Update zombie event handlers again

This commit is contained in:
ebaydayz
2017-01-20 14:27:46 -05:00
parent c15caf5f8f
commit cc3b8801b7
7 changed files with 7 additions and 9 deletions

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@@ -22,7 +22,7 @@ class Swarm_Base : Citizen1 {
forcedSpeed = 6;
class Eventhandlers {
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\fn_swarmagent.fsm'};";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";

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@@ -23,8 +23,7 @@ class WildZombie_Base : Zed_Base {
forcedSpeed = 6;
class Eventhandlers {
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_wildagent.fsm""";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_wildagent.fsm""";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";

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@@ -52,8 +52,7 @@ class zZombie_Base : Zed_Base {
class Eventhandlers
{
init = "if (isNil 'dayz_clientPreload') then {dayz_clientPreload = false;}; _this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
init = "_this execFSM ""\z\AddOns\dayz_code\system\zombie_agent.fsm""";
local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm';";
HandleDamage = "_this call local_zombieDamage;";
Killed = "[_this,'zombieKills'] call local_eventKill;";

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@@ -60,7 +60,7 @@ class FSM
priority = 0.000000;
to="Loiter";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(!isNil 'dayz_clientPreload' && {dayz_clientPreload})"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -314,7 +314,7 @@ class FSM
priority = 0.000000;
to="action_init";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload && (!isNil ""_handle"")"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(!isNil 'dayz_clientPreload' && {dayz_clientPreload}) && (!isNil ""_handle"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -107,7 +107,7 @@ class FSM
priority = 0.000000;
to="Begin";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload and !(isNull _agent)"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(!isNil 'dayz_clientPreload' && {dayz_clientPreload}) && !(isNull _agent)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/

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@@ -238,7 +238,7 @@ class FSM
priority = 0.000000;
to="Begin";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload and !(isNull _agent)"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(!isNil 'dayz_clientPreload' && {dayz_clientPreload}) && !(isNull _agent)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/