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Delete unload_wounded.sqf
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@@ -1,18 +0,0 @@
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// unload_wounded.sqf
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// December 2019 - JasonTM
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private "_wounded";
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_wounded = _this;
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// Check to see that the passed object matches local player object
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if (player != _wounded) exitWith {};
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// Check if the player is still unconscious
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if (r_player_unconscious) then {
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// Reestablish the "lie on back" animation
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[nil, _wounded, rSWITCHMOVE, "ainjppnemstpsnonwrfldnon"] call RE;
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_wounded switchmove "ainjppnemstpsnonwrfldnon";
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};
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r_drag_sqf = false;
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