Merge pull request #1975 from oiad/patch-13

Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
This commit is contained in:
icomrade
2017-09-08 10:05:02 -04:00
committed by GitHub

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@@ -102,25 +102,27 @@ _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_s
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
if !(dayz_playerUID in DZE_PlotManagementAdmins) then {
_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
_buildCheck = call _checkClass;
_buildCheck = call _checkClass;
if (_buildCheck select 0) then {
{
if ((player distance (_x select 0)) < _buildCheck select 1) exitWith {_canBuild = false;};
} count DZE_safeZonePosArray;
if (_buildCheck select 0) then {
{
if ((player distance (_x select 0)) < _buildCheck select 1) exitWith {_canBuild = false;};
} count DZE_safeZonePosArray;
};
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
if ((count DZE_NoBuildNear) > 0) then {
_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
if ((count _near) > 0) then { _canBuild = false; };
};
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
};
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
if ((count DZE_NoBuildNear) > 0) then {
_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
if ((count _near) > 0) then { _canBuild = false; };
};
if !(_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole]; };
if (_toolCheck) then {
_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");