same as last

This commit is contained in:
[VB]AWOL
2014-02-14 12:01:20 -06:00
parent 5b3a8efb5d
commit e81760ab60

View File

@@ -26,9 +26,9 @@ if(!isDedicated)then{
_houseNum = 0;//Monitor house numbers in range.. Pass around and reduce range if too many and/or client lag (NOT server / client lag)
_lightTrig = vehicle player;//Central point around which to run the lights
_plyPos = [0,0,0];
call compile preprocessFileLineNumbers "z\addons\dayz_code\compile\fn_lightFunctions.sqf";
axeTowerLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_tower.sqf";
axeHouseLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_house.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
axeHouseLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_house.sqf";
waitUntil {getPos Player select 0 > 0};