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baseline tree damage
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@@ -37,9 +37,9 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" or _ammo isKindOf "Chainsaw_Swing_Ammo")
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_damage = damage _tree;
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if (DZE_TEMP_treedmg < _damage) then {
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if (_damage < 0.95) then {
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if (_damage < 0.99) then {
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if("" == typeOf _tree) then {
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_tree setDamage 0.95;
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_tree setDamage 0.99;
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};
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};
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