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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
change over to use static vars add player name to logging
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@@ -65,10 +65,12 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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PVDZE_obj_getlocalVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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publicVariableServer "PVDZE_obj_getlocalVars";
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PVDZE_obj_getlocalVars = [player, _obj];
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PVDZE_localVarsResult = nil;
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publicVariableServer "PVDZE_obj_getlocalVars";
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waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"};
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_weapons = if (typeName (PVDZE_localVarsResult select 0) == "ARRAY") then { (PVDZE_localVarsResult select 0) } else { [] };
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@@ -911,21 +911,14 @@ server_getLocalObjVars = {
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_vars = _this select 2;
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if (typeName _vars != "ARRAY") then {
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_vars = [_vars];
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};
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_weapons = _obj getVariable ["WeaponCargo", false];
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_magazines = _obj getVariable ["MagazineCargo", false];
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_backpacks = _obj getVariable ["BackpackCargo", false];
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_vals = [];
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{
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_vals = _vals + [_obj getVariable [_x, false]];
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} forEach _vars;
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PVDZE_localVarsResult = _vals;
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PVDZE_localVarsResult = [_weapons,_magazines,_backpacks];
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(owner _player) publicVariableClient "PVDZE_localVarsResult";
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diag_log format["SAFE UNLOCKED: ID:%1 UID:%2 BY %3", _objectID, _objectUID, (getPlayerUID _player)];
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diag_log format["SAFE UNLOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];
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};
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server_setLocalObjVars = {
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@@ -943,16 +936,10 @@ server_setLocalObjVars = {
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_backpacks = getBackpackCargo _obj;
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deleteVehicle _obj;
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if (count _weapons > 0) then {
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_holder setVariable ["WeaponCargo", _weapons];
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};
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if (count _magazines > 0) then {
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_holder setVariable ["MagazineCargo", _magazines];
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};
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if (count _backpacks > 0) then {
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_holder setVariable ["BackpackCargo", _backpacks];
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};
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diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3", _objectID, _objectUID, (getPlayerUID _player)];
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_holder setVariable ["WeaponCargo", _weapons];
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_holder setVariable ["MagazineCargo", _magazines];
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_holder setVariable ["BackpackCargo", _backpacks];
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diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];
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};
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