Adv. Trading handle other and free vehicle types

Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
This commit is contained in:
icomrade
2016-04-28 23:40:28 -04:00
parent 4b9d6df0bb
commit bc0d5027f5
6 changed files with 66 additions and 49 deletions

View File

@@ -36,7 +36,7 @@ if (Z_SingleCurrency) then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
if( _x select 1 == "trade_any_vehicle")then{
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
@@ -65,7 +65,7 @@ if (Z_SingleCurrency) then {
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
if( _x select 1 == "trade_any_vehicle")then{
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
@@ -134,7 +134,7 @@ if(_enoughMoney) then {
_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if( _x select 1 == "trade_any_vehicle")then{
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
@@ -159,7 +159,7 @@ if(_enoughMoney) then {
Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if( _x select 1 == "trade_any_vehicle")then{
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
@@ -191,7 +191,7 @@ if(_enoughMoney) then {
if( _x select 1 == "trade_backpacks")then{
player addBackpack (_x select 0);
};
if( _x select 1 == "trade_any_vehicle")then{
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
player addWeapon _item2Add;

View File

@@ -31,7 +31,7 @@ _counter = 0;
_pic = getText (configFile >> 'CfgWeapons' >> _y >> 'picture');
_text = getText (configFile >> 'CfgWeapons' >> _y >> 'displayName');
};
if(_type == "trade_any_vehicle" || _type == "trade_backpacks")then{
if(_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_pic = getText (configFile >> 'CfgVehicles' >> _y >> 'picture');
_text = getText (configFile >> 'CfgVehicles' >> _y >> 'displayName');
};

View File

@@ -27,14 +27,18 @@ _HasKeyCheck = {
_inventory = _this select 1;
_keyFound = false;
_objectCharacterId = _obj getVariable ["CharacterID","0"];
_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _objectCharacterId) then {
_keyFound = true;
if (_objectCharacterId == "0") then {
_keyFound = true;
} else {
_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _objectCharacterId) then {
_keyFound = true;
};
};
};
} count _inventory;
} count _inventory;
};
_keyFound;
};
_totalPrice = 0;
@@ -62,7 +66,7 @@ if(_total > 0)then{
_pic = getText (configFile >> 'CfgWeapons' >> _y >> 'picture');
_text = getText (configFile >> 'CfgWeapons' >> _y >> 'displayName');
};
case (_type in ["trade_backpacks", "trade_any_vehicle"]) :
case (_type in ["trade_backpacks", "trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) :
{
_pic = getText (configFile >> 'CfgVehicles' >> _y >> 'picture');
_text = getText (configFile >> 'CfgVehicles' >> _y >> 'displayName');
@@ -74,7 +78,9 @@ if(_total > 0)then{
};
_HasKey = true;
if (_vehTrade && {(typeOf Z_vehicle) == _y}) then {
_HasKey = [Z_vehicle, _all] call _HasKeyCheck;
if (!(_type in ["trade_any_bicycle", "trade_any_bicycle_old", "trade_any_vehicle_free"])) then {
_HasKey = [Z_vehicle, _all] call _HasKeyCheck;
};
};
if (!_HasKey) exitWith {};

View File

@@ -17,7 +17,7 @@ switch (true) do {
{
[_item] call Z_displayBackpackInfo;
};
case (_type == "trade_any_vehicle") :
case (_type in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) :
{
[_item] call Z_displayVehicleInfo;
};

View File

@@ -16,16 +16,20 @@ if(_index > -1)then{
_deleteTradedVehicle = {
private ["_localResult2","_VehKey2"];
_VehKey2 = _this select 0;
_VehKey2 = (_this select 0) select 0;
_delType = _this select 1;
if ((count _VehKey2) > 0) then {
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_VehKey2 select 0)) then {
_localResult2 = [player,_x,1] call BIS_fnc_invRemove;
if ((_VehKey2 select 0) == "0" || _delType in ["trade_any_bicycle", "trade_any_bicycle_old", "trade_any_vehicle_free"]) then {
_localResult2 = 1;
} else {
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == (_VehKey2 select 0)) then {
_localResult2 = [player,_x,1] call BIS_fnc_invRemove;
};
};
};
} forEach (items player);
} forEach (items player);
};
if (isNil "_localResult2") then {
_localResult2 = 0;
} else {
@@ -40,7 +44,8 @@ if(_index > -1)then{
};
_sellVehicle = {
private ["_distance","_damage","_tireDmg","_tires","_okToSell","_returnInfo","_textPartIn","_obj","_hitpoints","_objectID","_objectUID","_objectCharacterId","_notSetup","_part_in","_qty_in","_activatingPlayer","_objects","_qty","_vehicle"];
_vehicle = _this;
_vehicle = _this select 0;
_sellType = _this select 1;
_part_in = typeOf _vehicle;
_qty_in = 1;
_activatingPlayer = player;
@@ -50,22 +55,23 @@ if(_index > -1)then{
_qty = ({(typeOf _x) == _part_in} count _objects);
if (_qty >= _qty_in) then {
_obj = (_objects select 0);
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
_tires = 0;
_tireDmg = 0;
_damage = 0;
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;
if(_tireDmg > 0 && _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
if (!(_sellType in ["trade_any_boat", "trade_any_boat_old"])) then {
_hitpoints = _obj call vehicle_getHitpoints;
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} forEach _hitpoints;
if(_tireDmg > 0 && _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};
};
_objectID = _obj getVariable ["ObjectID","0"];
@@ -75,7 +81,7 @@ if(_index > -1)then{
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
if(_okToSell) then {
_returnInfo = [_objectCharacterId, _obj, _objectID, _objectUID];
_returnInfo = [_objectCharacterId, _obj, _objectID, _objectUID, _sellType];
} else {
systemChat format[localize "str_epoch_player_182",_textPartIn]; _returnInfo = [];
};
@@ -106,10 +112,10 @@ if(_index > -1)then{
_bpArray set [count(_bpArray),_name];
_bpCheckArray set [count(_bpCheckArray),[_x select 2, _x select 11]];
};
case (_type == "trade_any_vehicle") :
case (_type in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) :
{
if (local Z_vehicle) then {
_VehKey = Z_vehicle call _sellVehicle;
_VehKey = [Z_vehicle, _type] call _sellVehicle;
if (count _VehKey > 0) then {
_vehArray set [count(_vehArray),_VehKey];
_vehCheckArray set [count(_vehCheckArray),[_x select 2, _x select 11]];
@@ -136,8 +142,8 @@ if(_index > -1)then{
_vehTraded = false;
{
if (_x select 1 == "trade_any_vehicle") then {
_localResult = _vehArray call _deleteTradedVehicle;
if ((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"]) then {
_localResult = [_vehArray, (_x select 1)] call _deleteTradedVehicle;
if (_localResult == 1) then {_vehTraded = true;};
} else {
_localResult = [player,(_x select 0),1] call BIS_fnc_invRemove;

View File

@@ -108,14 +108,19 @@ _normalItems = _normalItems - ["soldItem"];
if (count _vehInfo > 0) then {
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _keyID) then {
_weaps set [count _weaps, _x];
_deleteVeh = True;
if (!((_vehInfo select 4) in ["trade_any_bicycle", "trade_any_bicycle_old", "trade_any_vehicle_free"])) then {
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]) then {
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _keyID) then {
_weaps set [count _weaps, _x];
_deleteVeh = True;
};
};
};
} count _normalWeaps;
} count _normalWeaps;
if (_keyID == "0") then {_deleteVeh = True;};
} else {
_deleteVeh = True;
};
};
{