oiad ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
2019-01-20 14:16:11 -05:00
2014-07-27 23:17:00 -05:00
0.1
2012-11-04 20:28:50 -06:00
2014-02-11 20:46:39 +01:00
2017-04-21 13:04:36 -04:00

DayZ Epoch

Experimental DayZ mod

http://dayzepoch.com

Based on DayZ Mod Community edition

https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md http://dayzmod.com


Included Custom Addons


Included Custom Islands


Initial Developers


GitHub Collaborators (In order of most commits)


GitHub Contributors (In order of most commits)


Special thanks

Description
Experimental DayZ Mod for Arma 2
Readme 2 GiB
Languages
C++ 50.6%
SQF 48.9%
PHP 0.3%
Batchfile 0.1%