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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Use joinSilent instead of join
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@@ -124,7 +124,7 @@ _switchUnit = {
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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if (!isNil "dayz_groupInit" && count (units _oldGroup) > 1) then {
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[_newUnit] join _oldGroup;
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[_newUnit] joinSilent _oldGroup;
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if (count (units _group) == 0) then {deleteGroup _group;};
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};
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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@@ -11,6 +11,6 @@ dayz_groupDisbandThread = _group spawn {
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//Wait for response from server to confirm group finished updating in DB
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waitUntil {!isNil "dayz_groupDisbanded"};
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{[_x] join grpNull} count (units _this);
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{[_x] joinSilent grpNull} count (units _this);
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deleteGroup _this;
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};
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@@ -4,7 +4,7 @@ private ["_count","_found","_group","_hasGPS","_index","_marker","_markBody","_m
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_group = player call dayz_filterGroup;
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if (dayz_requireRadio && {count _group > 1} && {!("ItemRadio" in items player)}) exitWith {
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[player] join grpNull;
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[player] joinSilent grpNull;
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_group = [];
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if (!isNull findDisplay 80000) then {findDisplay 80000 closeDisplay 2;};
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localize "STR_EPOCH_RADIO_CONTACT_LOST" call dayz_rollingMessages;
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@@ -43,7 +43,6 @@ if (visibleMap or !isNull findDisplay 88890) then {
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if (_markBody) then {
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_found = false;
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{
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//Only mark closest body to player's current position (allDead is sorted by distance)
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if (_x getVariable["bodyName",""] == name player) exitWith {
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_found = true;
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_pos = [_x] call FNC_GetPos;
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@@ -1,7 +1,7 @@
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private "_oldGroup";
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if (count (units group player) > 1) then {
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[player] join grpNull;
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[player] joinSilent grpNull;
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};
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if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "ItemRadio" in items player}}) then {
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@@ -9,7 +9,7 @@ if (count dayz_myGroup > 1 && {!dayz_requireRadio or {dayz_requireRadio && "Item
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//Only auto join player into group if leader is in their savedGroup
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if (getPlayerUID leader _x in dayz_myGroup) exitWith {
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_oldGroup = group player;
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[player] join _x;
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[player] joinSilent _x;
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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@@ -25,7 +25,7 @@ _inviter = _inviterUID call dayz_getPlayer;
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if (!isNull _inviter) then {
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_oldGroup = group player;
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[player] join (group _inviter);
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[player] joinSilent (group _inviter);
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if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;};
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// Update saved group in DB
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@@ -7,7 +7,7 @@ _target = _targetUID call dayz_getPlayer;
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if (isNull _target or _target == player or player != leader group player) exitWith {};
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[_target] join grpNull;
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[_target] joinSilent grpNull;
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PVDZ_Server_UpdateGroup = [2,player,_targetUID];
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publicVariableServer "PVDZ_Server_UpdateGroup";
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@@ -10,5 +10,5 @@ publicVariableServer "PVDZ_Server_UpdateGroup";
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dayz_groupLeaveThread = [] spawn {
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//Wait for response from server to confirm group finished updating in DB
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waitUntil {!isNil "dayz_groupLeft"};
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[player] join grpNull;
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[player] joinSilent grpNull;
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};
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@@ -5,6 +5,11 @@ _player = _this select 1;
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_targetUID = if (count _this > 2) then {_this select 2} else {"0"};
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_playerUID = getPlayerUID _player;
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if (_event < 3) then {
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//Small delay needed for group changes to propagate to server
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uiSleep 1;
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};
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_groupUIDs = [];
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{
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if (alive _x && isPlayer _x) then {
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@@ -103,7 +103,6 @@ if (isServer) then {
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"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear};
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"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership
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if (dayz_groupSystem) then {
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//Use spawn instead of call because small delay is needed for group changes to propagate to server
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"PVDZ_Server_UpdateGroup" addPublicVariableEventHandler {(_this select 1) spawn server_updateGroup};
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};
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