Panthera Fixes

Bandit vendor is no longer black market vendor. Black market vendor in
the south trader city. Hero Vendor knocked down to one vendor and extra
vendor removed. Server traders completely re-configured to tidy up the
server traders SQF
This commit is contained in:
Axles
2014-01-28 22:48:30 -08:00
parent ad5f494ab5
commit 83f993d081
3 changed files with 282 additions and 215 deletions

View File

@@ -235,26 +235,6 @@ if (true) then
_this setPos [9052.8457, 4062.0542, 7.6293945e-006];
};
_unit_102 = objNull;
if (true) then
{
_this = createAgent ["BAF_Pilot_MTP", [9046.2568, 4056.8503, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
_unit_102 = _this;
_this setDir 53.729794;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_63 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [9047.3018, 4057.634, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_63 = _this;
_this setDir 53.281307;
_this setVehicleInit "this allowDammage false; this enableSimulation false; ";
_this setPos [9047.3018, 4057.634, -1.5258789e-005];
};
_vehicle_68 = objNull;
if (true) then
{
@@ -417,16 +397,6 @@ if (true) then
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_unit_146 = objNull;
if (true) then
{
_this = createAgent ["GUE_Soldier_Medic", [4430.7729, 1627.4163, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_146 = _this;
_this setDir -5.3829327;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_unit_150 = objNull;
if (true) then
{
@@ -482,15 +452,6 @@ if (true) then
_this setPos [4430.9263, 1628.2461];
};
_vehicle_113 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net1", [4433.3125, 1627.3583, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_113 = _this;
_this setDir -9.4429188;
_this setPos [4433.3125, 1627.3583, 1.1444092e-005];
};
_vehicle_114 = objNull;
if (true) then
{
@@ -1127,147 +1088,229 @@ if (true) then
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [4421.7734, 1619.7827, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["FoldTable", [4422.0479, 1620.3756, -1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir -67.785156;
_this setVehicleInit "this allowDammage false; this enableSimulation false; ";
_this setPos [4421.7734, 1619.7827, -1.335144e-005];
_this setPos [4422.0479, 1620.3756, -1.335144e-005];
};
_unit_218 = objNull;
_vehicle_238 = objNull;
if (true) then
{
_this = createAgent ["GUE_Soldier_Sab", [4422.8506, 1619.5674, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_unit_218 = _this;
_this setDir -45.167191;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"];
_vehicle_238 = _this;
_this setDir -62.274483;
_this setPos [5183.0669, 4819.2705, -20.840933];
};
_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir -140.07721;
_this setPos [5176.5034, 4850.0347, 0.4459579];
};
_vehicle_240 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5183.0669, 4819.2705, -20.840933], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"];
_vehicle_240 = _this;
_this setDir -62.274483;
_this setPos [5183.0669, 4819.2705, -20.840933];
_this setDir 34.215908;
_this setPos [5158.0107, 4842.1348, 13.330317];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5176.5034, 4850.0347, 0.4459579], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir -140.07721;
_this setPos [5176.5034, 4850.0347, 0.4459579];
_this setDir -18.751335;
_this setPos [5140.5688, 4863.0498, -18.283659];
};
_vehicle_242 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5158.0107, 4842.1348, 13.330317], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"];
_vehicle_242 = _this;
_this setDir 34.215908;
_this setPos [5158.0107, 4842.1348, 13.330317];
_this setDir -126.48759;
_this setPos [5131.5083, 4856.9668, -12.521091];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5140.5688, 4863.0498, -18.283659], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir -18.751335;
_this setPos [5140.5688, 4863.0498, -18.283659];
_this setDir 39.340656;
_this setPos [5180.0156, 4866.1475, -13.298203];
};
_vehicle_244 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5131.5083, 4856.9668, -12.521091], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"];
_vehicle_244 = _this;
_this setDir -126.48759;
_this setPos [5131.5083, 4856.9668, -12.521091];
_this setDir 213.79945;
_this setPos [5152.0928, 4826.6182, 15.491059];
};
_vehicle_245 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5180.0156, 4866.1475, -13.298203], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"];
_vehicle_245 = _this;
_this setDir 39.340656;
_this setPos [5180.0156, 4866.1475, -13.298203];
_this setDir -23.346453;
_this setPos [5167.9087, 4803.4546, -4.7569647];
};
_vehicle_246 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [5152.0928, 4826.6182, 15.491059], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this;
_this setDir 213.79945;
_this setPos [5152.0928, 4826.6182, 15.491059];
_this setDir -97.729782;
_this setPos [5130.1533, 4840.3062, -3.3775022];
};
_vehicle_247 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5167.9087, 4803.4546, -4.7569647], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"];
_vehicle_247 = _this;
_this setDir -23.346453;
_this setPos [5167.9087, 4803.4546, -4.7569647];
_this setPos [5175.4121, 4808.8828, -18.323196];
};
_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5130.1533, 4840.3062, -3.3775022], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir -97.729782;
_this setPos [5130.1533, 4840.3062, -3.3775022];
_this setDir -173.21558;
_this setPos [5122.9023, 4840.7241, -15.149178];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5175.4121, 4808.8828, -18.323196], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir -23.346453;
_this setPos [5175.4121, 4808.8828, -18.323196];
_this setDir -80.354836;
_this setPos [5159.1265, 4811.7598, -9.1012087];
};
_vehicle_250 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5122.9023, 4840.7241, -15.149178], [], 0, "CAN_COLLIDE"];
_this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"];
_vehicle_250 = _this;
_this setDir -173.21558;
_this setPos [5122.9023, 4840.7241, -15.149178];
_this setDir -394.30872;
_this setPos [5125.085, 4832.7314, -11.982601];
};
_vehicle_251 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5159.1265, 4811.7598, -9.1012087], [], 0, "CAN_COLLIDE"];
_vehicle_251 = _this;
_this setDir -80.354836;
_this setPos [5159.1265, 4811.7598, -9.1012087];
};
_vehicle_252 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [5125.085, 4832.7314, -11.982601], [], 0, "CAN_COLLIDE"];
_vehicle_252 = _this;
_this setDir -394.30872;
_this setPos [5125.085, 4832.7314, -11.982601];
};
_vehicle_253 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockTower", [5183.5825, 4821.2554, -19.619215], [], 0, "CAN_COLLIDE"];
_vehicle_253 = _this;
_vehicle_251 = _this;
_this setDir -23.346453;
_this setPos [5183.5825, 4821.2554, -19.619215];
};
_vehicle_255 = objNull;
if (true) then
{
_this = createVehicle ["MAP_postel_manz_kov", [4432.2036, 1626.1425, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_255 = _this;
_this setDir 21.867239;
_this setPos [4432.2036, 1626.1425, -1.9073486e-006];
};
_unit_219 = objNull;
if (true) then
{
_this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_unit_219 = _this;
_this setDir -6.011806;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_256 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4425.2188, 1617.4032, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_vehicle_256 = _this;
_this setDir -66.31163;
_this setPos [4425.2188, 1617.4032, 5.7220459e-006];
};
_vehicle_257 = objNull;
if (true) then
{
_this = createVehicle ["Land_Water_pipe_EP1", [4431.8911, 1626.0852, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_257 = _this;
_this setDir -188.27179;
_this setPos [4431.8911, 1626.0852, 1.5258789e-005];
};
_vehicle_258 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [9046.8604, 4057.0906, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this;
_this setDir 182.35988;
_this setPos [9046.8604, 4057.0906, 2.6702881e-005];
};
_unit_220 = objNull;
if (true) then
{
_this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"];
_unit_220 = _this;
_this setDir -76.864822;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
_vehicle_261 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [7223.8438, 733.90039, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
_vehicle_261 = _this;
_this setPos [7223.8438, 733.90039, -9.5367432e-007];
};
_vehicle_263 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [4409.0327, 1627.9761, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_263 = _this;
_this setDir 122.8466;
_this setPos [4409.0327, 1627.9761, -1.5258789e-005];
};
_vehicle_265 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel", [3794.4277, 7652.9263, 3.1340871], [], 0, "CAN_COLLIDE"];
_vehicle_265 = _this;
_this setPos [3794.4277, 7652.9263, 3.1340871];
};
_unit_221 = objNull;
if (true) then
{
_this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"];
_unit_221 = _this;
_this setDir -237.80453;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
processInitCommands;

View File

@@ -27,7 +27,6 @@ class Mission
{
"dayz_weapons",
"ca_modules_functions",
"warfarebuildings",
"ibr_panthera2"
};
randomSeed=11171215;
@@ -1176,7 +1175,7 @@ class Mission
};
class Markers
{
items=23;
items=24;
class Item0
{
position[]={5192.2104,62.495663,4994.3667};
@@ -1266,8 +1265,8 @@ class Mission
class Item14
{
position[]={5232.6299,1.9700195,8228.4785};
name="WholesalerWest";
text="West's Wholesaler";
name="WholesalerNorth";
text="North's Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
@@ -1335,10 +1334,18 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item23
{
position[]={3804.6707,-1.1429843,7656.6055};
name="Boat2";
text="North Boat Vendor";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
{
items=10;
items=11;
class Item0
{
position[]={4419.9492,22.076105,1629.0402};
@@ -1509,6 +1516,23 @@ class Mission
{
};
};
class Item10
{
position[]={3807.3525,0.86945671,7661.0386};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BOAT12";
expCond="(player distance BOAT12) < 100; ";
expActiv="TitleText[""Now Entering North Boat Vendor"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving North Boat Vendor"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
};
};
class Intro

View File

@@ -1,164 +1,164 @@
// DayZ Epoch TRADERS for 16
serverTraders = ["GUE_Soldier_Pilot","UN_CDF_Soldier_MG_EP1","GUE_Soldier_Medic","GUE_Woodlander1","GUE_Commander","Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAA_DDPM","GUE_Soldier_2","GUE_Soldier_1","BAF_Pilot_MTP","GUE_Soldier_Sab","US_Soldier_Medic_EP1","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Woodlander3","UN_CDF_Soldier_AAT_EP1","RU_Farmwife1","Citizen2_EP1","Rita_Ensler_EP1","USMC_SoldierS_Engineer","USMC_Soldier_TL","ValentinaVictim","Reynolds_PMC","GUE_Soldier_AR","FR_Corpsman","GUE_Soldier_Sab"];
// AWOL's Airfield
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// West's Wholesaler
menu_UN_CDF_Soldier_MG_EP1 = [
[["Wholesale",555]],
[],
"neutral"
];
// Neutral Medic
menu_GUE_Soldier_Medic = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Stavz Ammo
menu_GUE_Woodlander1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Stevhn's Weapons
menu_GUE_Commander = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Trevors Hero Supplies.
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","BAF_Soldier_AMG_W","BAF_Soldier_AAR_DDPM","CZ_Special_Forces_MG_DES_EP1","Damsel5","GUE_Commander","GUE_Woodlander1","GUE_Woodlander3","GUE_Soldier_Sab","GUE_Soldier_Pilot","GUE_Soldier_2","Soldier_PMC","Citizen2_EP1","Rita_Ensler_EP1","RU_Farmwife1","US_Soldier_Medic_EP1","USMC_Soldier_TL","USMC_SoldierS_Engineer","UN_CDF_Soldier_AAT_EP1","ValentinaVictim","UN_CDF_Soldier_MG_EP1","GUE_Soldier_1","FR_Corpsman","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager1"];
// Hero Vendor P
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Weapons",477]],
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Roberts Ammo
// Ammunition Neutral P
menu_BAF_Soldier_AMG_W = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
// Drakes Weapons
menu_BAF_Soldier_AAA_DDPM = [
// Weapons Neutral P
menu_BAF_Soldier_AAR_DDPM = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
// Brians Vehicles
menu_GUE_Soldier_2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
// Neutral Vehicles P
menu_CZ_Special_Forces_MG_DES_EP1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
// Sam's Boats
menu_GUE_Soldier_1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
// General Store P
menu_Damsel5 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral 1P
menu_GUE_Commander = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Darren's Hero Vehicles
menu_BAF_Pilot_MTP = [
[["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479]],
// Ammunition Neutral 1P
menu_GUE_Woodlander1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"hero"
"neutral"
];
// Green's Air Vehicles - Bandit Trader
// Neutral Building/Parts P
menu_GUE_Woodlander3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader P
menu_GUE_Soldier_Sab = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Perry's Medical
// Aircraft Dealer P
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// Vehicles Neutral 1P
menu_GUE_Soldier_2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor 1P
menu_Soldier_PMC = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Neutral Building/Parts 1P
menu_Citizen2_EP1 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"neutral"
];
// Neutral Vehicle 2P
menu_Rita_Ensler_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"neutral"
];
// Neutral General Store 1P
menu_RU_Farmwife1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Medical Supplies P
menu_US_Soldier_Medic_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Kypex's Vehicles
menu_CZ_Special_Forces_MG_DES_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Fuel Trucks",595],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
// Weapons Neutral 2P
menu_USMC_Soldier_TL = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"neutral"
];
// Melly's General Supplies
menu_Damsel5 = [
[["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Jim's Repair/Building Supplies
menu_GUE_Woodlander3 = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
// Ammunition Neutral 2P
menu_USMC_SoldierS_Engineer = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"neutral"
];
// South West Wholesaler
// East Wholesaler P
menu_UN_CDF_Soldier_AAT_EP1 = [
[["Wholesale",555]],
[],
"neutral"
];
// General Store 2P
menu_ValentinaVictim = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// North Wholesaler P
menu_UN_CDF_Soldier_MG_EP1 = [
[["Wholesale",636]],
[],
"neutral"
];
// Bertha's General Supplies
menu_RU_Farmwife1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Rocky's Parts/Building Supplies
menu_Citizen2_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
// Boat Vendor South P
menu_GUE_Soldier_1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Planica Vehicle Vendor
menu_Rita_Ensler_EP1 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Planica Ammo Vendor
menu_USMC_SoldierS_Engineer = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Plancia Weapon Vendor
menu_USMC_Soldier_TL = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Plancia General Store
menu_ValentinaVictim = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Planica Parts Vendor
menu_Reynolds_PMC = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
[],
"neutral"
];
// Island Parts Vendor
menu_GUE_Soldier_AR = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[],
"neutral"
];
// Island Vehicle Vendor
// Vehicles Neutral 3p
menu_FR_Corpsman = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Black Market Vendor
menu_GUE_Soldier_Sab = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
// Neutral Building/Parts 3P
menu_GUE_Soldier_AR = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 1P
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Medical Supplies 3
menu_RU_Doctor = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 1P
menu_RU_Villager1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];