Check trade requirements before animation

This commit is contained in:
Cornyfisch
2014-05-12 19:09:14 +02:00
parent 05e0df06aa
commit 4d6055af8b

View File

@@ -32,7 +32,37 @@ while {r_autoTrade} do {
if ((count (magazines player)) > 20) exitWith { cutText [(localize "STR_DAYZ_CODE_2"), "PLAIN DOWN"]; r_autoTrade = false};
_canAfford = false;
if(_bos == 1) then {
//sell
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
};
};
} else {
//buy
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
_total_currency = call epoch_totalCurrency;
_return_change = _total_currency - _trade_total;
if (_return_change >= 0) then {
_canAfford = true;
};
};
if(!_canAfford) exitWith {
_qty = {_x == _part_in} count magazines player;
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
r_autoTrade = false
};
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
@@ -76,73 +106,40 @@ while {r_autoTrade} do {
};
if (_finished) then {
_canAfford = false;
if(_bos == 1) then {
//sell
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
};
};
} else {
//buy
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
_total_currency = call epoch_totalCurrency;
_return_change = _total_currency - _trade_total;
if (_return_change >= 0) then {
_canAfford = true;
};
};
//diag_log format["DEBUG TRADER DONE?: %1", _canAfford];
if (_canAfford) then {
// Continue with trade.
if (isNil "_part_in") then { _part_in = "Unknown Item" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
if(_bos == 1) then {
// Selling
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
} else {
// Buying
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
};
publicVariableServer "PVDZE_obj_Trade";
// Continue with trade.
if (isNil "_part_in") then { _part_in = "Unknown Item" };
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
if(_bos == 1) then {
// Selling
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
} else {
// Buying
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
};
publicVariableServer "PVDZE_obj_Trade";
if(_bos == 0) then {
// only wait for result when buying
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
if(_bos == 0) then {
// only wait for result when buying
waitUntil {!isNil "dayzTradeResult"};
if(dayzTradeResult == "PASS") then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
} else {
_abort = true;
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
} else {
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
_abort = true;
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
dayzTradeResult = nil;
} else {
_qty = {_x == _part_in} count magazines player;
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
_abort = true;
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
dayzTradeResult = nil;
};
if(_abort) exitWith {r_autoTrade = false};