Same stuff with less PVC Var

This commit is contained in:
Skaronator
2013-11-30 21:29:23 +01:00
parent b49a282143
commit 72fd8ddf62
3 changed files with 133 additions and 173 deletions

View File

@@ -2,12 +2,12 @@ private ["_unit","_projectile","_isInCombat","_currentNear","_projectilespeed","
_unit = _this select 0;
_projectile = _this select 6;
diag_log ("0");
//diag_log ("0");
//_isInComat = _unit getVariable["startcombattimer",0];
diag_log ("Bullit Speed: " +str(Speed _projectile));
diag_log ("Bullit Velocity: " +str(velocity _projectile));
//diag_log ("Bullit Speed: " +str(Speed _projectile));
//diag_log ("Bullit Velocity: " +str(velocity _projectile));
_listNear = [];
_callCount = 0;
@@ -23,12 +23,12 @@ while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
_listNear = _listNear + _currentNear;
_callCount = _callCount + 1;
};
diag_log ("2");
//diag_log ("2");
{
_nearVehicle = _x;
_listNear = _listNear - [_x];
diag_log ("3");
//diag_log ("3");
if (isPlayer _nearVehicle) then {
_isInCombat = _nearVehicle getVariable["startcombattimer",0];

View File

@@ -1,4 +1,4 @@
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -11,149 +11,144 @@ item6[] = {"player_not_null",4,218,-175.000000,-50.000000,-75.000000,0.000000,0.
item7[] = {"Prepare",2,250,-75.000000,0.000000,25.000000,50.000000,0.000000,"Prepare"};
item8[] = {"player___player",4,218,50.000000,50.000000,150.000000,100.000000,0.000000,"player =" \n "player"};
item9[] = {"Collect",2,250,-75.000000,100.000000,25.000000,150.000000,0.000000,"Collect"};
item10[] = {"Single_Player",4,218,-200.000000,100.000000,-100.000000,150.000000,3.000000,"Single" \n "Player"};
item11[] = {"Make_PlayerID",2,250,-200.000000,175.000000,-100.000000,225.000000,0.000000,"Make PlayerID"};
item12[] = {"Has_PlayerID",4,218,-75.000000,175.000000,25.000000,225.000000,1.000000,"Has PlayerID"};
item13[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000000,"no PlayerID"};
item14[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
item15[] = {"Request",2,250,-75.000000,400.000000,25.000000,450.000000,0.000000,"Request"};
item16[] = {"Response",4,218,-175.000000,450.000000,-75.000000,500.000000,0.000000,"Response"};
item17[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000000,"Parse Login"};
item18[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item23[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
item27[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"};
item28[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"};
item29[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.000000,"Load In"};
item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,4346,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
item37[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
item38[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
item39[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"};
item40[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"};
item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item51[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
item52[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
item53[] = {"Retry",4,218,25.000000,375.000000,125.000000,425.000000,0.000000,"Retry"};
item54[] = {"retry_",4,218,25.000000,425.000000,125.000000,475.000000,0.000000,"retry" \n ""};
item55[] = {"Retry",2,250,125.000000,400.000000,225.000000,450.000000,0.000000,"Retry"};
item56[] = {"auth_failed",4,218,250.000000,400.000000,350.000000,450.000000,0.000000,"auth failed"};
item57[] = {"get_ready_to_clo",2,250,400.000000,400.000000,500.000000,450.000000,0.000000,"get ready to close"};
item58[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
item59[] = {"Disconnect",2,250,675.000000,400.000000,775.000000,450.000000,0.000000,"Disconnect"};
item60[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
item61[] = {"ERROR__No_Date_or",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date or Time"};
item62[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
item63[] = {"get_ready_to_clo_1",2,250,450.000000,800.000000,550.000000,850.000000,0.000000,"get ready to close"};
item64[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,"sleep" \n ""};
item65[] = {"Server_Loading",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Server Loading"};
item66[] = {"Too_Long",4,218,50.000000,250.000000,150.000000,300.000000,0.000000,"Too" \n "Long"};
item67[] = {"Server_Ready",4,218,-75.000000,325.000000,25.000000,375.000000,0.000000,"Server Ready"};
item68[] = {"New_Infected_Cha",4,218,-375.000000,450.000000,-275.000000,500.000000,5.000000,"New" \n "Infected" \n "Character"};
item69[] = {"Player_Zombie__S",2,250,-300.000000,525.000000,-200.000000,575.000000,0.000000,"Player Zombie" \n " Selection"};
item10[] = {"Has_PlayerID",4,218,-75.000000,175.000000,25.000000,225.000000,1.000000,"Has PlayerID"};
item11[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000000,"no PlayerID"};
item12[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
item13[] = {"Request",2,250,-75.000000,400.000000,25.000000,450.000000,0.000000,"Request"};
item14[] = {"Response",4,218,-175.000000,450.000000,-75.000000,500.000000,0.000000,"Response"};
item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000000,"Parse Login"};
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item21[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
item23[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
item24[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
item25[] = {"Position",2,250,-75.000000,800.000000,25.000000,850.000000,0.000000,"Position"};
item26[] = {"Version_Ok",4,218,-175.000000,850.000000,-75.000000,900.000000,0.000000,"Version" \n "Ok"};
item27[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.000000,"Load In"};
item28[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
item37[] = {"Too_Long",4,218,300.000000,500.000000,400.000000,550.000000,0.000000,"Too" \n "Long"};
item38[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.000000,"Too" \n "Long"};
item39[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
item40[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item41[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item42[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
item43[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
item44[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
item45[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
item46[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
item47[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
item50[] = {"Preloaded",4,218,-175.000000,950.000000,-75.000000,1000.000000,0.000000,"Preloaded"};
item51[] = {"Retry",4,218,25.000000,375.000000,125.000000,425.000000,0.000000,"Retry"};
item52[] = {"retry_",4,218,25.000000,425.000000,125.000000,475.000000,0.000000,"retry" \n ""};
item53[] = {"Retry",2,250,125.000000,400.000000,225.000000,450.000000,0.000000,"Retry"};
item54[] = {"auth_failed",4,218,250.000000,400.000000,350.000000,450.000000,0.000000,"auth failed"};
item55[] = {"get_ready_to_clo",2,250,400.000000,400.000000,500.000000,450.000000,0.000000,"get ready to close"};
item56[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
item57[] = {"Disconnect",2,250,675.000000,400.000000,775.000000,450.000000,0.000000,"Disconnect"};
item58[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
item59[] = {"ERROR__No_Date_or",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date or Time"};
item60[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
item61[] = {"get_ready_to_clo_1",2,250,450.000000,800.000000,550.000000,850.000000,0.000000,"get ready to close"};
item62[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,"sleep" \n ""};
item63[] = {"Server_Loading",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Server Loading"};
item64[] = {"Too_Long",4,218,50.000000,250.000000,150.000000,300.000000,0.000000,"Too" \n "Long"};
item65[] = {"Server_Ready",4,218,-75.000000,325.000000,25.000000,375.000000,0.000000,"Server Ready"};
item66[] = {"New_Infected_Cha",4,218,-375.000000,450.000000,-275.000000,500.000000,5.000000,"New" \n "Infected" \n "Character"};
item67[] = {"Player_Zombie__S",2,250,-300.000000,525.000000,-200.000000,575.000000,0.000000,"Player Zombie" \n " Selection"};
link0[] = {0,1};
link1[] = {0,5};
link2[] = {1,2};
link3[] = {2,3};
link4[] = {3,4};
link5[] = {4,43};
link5[] = {4,41};
link6[] = {5,4};
link7[] = {6,7};
link8[] = {7,8};
link9[] = {8,9};
link10[] = {9,10};
link11[] = {9,12};
link12[] = {9,13};
link13[] = {10,11};
link14[] = {11,12};
link15[] = {12,65};
link16[] = {13,14};
link17[] = {14,38};
link11[] = {9,11};
link12[] = {10,63};
link13[] = {11,12};
link14[] = {12,36};
link15[] = {13,14};
link16[] = {13,52};
link17[] = {14,15};
link18[] = {15,16};
link19[] = {15,54};
link20[] = {16,17};
link21[] = {17,18};
link22[] = {17,20};
link23[] = {17,44};
link24[] = {17,68};
link25[] = {18,19};
link26[] = {19,39};
link27[] = {20,21};
link28[] = {21,22};
link19[] = {15,18};
link20[] = {15,42};
link21[] = {15,66};
link22[] = {16,17};
link23[] = {17,37};
link24[] = {18,19};
link25[] = {19,20};
link26[] = {20,21};
link27[] = {21,22};
link28[] = {21,24};
link29[] = {22,23};
link30[] = {23,24};
link31[] = {23,26};
link32[] = {24,25};
link33[] = {25,40};
link34[] = {26,27};
link35[] = {27,28};
link36[] = {27,30};
link37[] = {28,51};
link38[] = {29,32};
link39[] = {30,31};
link40[] = {31,41};
link41[] = {32,33};
link42[] = {33,34};
link43[] = {34,35};
link44[] = {35,37};
link45[] = {35,60};
link46[] = {37,36};
link47[] = {38,59};
link48[] = {39,59};
link49[] = {40,59};
link50[] = {41,63};
link51[] = {42,6};
link52[] = {42,48};
link53[] = {43,42};
link54[] = {44,45};
link55[] = {45,46};
link56[] = {46,47};
link57[] = {47,20};
link58[] = {48,49};
link59[] = {49,50};
link60[] = {50,59};
link61[] = {51,52};
link62[] = {52,29};
link63[] = {53,15};
link30[] = {23,38};
link31[] = {24,25};
link32[] = {25,26};
link33[] = {25,28};
link34[] = {26,49};
link35[] = {27,30};
link36[] = {28,29};
link37[] = {29,39};
link38[] = {30,31};
link39[] = {31,32};
link40[] = {32,33};
link41[] = {33,35};
link42[] = {33,58};
link43[] = {35,34};
link44[] = {36,57};
link45[] = {37,57};
link46[] = {38,57};
link47[] = {39,61};
link48[] = {40,6};
link49[] = {40,46};
link50[] = {41,40};
link51[] = {42,43};
link52[] = {43,44};
link53[] = {44,45};
link54[] = {45,18};
link55[] = {46,47};
link56[] = {47,48};
link57[] = {48,57};
link58[] = {49,50};
link59[] = {50,27};
link60[] = {51,13};
link61[] = {52,53};
link62[] = {53,51};
link63[] = {53,54};
link64[] = {54,55};
link65[] = {55,53};
link66[] = {55,56};
link67[] = {56,57};
link68[] = {57,58};
link69[] = {58,59};
link70[] = {60,61};
link71[] = {61,62};
link72[] = {62,59};
link73[] = {63,64};
link74[] = {64,59};
link75[] = {65,66};
link76[] = {65,67};
link77[] = {66,59};
link78[] = {67,15};
link79[] = {68,69};
link80[] = {69,20};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-394.084839,223.753876,1593.910034,981.637451,888,880,1};
window[] = {2,-1,-1,-1,-1,862,104,1382,104,3,906};
link65[] = {55,56};
link66[] = {56,57};
link67[] = {58,59};
link68[] = {59,60};
link69[] = {60,57};
link70[] = {61,62};
link71[] = {62,57};
link72[] = {63,64};
link73[] = {63,65};
link74[] = {64,57};
link75[] = {65,13};
link76[] = {66,67};
link77[] = {67,18};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-575.904236,250.442123,1099.357422,251.607941,573,613,1};
window[] = {2,-1,-1,-32000,-32000,979,376,1654,221,1,591};
*//*%FSM</HEAD>*/
class FSM
{
@@ -387,16 +382,6 @@ class FSM
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Single_Player">*/
class Single_Player
{
priority = 3.000000;
to="Make_PlayerID";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"count playableUnits == 0 and isServer"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "no_PlayerID">*/
class no_PlayerID
{
@@ -420,30 +405,6 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Make_PlayerID">*/
class Make_PlayerID
{
name = "Make_PlayerID";
init = /*%FSM<STATEINIT""">*/"//In Single Player" \n
" isSinglePlayer = true;" \n
" player sidechat ""PLOGIN: Single player Mode detected!"";" \n
" _playerUID = ""42"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Has_PlayerID">*/
class Has_PlayerID
{
priority = 1.000000;
to="Server_Loading";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNil ""_playerUID"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "ERROR__No_Player">*/
class ERROR__No_Player
{
@@ -760,12 +721,11 @@ class FSM
"" \n
"_worldspace = dayzPlayerLogin2 select 0;" \n
"_state = dayzPlayerLogin2 select 1;" \n
"DZE_FreshSpawn = dayzPlayerLogin2 select 2;" \n
"" \n
"_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n
"" \n
"if(dayz_paraSpawn and !(player isKindOf ""PZombie_VB"") and DZE_FreshSpawn) then {" \n
"if(dayz_paraSpawn and (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
" [player,2000] spawn BIS_fnc_halo;" \n

View File

@@ -233,7 +233,7 @@ _playerObj setVariable["humanity_CHK",_humanity];
//_playerObj setVariable["state",_state,true];
_playerObj setVariable["lastPos",getPosATL _playerObj];
dayzPlayerLogin2 = [_worldspace,_state,_randomSpot];
dayzPlayerLogin2 = [_worldspace,_state];
// PVDZE_obj_Debris = DZE_LocalRoadBlocks;
_clientID = owner _playerObj;