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Fix no damage from hitting ground after HALO if autoOpenChute=-1
My mistake when adding this.
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@@ -18,5 +18,6 @@
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[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
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[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
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[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
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[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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@@ -174,7 +174,6 @@ if (typename _this == typename objnull) then {
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],"PLAIN DOWN",0.01
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];
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};
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player allowDamage false; //Prevent glitch death when opening chute
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uiSleep 0.01;
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};
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@@ -249,6 +248,7 @@ if (typename _this == typename []) then {
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_para = objnull;
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_vel = [];
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_unit allowDamage false; //Prevent glitch death when opening chute
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_paraPosition1 = [_unit] call FNC_GetPos;
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_para = createVehicle ["ParachuteWest", _paraPosition1, [], 0, "CAN_COLLIDE"];
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//_para = "BIS_Steerable_Parachute" createVehicle position _unit;
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@@ -260,7 +260,7 @@ if (typename _this == typename []) then {
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_para lock false;
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bis_fnc_halo_para_dirAbs = direction _para;
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player allowDamage true;
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_unit allowDamage true;
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//--- Key controls
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if (_unit == player) then {
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