},
{-15.415,-13.3896,5.4668}
};
lootChance = 0.5;
lootPos[] =
{
{-4.62646,4.52344,-6.45264},
{-12.6382,0.492188,-6.53247},
{-14.5049,-8.13086,-6.49951},
{-16.0015,-9.80957,-6.50415},
{-15.563,-5.17871,-6.50513},
{0.944824,-2.30176,-6.43042},
{7.28076,3.20898,-6.4104},
{9.75732,10.1123,-6.4082},
{14.771,7.2959,-6.47754},
{15.4502,-0.316406,-6.52979},
{20.4893,2.31836,-4.52576},
{17.3125,-3.09961,-2.53271},
{10.7061,-6.51563,-2.53259},
{2.22461,-9.21582,-2.53406},
{-8.92041,-7.18848,-2.53308},
{-16.3184,-8.35645,-2.53357},
{-21.3066,-6.79297,-2.53174},
{-21.6021,-1.79297,-2.53174},
{-17.8853,6.63281,-2.53186},
{-23.1982,8.44629,-2.53186},
{-17.1982,9.58594,-2.53174},
{-4.99121,9.80957,-2.53174},
{14.0864,7.43945,-2.52686},
{10.5786,-6.84863,1.4812},
{-3.19141,-2.49414,1.49414},
{-13.8184,3.99023,1.47827},
{-15.9497,-6.17578,1.48804},
{-20.6992,-16.9766,1.48291},
{-15.415,-13.3896,5.4668}
};
};
class Land_Misc_Cargo1Ao : Industrial
{
zedPos[] =
{
{0.00976563,0.19043,-1.09224},
{0.012207,2.19263,-1.09224},
{0.48877,-1.61377,-1.09224}
};
lootPos[] =
{
{0.48877,-1.61377,-1.09224},
{0.012207,2.19263,-1.09224},
{0.00976563,0.19043,-1.09224}
};
};
class Land_Misc_Cargo1Bo : Industrial
{
zedPos[] =
{
{0.223389,-0.580078,-1.09222},
{-0.322021,1.68555,-1.09222},
{0.548584,-1.96289,-1.09222}
};
lootPos[] =
{
{-0.322021,1.68555,-1.09222},
{0.548584,-1.96289,-1.09222},
{0.223389,-0.580078,-1.09222}
};
};
class Land_telek1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.114014,0.609375,13.9082},
{-1.54883,-0.761719,13.9082}
};
lootChance = 0.5;
lootPos[] =
{
{-0.114014,0.609375,13.9082},
{-1.54883,-0.761719,13.9082}
};
};
class Land_Rail_House_01 : Industrial
{
zedPos[] =
{
{0.487793,3.38867,-1.28265},
{-1.82178,3.10938,-1.28265},
{2.81152,3.61426,-1.28265}
};
lootPos[] =
{
{2.81152,3.61426,-1.28265},
{-1.82178,3.10938,-1.28265},
{0.487793,3.38867,-1.28265}
};
};
class Land_Barn_Metal : Industrial
{
zedPos[] =
{
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214},
{-4.52295,-18.5713,-5.44214},
{7.79883,20.1406,-5.44214},
{-8.45898,-8.43848,-5.44214},
{8.87207,-23.2041,-5.44214},
{-2.00244,-3.19043,5.40768},
{10.2598,22.709,5.57785},
{-9.37109,-22.1816,5.57785}
};
lootPos[] =
{
{-2.00244,-3.19043,5.40768},
{-9.37109,-22.1816,5.57785},
{10.2598,22.709,5.57785},
{7.79883,20.1406,-5.44214},
{8.87207,-23.2041,-5.44214},
{-4.52295,-18.5713,-5.44214},
{-8.45898,-8.43848,-5.44214},
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214}
};
};
class Land_Ind_Expedice_1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{5.66846,-18.3174,-5.75726},
{0.120605,13.0664,-5.6839},
{1.67725,2.15137,-5.6839},
{-0.315918,13.1416,-3.48672},
{-11.7915,-13.8818,-3.48672},
{-6.87695,-18.2285,-3.48672},
{-0.5625,13.8926,9.71017}
};
lootPos[] =
{
{-6.87695,-18.2285,-3.48672},
{-0.315918,13.1416,-3.48672},
{-0.5625,13.8926,9.71017},
{5.66846,-18.3174,-5.75726},
{1.67725,2.15137,-5.6839},
{-11.7915,-13.8818,-3.48672},
{0.120605,13.0664,-5.6839}
};
};
class Land_A_CraneCon : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-7.78271,-1.56445,10.621}
};
lootPos[] =
{
{-7.78271,-1.56445,10.621}
};
};
class Land_Ind_Mlyn_03 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-3.09521,-2.06934,-4.17218},
{-5.604,4.47461,-4.17218},
{2.34961,-5.01953,9.02472}
};
lootPos[] =
{
{-5.604,4.47461,-4.17218},
{-3.09521,-2.06934,-4.17218},
{2.34961,-5.01953,9.02472}
};
lootChance = 0.2;
};
class Rubbish5 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.369629,0.078125,-0.274689}
};
lootChance = 0.1;
lootPos[] =
{
{-0.369629,0.078125,-0.274689}
};
};
class Land_komin : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.126953,2.88086,12.4362}
};
lootChance = 0.5;
lootPos[] =
{
{0.126953,2.88086,12.4362}
};
};
class Land_Ind_Pec_01 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-1.73682,-10.9668,-22.3766},
{3.95752,-12.5781,-17.425},
{-0.951172,-0.967773,-3.83344},
{-0.181641,15.7451,0.253754},
{-0.237793,-13.3857,6.21796},
{-6.78613,-7.21973,14.7371}
};
lootChance = 0.2;
lootPos[] =
{
{-1.73682,-10.9668,-22.3766},
{3.95752,-12.5781,-17.425},
{-0.951172,-0.967773,-3.83344},
{-0.181641,15.7451,0.253754},
{-0.237793,-13.3857,6.21796},
{-6.78613,-7.21973,14.7371}
};
};
class Land_Ind_SiloVelke_01 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{2.62646,7.77051,-5.45245},
{-10.4751,0.642578,11.8912},
{-5.62451,3.42188,11.8912},
{-1.60742,8.15918,21.9993}
};
lootChance = 0.2;
lootPos[] =
{
{2.62646,7.77051,-5.45245},
{-5.62451,3.42188,11.8912},
{-10.4751,0.642578,11.8912},
{-1.60742,8.15918,21.9993}
};
};
class Land_Misc_Garb_Heap_EP1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.625488,-0.126953,-0.255127}
};
lootChance = 0.1;
lootPos[] =
{
{-0.625488,-0.126953,-0.255127}
};
};
class Land_Shed_M02 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.0136719,-1.44629,-1.54199}
};
lootChance = 0.2;
lootPos[] =
{
{-0.0136719,-1.44629,-1.54199}
};
};
class Fort_Barricade : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.241211,-1.00488,-0.244537}
};
lootChance = 0.1;
lootPos[] =
{
{0.241211,-1.00488,-0.244537}
};
};
class Land_Misc_Rubble_EP1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.622559,0.367188,-0.0337219}
};
lootChance = 0.1;
lootPos[] =
{
{0.622559,0.367188,-0.0337219}
};
};
class Land_A_Crane_02b : Industrial
{
maxRoaming = 0;
lootChance = 0.4;
lootPos[] =
{
{-3.4707,-0.149414,-6.06299},
{-10.9609,-0.0419922,-5.6626},
{-9.85547,-0.046875,0.922455}
};
};
class datsun01Wreck : Industrial
{
maxRoaming = 0;
lootChance = 0.2;
lootPos[] =
{
{0.0239258,1.51465,-0.141052}
};
};
class UralWreck : Industrial
{
maxRoaming = 0;
lootChance = 0.2;
lootPos[] =
{
{-0.27,1.32,-1.19}
};
};
class Land_Misc_GContainer_Big : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{2.28223,0.792969,0.0986633}
};
lootChance = 0.2;
lootPos[] =
{
{2.28223,0.792969,0.0986633}
};
};
class Land_trafostanica_velka : Industrial
{
maxRoaming = 1;
zedPos[] =
{
{-0.688965,5.47168,-2.61597},
{0.803223,6.91602,-2.61597},
{1.89258,-1.68164,-2.61597},
{-2.82227,-6.4502,-2.61597}
};
lootChance = 0.4;
lootPos[] =
{
{-0.688965,5.47168,-2.61597},
{0.803223,6.91602,-2.61597},
{1.89258,-1.68164,-2.61597},
{-2.82227,-6.4502,-2.61597}
};
};
class Misc_TyreHeap : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.46,-0.2,0.24}
};
lootChance = 0.1;
lootPos[] =
{
{0.46,-0.2,0.24}
};
};
class Land_sara_hasic_zbroj : Industrial
{
zedPos[] =
{
{0.14,1.76,-2.65},
{-0.94,-0.97,-2.65},
{1.86,-0.47,-2.65},
{2.69,-2.12,-2.65},
{-3.02,-1.3,-2.65},
{4.97,-1.94,-2.65},
{5.67,1.09,-2.65}
};
lootChance = 0.4;
lootPos[] =
{
{5.67,1.09,-2.65},
{4.97,-1.94,-2.65},
{2.69,-2.12,-2.65},
{1.86,-0.47,-2.65},
{0.14,1.76,-2.65},
{-3.02,-1.3,-2.65},
{-0.94,-0.97,-2.65}
};
};
class Land_Ind_Quarry : Industrial
{
zedPos[] =
{
{0.74,-10.68,-7.48},
{-2.97,-15.79,-7.48},
{6.12,6.62,-7.48},
{6.38,9.22,-7.48},
{-7.11,3.25,-7.48}
};
lootPos[] =
{
{-4.53,-6.8,5.25},
{-4.36,16.23,5.26},
{0.74,-10.68,-7.48},
{-2.97,-15.79,-7.48},
{-7.11,3.25,-7.48},
{6.12,6.62,-7.48},
{6.38,9.22,-7.48}
};
};

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@@ -0,0 +1,29 @@
class InfectedCamp : Residential
{
zombieChance = 1;
minRoaming = 3;
maxRoaming = 4;
zedPos[] = {{0,0,0}};
lootChance = 0;
};
class IC_Fireplace1 : InfectedCamp
{
zombieChance = 0;
minRoaming = 3;
maxRoaming = 4;
};
class IC_DomeTent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};
class IC_Tent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};

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@@ -0,0 +1,137 @@
class Military : Default
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_policeman",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class Land_a_stationhouse : Military
{
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.3;
lootPos[] = {{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.4,-6.64,8.49}};
};
class Land_Mil_ControlTower: Military
{
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {{10.0703,3.76367,-9.62869},{3.85254,3.53516,-5.50372},{1.75195,5.68164,-5.51373},{6.66113,-0.625488,-1.0787},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0787}};
};
class Land_SS_hangar: Military
{
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = {{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87}};
lootGroup = Hangar;
};
class Land_A_TVTower_Base: Military
{
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
};
class Land_Mil_House: Military
{
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465}};
};
class Land_Mil_Barracks_i: MilitarySpecial
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
};
class Land_Mil_Barracks: Military
{
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
};
class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
class C130J_wreck_EP1: Military {
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
};
class Barrack2: Military {
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
};
class Mi8Wreck: Military {
lootPos[]={{0,-5.79,-1.71}};
};
class USMC_WarfareBVehicleServicePoint: Military {
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
};
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
};

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class Land_HouseV_2I : Default
{
maxRoaming = 3;
};
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;
maxRoaming = 3;
};

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class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = {{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78}};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
class Land_Panelak : Office
{
lootPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864}};
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
};
class Land_Panelak2 : Office
{
lootPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661}};
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
};
class Land_rail_station_big : Office
{
lootPos[] = {{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442}};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {{-2.50391,-2.46875,-4.52798},{4.11279,-0.686523,-4.52798},{4.11133,6.11328,-4.52798},{0.242188,6.06348,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{11.8037,-1.77832,-4.52798},{14.5811,-4.1123,-4.52798},{13.8174,-0.731445,-4.52798},{-7.76221,5.59082,-4.52798},{1.81152,0.994141,-2.02802},{4.93164,4.32031,-2.02802},{1.18945,6.07129,-2.02802},{2.23145,3.76563,-2.02802},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{-10.9063,6.04199,0.451996},{-6.30762,3.30078,0.482025},{7.6416,6.3877,0.472015},{13.6729,6.59668,0.451965},{13.1924,-2.58594,0.492004},{3.09229,2.4375,6.2049},{-1.45654,-2.2832,6.19489},{-2.12988,4.5166,0.472015},{4.7666,-4.55859,-2.02487},{8.3457,-1.10645,-2.02802},{9.94727,-3.74023,-2.008},{7.13867,-2.50684,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802}};
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
};
class Land_A_Office02 : Office
{
lootPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
};

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class Land_sloup_vn : Default
{
lootChance = 0.05;
lootPos[] = {{-0.24,-0.12,-8.05}};
lootGroup = Powerlines;
};

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class Residential : Default
{
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] =
{
"zZombie_Base",
"z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0.5;
lootGroup = Residential;
};
class Land_HouseV_1I4 : Residential
{
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
};
class Land_kulna : Residential
{
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
};
class Land_hut06 : Residential
{
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
};
class Land_Hlidac_budka : Residential
{
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363}};
};
class Land_HouseV2_02_Interier : Residential
{
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53}};
};
class Land_A_Pub_01 : Residential
{
zombieChance = 0.2;
lootPos[] = {{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06}};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
};
class Land_Shed_wooden : Residential
{
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
};
class Land_HouseBlock_A1_1 : Residential
{
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
};
class Land_HouseV_1I1 : Residential
{
zedPos[] = {{0.100586,-2.34473,-2.88281}};
lootPos[] = {{0.100586,-2.34473,-2.88281}};
};
class Land_A_MunicipalOffice : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {{-4.66113,-6.27246,-18.429},{3.31641,-5.77441,-18.429},{-0.20752,-6.48633,-18.429},{-9.72412,-4.8877,-3.759},{-9.57813,3.55566,-3.759},{-7.17285,11.083,-3.76901},{5.06934,11.1836,-3.74899},{9.3208,5.38574,-3.76901},{9.65283,-4.82129,-3.74899},{3.23535,-0.106445,-0.169037},{4.85156,-3.69043,-0.169037},{-0.80127,-7.88184,-0.169037},{-4.4082,-4.91797,-0.169037},{-4.90771,-2.23145,-0.169037}};
};
class Land_HouseV2_04_interier : Residential
{
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74}};
};
class Land_HouseV2_01A : Residential
{
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
};
class Land_psi_bouda : Residential
{
zombieChance = 0;
maxRoaming = 0;
zedPos[] = {{1.02197,0.0185547,-0.519989}};
lootPos[] = {{1.02197,0.0185547,-0.519989}};
};
class Land_KBud : Residential
{
zombieChance = 0.3;
maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.017334,0.0107422,-0.663696}};
};
class Land_sara_domek_zluty : Residential
{
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{2.96,3.01,-2.43},{7.07,2.95,-2.41},{6.36,-0.24,-2.43},{0.63,-0.58,-2.44},{-0.66,2.05,-2.43},{-2.77,0.75,-2.42},{-5.08,3.04,-2.42},{-6.17,-2.34,-2.43},{-3.75,-3.55,-2.42}};
};
class Land_HouseV_3I4 : Residential
{
maxRoaming = 3;
zedPos[] = {{5.46387,2.80273,-2.61298}};
lootPos[] = {{5.46387,2.80273,-2.61298}};
};
class Land_Shed_W4 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
};
class Land_HouseV_3I1 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
};
class Land_HouseV_1L2 : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {{-0.448242,5.29883,-3.01697}};
};
class Land_HouseV_1T : Residential
{
maxRoaming = 3;
zedPos[] = {{2.53027,-2.41895,-3.22815}};
lootPos[] = {{2.53027,-2.41895,-3.22815}};
};
class Land_HouseV_1L1 : Residential
{
zedPos[] = {{1.20801,5.86035,-1.09302}};
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L : Residential
{
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
};
class Land_HouseV_1I3 : Residential
{
zedPos[] = {{2.19531,-0.954102,-2.23218}};
lootPos[] = {{2.19531,-0.954102,-2.23218}};
};
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.24951,0.988281,-4.0574}};
lootPos[] = {{-4.24951,0.988281,-4.0574}};
};
class Land_HouseBlock_A1 : Residential
{
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
};
class Land_HouseBlock_A2_1 : Residential
{
zedPos[] = {{3.98975,4.48926,-7.4043}};
lootPos[] = {{3.98975,4.48926,-7.4043}};
};
class Land_HouseBlock_A3 : Residential
{
zedPos[] = {{0.554688,2.70801,-5.4317}};
lootPos[] = {{0.554688,2.70801,-5.4317}};
};
class Land_HouseBlock_B5 : Residential
{
zedPos[] = {{-5.10742,5.23926,-7.57431}};
lootPos[] = {{-5.10742,5.23926,-7.57431}};
};
class Land_HouseBlock_B6 : Residential
{
zedPos[] = {{-3.01172,0.820313,-7.60886}};
lootPos[] = {{-3.01172,0.820313,-7.60886}};
};
class Land_HouseBlock_C1 : Residential
{
zedPos[] = {{5.85889,4.46875,-9.59036}};
lootPos[] = {{5.85889,4.46875,-9.59036}};
};
class Land_HouseV2_01B : Residential
{
zedPos[] = {{9.53711,3.39453,-6.11053}};
lootPos[] = {{9.53711,3.39453,-6.11053}};
};
class Land_HouseV2_03 : Residential
{
zedPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
lootPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
};
class Land_Mil_Guardhouse : Residential
{
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
};
class LADAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.106934,-0.660156,-0.144714}};
};
class SKODAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.66,-0.09,-0.58}};
};
class Land_GuardShed : Residential
{
maxRoaming = 1;
zedPos[] = {{-0.02,-1,-0.61}};
lootPos[] = {{-0.02,-1,-0.61}};
};
class RU_WarfareBBarracks : Residential
{
maxRoaming = 0;
zedPos[] = {{2.06,-2.63,0.52},{-0.01,2.35,0.55},{2.43,2.04,1.08},{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{-0.38,-2.29,1.87}};
lootChance = 0.1;
lootPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
};
class Land_NAV_Lighthouse : Residential
{
zedPos[] = {{-0.16,-0.1,-6.78},{-0.06,3.36,-7.87}};
lootChance = 0.4;
lootPos[] = {{-0.16,-0.1,-6.78},{0.01,-1.7,2.42},{-0.06,3.36,-7.87}};
};
class Land_Panelak3 : Residential
{
zedPos[] = {};
lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
};

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class ResidentialRuins : Default
{
zombieChance = 0.3;
maxRoaming = 1;
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = ResidentialRuins;
};
class Land_ruin_corner_1: ResidentialRuins {
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
lootChance = 0.4;
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
};
class Land_ruin_walldoor: ResidentialRuins {
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
lootChance = 0.4;
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
};
class MAP_R_HouseV2_02: ResidentialRuins {
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
};
class MAP_R_HouseV2_03B: ResidentialRuins {
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
};
class MAP_R_HouseV2_04: ResidentialRuins {
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
};
class MAP_R_HouseV_2L: ResidentialRuins {
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
};
class MAP_ruiny_kopa_big: ResidentialRuins {
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
};
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
};
class Land_ruin_01: ResidentialRuins {
lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};

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class HouseRoaming : Residential
{
zombieChance = 0.2;
maxRoaming = 2;
};
class FarmRoaming : Farm
{
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class Land_HouseV_3I3 : HouseRoaming {};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B1 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B3 : HouseRoaming {};
class Land_HouseBlock_B4 : HouseRoaming {};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_policeman"
};
minRoaming = 2;
maxRoaming = 8;
};
class GraveCross1 : HouseRoaming {};
class GraveCross2 : HouseRoaming {};
class Grave : HouseRoaming
{
maxRoaming = 3;
};
class GraveCrossHelmet : Military
{
maxRoaming = 4;
};
class Land_Dam_Conc_20 : HouseRoaming
{
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};

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class Supermarket : Default
{
lootChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4"
};
lootGroup = Supermarket;
};
class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016}};
};
class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148}};
};

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class Land_Toilet : Default
{
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
lootChance = 0.4;
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
lootGroup = Toilet;
};

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\s*=\s*
=
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
class $1 : $2\r\n\{
\{\{
\r\n\t\{\r\n\t\t\{
\}\}
\}\r\n\t\}
^\{([^\r])
\t\t\{$1
([^\n])[ \t]+$
$1

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AmmoCivilian[] =
{
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
//Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
};
AmmoMilitaryLow[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
};
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
//Machine guns
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};

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@@ -0,0 +1,104 @@
//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.1, PipeBomb}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
};

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AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
};
AttachmentsEast[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_SupMakarov},
{Loot_MAGAZINE, 2, Attachment_SupBizon},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};
AttachmentsWest[] =
{
{Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};

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Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};

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Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_GROUP, 1, Matchbox},
{Loot_GROUP, 5, Consumable}
};

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Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 1, DZ_BP_Patrol},
{Loot_BACKPACK, 0.5, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_GROUP, 2, Matchbox},
{Loot_GROUP, 8, Consumable}
};

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Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog},
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone},
{Loot_MAGAZINE, 8, equip_nails},
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 2, ItemShovel},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 3, Generic}
};

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Farm[] =
{
//Weapons
{Loot_WEAPON, 5, MR43_DZ},
{Loot_WEAPON, 4, Winchester1866_DZ},
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 3, Mosin_DZ},
{Loot_WEAPON, 2, CZ550_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, Matchbox},
{Loot_GROUP, 8, Generic}
};

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Hangar[] =
{
//Tools
{Loot_WEAPON, 2, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 2, ItemTankTrap},
//Groups
{Loot_GROUP, 50, Trash},
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 5, AttachmentsGeneric}
};

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Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_PILE, 10, Trash, 1, 2}
};

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Hunting[] =
{
//Weapons
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 4, CZ550_DZ},
{Loot_WEAPON, 8, MR43_DZ},
{Loot_WEAPON, 6, Winchester1866_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_GROUP, 7, Matchbox},
{Loot_GROUP, 10, Generic}
};

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@@ -0,0 +1,84 @@
Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
{Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 12, ItemPlank},
//Other
{Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};
/* OLD
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 2, ItemToolbox},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 1, Mosin_Nagant},
{Loot_WEAPON, 3, Mosin_Nagant_broken},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 16, ItemPlank},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 5, PartWheel},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartEngine},
{Loot_MAGAZINE, 4, PartGlass},
{Loot_MAGAZINE, 4, ItemJerrycan},
{Loot_MAGAZINE, 3, ItemFuelcan},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, ammo},
{Loot_GROUP, 8, generic},
{Loot_GROUP, 3, attachmentsGeneric},
*/

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@@ -0,0 +1,138 @@
Military[] =
{
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 1, G17_DZ},
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
{Loot_WEAPON, 1, SA58_DZ},
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_Survival},
{Loot_BACKPACK, 2, DZ_BP_Alice},
{Loot_BACKPACK, 1, DZ_BP_British},
//Clothing
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 10, Generic}
};
MilitarySpecial[] =
{
//Pistols
{Loot_WEAPON, 1, Makarov_DZ},
{Loot_WEAPON, 1, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 3, M16A2_DZ},
{Loot_WEAPON, 2, M16A2_GL_DZ},
{Loot_WEAPON, 2, M16A4_DZ},
{Loot_WEAPON, 1, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, AK74_DZ},
{Loot_WEAPON, 2, AKS74U_DZ},
{Loot_WEAPON, 2, AKM_DZ},
{Loot_WEAPON, 2, SA58_DZ},
{Loot_WEAPON, 1, SA58_RIS_DZ},
//Shotguns
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 2, M1014_DZ},
//Machine guns
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
//Tools
{Loot_TOOL, 4, Binocular},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 2, DZ_BP_British},
{Loot_BACKPACK, 1, DZ_BP_Czech},
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};

View File

@@ -0,0 +1,30 @@
Office[] =
{
//Tools
{Loot_WEAPON, 8, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, M1911_DZ},
//Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 1, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}
};

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Powerlines[] =
{
{Loot_MAGAZINE, 1, PartGeneric}
};

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@@ -0,0 +1,38 @@
Residential[] =
{
//Weapons
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Tools
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, Matchbox},
{Loot_GROUP, 8, Generic}
};

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ResidentialRuins[] =
{
{Loot_MAGAZINE, 10, ItemLog},
{Loot_MAGAZINE, 10, ItemStone},
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}
};

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Supermarket[] =
{
//Tools
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 2, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 1, Revolver_DZ},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Crossbow_DZ},*/
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
{Loot_BACKPACK, 3, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1, DZ_BP_Survival},
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
//Items
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
//Groups
{Loot_GROUP, 70, Consumable},
{Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 5, Matchbox},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};

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Toilet[] =
{
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_MAGAZINE, 2, equip_rag},
{Loot_MAGAZINE, 3, TrashJackDaniels},
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
};

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//Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] =
{
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
};
CarePackage[] =
{
//Tools
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 4, ItemWatch},
{Loot_WEAPON, 5, ItemKnife},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Containers
{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items
{Loot_MAGAZINE, 6, ItemTent},
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3},
{Loot_GROUP, 3, Matchbox},
{Loot_GROUP, 12, Generic}
};

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Consumable[] =
{
/* {Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 0.2, ItemSodaMdew},
{Loot_MAGAZINE, 2, ItemSodaMtngreen},
{Loot_MAGAZINE, 5, ItemSodaR4z0r},
{Loot_MAGAZINE, 5, ItemSodaClays},
{Loot_MAGAZINE, 5, ItemSodaSmasht},
{Loot_MAGAZINE, 5, ItemSodaDrwaste},
{Loot_MAGAZINE, 5, ItemSodaFranka},
{Loot_MAGAZINE, 5, ItemSodaLemonade},
{Loot_MAGAZINE, 5, ItemSodaLirik},
{Loot_MAGAZINE, 2, ItemSodaLvg},
{Loot_MAGAZINE, 5, ItemSodaMzly},
{Loot_MAGAZINE, 5, ItemSodaPeppsy},
{Loot_MAGAZINE, 2, ItemSodaRabbit},
{Loot_MAGAZINE, 5, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 3, FoodPistachio},
{Loot_MAGAZINE, 4, FoodNutmix},
{Loot_MAGAZINE, 4, FoodChipsSulahoops},
{Loot_MAGAZINE, 4, FoodChipsMysticales},
{Loot_MAGAZINE, 4, FoodChipsChocolate},
{Loot_MAGAZINE, 4, FoodCandyChubby},
{Loot_MAGAZINE, 4, FoodCandyAnders},
{Loot_MAGAZINE, 4, FoodCandyLegacys},
{Loot_MAGAZINE, 4, FoodCandyMintception},
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 5, FoodCanBeef},
{Loot_MAGAZINE, 5, FoodCanPotatoes},
{Loot_MAGAZINE, 5, FoodCanGriff},
{Loot_MAGAZINE, 5, FoodCanBadguy},
{Loot_MAGAZINE, 5, FoodCanBoneboy},
{Loot_MAGAZINE, 5, FoodCanCorn},
{Loot_MAGAZINE, 5, FoodCanCurgon},
{Loot_MAGAZINE, 5, FoodCanDemon},
{Loot_MAGAZINE, 5, FoodCanFraggleos},
{Loot_MAGAZINE, 5, FoodCanHerpy},
{Loot_MAGAZINE, 5, FoodCanDerpy},
{Loot_MAGAZINE, 5, FoodCanOrlok},
{Loot_MAGAZINE, 5, FoodCanPowell},
{Loot_MAGAZINE, 5, FoodCanTylers},
{Loot_MAGAZINE, 4, FoodCanUnlabeled},
{Loot_MAGAZINE, 2, FoodCanBakedBeans},
{Loot_MAGAZINE, 2, FoodCanSardines},
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
{Loot_MAGAZINE, 2, FoodCanPasta},
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 5, FoodCanRusStew},
{Loot_MAGAZINE, 5, FoodCanRusPork},
{Loot_MAGAZINE, 5, FoodCanRusPeas},
{Loot_MAGAZINE, 4, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusCorn}
};

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Matchbox[] =
{
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 1, Item4Matchbox},
{Loot_WEAPON, 1, Item3Matchbox},
{Loot_WEAPON, 1, Item2Matchbox},
{Loot_WEAPON, 1, Item1Matchbox},
{Loot_WEAPON, 1, ItemMatchboxEmpty}
};

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//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
};
/* Russian */
CrashSiteRU[] =
{
//Weapons
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 4, AKM_DZ},
{Loot_WEAPON, 4, RPK74_DZ},
{Loot_WEAPON, 2, RPK_DZ},
{Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 20, MedicalLow}
};
/* American */
CrashSiteUS[] =
{
//Weapons
{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 20, MedicalLow}
};
/* European */
CrashSiteEU[] =
{
//Weapons
{Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, L85_Holo_DZ},
{Loot_WEAPON, 1.5, G36K_Camo_DZ},
{Loot_WEAPON, 2.5, G36A_Camo_DZ},
{Loot_WEAPON, 1, FNFAL_DZ},
{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
{Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
};
/* United Nations */
CrashSiteUN[] =
{
//Weapons
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 2, M4A1_DZ},
{Loot_WEAPON, 3, M16A4_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ},
//Tools
{Loot_WEAPON, 2, ItemGPS},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
};
CrashSiteUNPile[] =
{
//Tools
{Loot_WEAPON, 4, ItemCompass},
{Loot_WEAPON, 6, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
};

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Generic[] =
{
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
// {Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box},
{Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_nails},
{Loot_MAGAZINE, 1, ItemFuelCan},
{Loot_MAGAZINE, 1, PartWoodPile}
};

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InfectedCampType[] =
{
{Loot_NONE, 1, Camp1_Small},
{Loot_NONE, 1, Camp2_Small},
{Loot_NONE, 1, Camp3_Small}
};
InfectedCampObject[] =
{
{Loot_GROUP, 9, InfectedCampCorpse},
{Loot_GROUP, 1, InfectedCampWreck}
};
InfectedCampCorpse[] =
{
{Loot_VEHICLE, 1, Body1},
{Loot_VEHICLE, 1, Body2}
};
InfectedCampWreck[] =
{
{Loot_VEHICLE, 5, LADAWreck},
{Loot_VEHICLE, 4, UralWreck},
{Loot_VEHICLE, 3, HMMWVWreck},
{Loot_VEHICLE, 2, BMP2Wreck},
{Loot_VEHICLE, 1, T72Wreck}
};
InfectedCamp[] =
{
//Tools
{Loot_WEAPON, 7, ItemWatch},
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 7, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 8, ItemCrowbar},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 4, Revolver_DZ},
{Loot_WEAPON, 2, M1911_DZ},
//Rifles
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 3, Winchester1866_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat},
//Items
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_herb_box},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 6, PartWoodPile},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 2, ItemBookBible},
//Groups
{Loot_GROUP, 30, MedicalLow},
{Loot_GROUP, 20, MedicalHigh},
{Loot_GROUP, 10, Parts},
{Loot_GROUP, 100, Consumable},
{Loot_GROUP, 6, Matchbox}
};

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MedicalLow[] =
{
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack}
};
MedicalHigh[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
MedicalBox[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 1, Antibiotics},
{Loot_GROUP, 15, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
Antibiotics[] =
{
{Loot_MAGAZINE, 1, ItemAntibiotic3},
{Loot_MAGAZINE, 3, ItemAntibiotic2},
{Loot_MAGAZINE, 5, ItemAntibiotic1}
};
Bloodbags[] =
{
{Loot_MAGAZINE, 8, ItemBloodbagAPos},
{Loot_MAGAZINE, 7, ItemBloodbagANeg},
{Loot_MAGAZINE, 8, ItemBloodbagBPos},
{Loot_MAGAZINE, 7, ItemBloodbagBNeg},
{Loot_MAGAZINE, 5, ItemBloodbagABPos},
{Loot_MAGAZINE, 5, ItemBloodbagABNeg},
{Loot_MAGAZINE, 15, ItemBloodbagOPos},
{Loot_MAGAZINE, 25, ItemBloodbagONeg}
};

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Parts[] =
{
{Loot_MAGAZINE, 5, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartWheel},
{Loot_MAGAZINE, 1, PartEngine}
};

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Trash[] =
{
{Loot_MAGAZINE, 1, ItemSodaClaysEmpty},
{Loot_MAGAZINE, 1, ItemSodaDrwasteEmpty},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrinkEmpty},
{Loot_MAGAZINE, 1, ItemSodaLemonadeEmpty},
{Loot_MAGAZINE, 1, ItemSodaLirikEmpty},
{Loot_MAGAZINE, 1, ItemSodaLvgEmpty},
{Loot_MAGAZINE, 1, ItemSodaMtngreenEmpty},
{Loot_MAGAZINE, 1, ItemSodaMzlyEmpty},
{Loot_MAGAZINE, 1, ItemSodaPeppsyEmpty},
{Loot_MAGAZINE, 1, ItemSodaR4z0rEmpty},
{Loot_MAGAZINE, 1, ItemSodaRabbitEmpty},
{Loot_MAGAZINE, 1, ItemSodaRocketFuelEmpty},
{Loot_MAGAZINE, 1, ItemSodaSmashtEmpty},
{Loot_MAGAZINE, 1, ItemSodaFrankaEmpty},
{Loot_MAGAZINE, 1, ItemSodaSacriteEmpty},
{Loot_MAGAZINE, 1, ItemSodaSherbetEmpty},
{Loot_MAGAZINE, 1, FoodCanBeefEmpty},
{Loot_MAGAZINE, 1, FoodCanPotatoesEmpty},
{Loot_MAGAZINE, 1, FoodCanGriffEmpty},
{Loot_MAGAZINE, 1, FoodCanBadguyEmpty},
{Loot_MAGAZINE, 1, FoodCanBoneboyEmpty},
{Loot_MAGAZINE, 1, FoodCanCornEmpty},
{Loot_MAGAZINE, 1, FoodCanCurgonEmpty},
{Loot_MAGAZINE, 1, FoodCanDemonEmpty},
{Loot_MAGAZINE, 1, FoodCanFraggleosEmpty},
{Loot_MAGAZINE, 1, FoodCanHerpyEmpty},
{Loot_MAGAZINE, 1, FoodCanDerpyEmpty},
{Loot_MAGAZINE, 1, FoodCanOrlokEmpty},
{Loot_MAGAZINE, 1, FoodCanPowellEmpty},
{Loot_MAGAZINE, 1, FoodCanTylersEmpty},
{Loot_MAGAZINE, 1, FoodChipsSulahoopsEmpty},
{Loot_MAGAZINE, 1, FoodChipsMysticalesEmpty},
{Loot_MAGAZINE, 1, FoodChipsChocolateEmpty},
{Loot_MAGAZINE, 1, FoodCanUnlabeledEmpty},
{Loot_MAGAZINE, 1, FoodCanRusUnlabeledEmpty},
{Loot_MAGAZINE, 1, FoodCanRusPorkEmpty},
{Loot_MAGAZINE, 1, FoodCanRusPeasEmpty},
{Loot_MAGAZINE, 1, FoodCanRusMilkEmpty},
{Loot_MAGAZINE, 1, FoodCanRusCornEmpty},
{Loot_MAGAZINE, 1, FoodCanRusStewEmpty},
{Loot_MAGAZINE, 2, TrashTinCan},
{Loot_MAGAZINE, 2, TrashJackDaniels},
{Loot_MAGAZINE, 3, ItemSodaEmpty},
// {Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
{Loot_MAGAZINE, 1, ItemTrashRazor},
{Loot_MAGAZINE, 1, ItemCards}
};

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ZombieCivilian[] =
{
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}
};
ZombieCivilianViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombieHunter[] =
{
{Loot_GROUP, 4, Consumable},
{Loot_GROUP, 7, AmmoCivilian},
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}
};
ZombieHunterViral[] =
{
{Loot_GROUP, 10, ZombieHunter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombieMilitary[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombiePolice[] =
{
{Loot_GROUP, 2, Consumable},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, HandRoadFlare}
};
ZombiePoliceViral[] =
{
{Loot_GROUP, 10, ZombiePolice},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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#define Loot_NONE 0
/*
Has no standard functionality.
Can be used to leverage the weighted selection system for other purposes.
*/
#define Loot_GROUP 1
/*
Picks another definition from the specified group.
Syntax:
{Loot_GROUP, Chance, Group}
Example:
{Loot_GROUP, 2, Generic}
*/
#define Loot_WEAPON 2
#define Loot_TOOL Loot_WEAPON
/*
Spawns a weapon with the given classname.
Syntax:
{Loot_WEAPON, Chance, Class}
Example:
{Loot_WEAPON, 0.8, AKM_DZ}
*/
#define Loot_MAGAZINE 3
/*
Spawns a magazine with the given classnane.
Syntax:
{Loot_MAGAZINE, Chance, Class}
Example:
{Loot_MAGAZINE, 4, ItemWaterBottle}
*/
#define Loot_PILE 4
/*
Spawns a pile of loot with a random number of items in the range [min,max].
Items are picked from the specified loot group.
Specified group should only contain Loot_WEAPON or Loot_MAGAZINE definitions.
Syntax:
{Loot_PILE, Chance, Group, Min, Max}
Example:
{Loot_PILE, 1, Consumable, 1, 3}
*/
#define Loot_BACKPACK 5
/*
Spawns a backpack on the ground, or inserts into object cargo.
Syntax:
{Loot_BACKPACK, Chance, Class}
Example:
{Loot_BACKPACK, 0.1, DZ_BP_Czech}
*/
#define Loot_VEHICLE 6
/*
Spawns a vehicle with the given classname.
Syntax:
{Loot_VEHICLE, Chance, Class}
Example:
{Loot_VEHICLE, 0.8, WeaponHolder_ItemCamoNet}
*/
#define Loot_CONTAINER 7
/*
Spawns a vehicle with the given classname. Fills with [min,max] items from given group.
Syntax:
{Loot_CONTAINER, Chance, Class, Group, Min, Max}
Example:
{Loot_CONTAINER, 0.5, MedBox, Medical, 5, 10}
*/
#define Loot_CUSTOM 8
/*
Executes given script. Script must return an object reference.
Syntax:
{Loot_CUSTOM, Chance, Script}
Example:
{Loot_CUSTOM, 0.5, "call MyFunction"}
*/

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class Attachment_ACOG : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\acog\acog.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\acog\data\m_acog_ca.paa";
displayName = $STR_DZ_ATT_ACOG_NAME;
descriptionShort = $STR_DZ_ATT_ACOG_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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#include "SCOPED.hpp"
#include "BELT.hpp"
#include "FL.hpp"
#include "FL_Pist.hpp"
#include "CCO.hpp"
#include "Holo.hpp"
#include "ACOG.hpp"
#include "Kobra.hpp"
#include "PSO1.hpp"
#include "M203.hpp"
#include "GP25.hpp"
#include "Sup9.hpp"
#include "Sup556.hpp"
#include "Sup545.hpp"
#include "SupMakarov.hpp"
#include "SupBizon.hpp"
#include "Ghillie.hpp"
#include "SA58RIS.hpp"

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@@ -0,0 +1,21 @@
class Attachment_BELT : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\models\attachments\BELT";
picture = "\z\addons\dayz_communityweapons\models\attachments\BELT.paa";
displayName = $STR_ATTACHMENT_NAME_BELT;
descriptionShort = $STR_ATTACHMENT_DESC_BELT;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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@@ -0,0 +1,21 @@
class Attachment_CCO : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\cco\cco.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\cco\data\m_cco_ca.paa";
displayName = $STR_DZ_ATT_CCO_NAME;
descriptionShort = $STR_DZ_ATT_CCO_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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class Attachment_FL : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\flashlight_rifle.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_rifle\data\m_flashlight_rifle_ca.paa";
displayName = $STR_DZ_ATT_FL_RFL_NAME;
descriptionShort = $STR_DZ_ATT_FL_RFL_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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@@ -0,0 +1,21 @@
class Attachment_FL_Pist : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\flashlight_pistol.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\flashlight_pistol\data\m_flashlight_pistol_ca.paa";
displayName = $STR_DZ_ATT_FL_PST_NAME;
descriptionShort = $STR_DZ_ATT_FL_PST_DESC;
class ItemActions
{
class AttachToSecondary
{
text = $STR_DZ_ATT_ACT_TO_SECONDARY;
script = "; [_id,0] call player_attachAttachment";
};
};
};

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@@ -0,0 +1,21 @@
class Attachment_GP25 : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\gp25\gp25.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\gp25\data\m_gp25_ca.paa";
displayName = $STR_DZ_ATT_GP25_NAME;
descriptionShort = $STR_DZ_ATT_GP25_NAME;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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class Attachment_Ghillie : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "ca\weapons\mag_univ.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\ghillie\data\m_ghillie_ca.paa";
displayName = $STR_DZ_ATT_GHIL_NAME;
descriptionShort = $STR_DZ_ATT_GHIL_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
/*class AttachToSecondary
{
text = $STR_DZ_ATT_ACT_TO_SECONDARY;
script = "; [_id,0] call player_attachAttachment";
};*/
};
};

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class Attachment_Holo : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\holo\holo.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\holo\data\m_holo_ca.paa";
displayName = $STR_DZ_ATT_HOLO_NAME;
descriptionShort = $STR_DZ_ATT_HOLO_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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class Attachment_Kobra : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\kobra\kobra.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\kobra\data\m_kobra_ca.paa";
displayName = $STR_DZ_ATT_KOBRA_NAME;
descriptionShort = $STR_DZ_ATT_KOBRA_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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@@ -0,0 +1,21 @@
class Attachment_M203 : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\m203\m203.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\m203\data\m_m203_ca.paa";
displayName = $STR_DZ_ATT_M203_NAME;
descriptionShort = $STR_DZ_ATT_M203_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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class Attachment_PSO1 : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\z\addons\dayz_communityweapons\attachments\pso\pso.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\pso\data\m_pso_ca.paa";
displayName = $STR_DZ_ATT_PSO1_NAME;
descriptionShort = $STR_DZ_ATT_PSO1_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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class Attachment_SA58RIS : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "ca\weapons\mag_univ.p3d";
picture = "\z\addons\dayz_communityweapons\attachments\SA58RIS\data\m_sa58ris_ca.paa";
displayName = $STR_DZ_ATT_SA58RIS_NAME;
descriptionShort = $STR_DZ_ATT_SA58RIS_DESC;
class ItemActions
{
class AttachToPrimary
{
text = $STR_DZ_ATT_ACT_TO_PRIMARY;
script = "; [_id,1] call player_attachAttachment";
};
};
};

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