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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Not relevant change but its now correctly :P
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@@ -63,10 +63,12 @@ if(!isNull _obj and alive _obj) then {
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_backpacks = getBackpackCargo _obj;
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deleteVehicle _obj;
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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if (isServer) then {
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PVDZE_obj_Delete call server_deleteObj;
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} else {
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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};
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//Add weapons
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@@ -102,4 +104,4 @@ if(!isNull _obj and alive _obj) then {
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};
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s_player_packtent = -1;
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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