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@@ -1,7 +1,7 @@
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// [_object,_type] spawn server_updateObject;
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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if (isNil "sm_done") exitWith {};
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private ["_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables","_totalDmg"];
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private ["_class","_objectID","_objectUID","_object_position","_isNotOk","_object","_type","_recorddmg","_forced","_lastUpdate","_needUpdate","_object_inventory","_object_damage","_objWallDamage","_object_killed","_object_maintenance","_object_variables","_totalDmg"];
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_object = _this select 0;
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_type = _this select 1;
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@@ -15,9 +15,9 @@ _objectUID = "0";
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if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_class = typeOf _object;
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if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then {
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if (typeName _objectID != "STRING" or (typeName _objectUID != "STRING")) then {
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#ifdef OBJECT_DEBUG
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diag_log (format["Non-string Object: ID %1 UID %2", _objectID, _objectUID]);
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#endif
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@@ -26,7 +26,7 @@ if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then
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_objectUID = nil;
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};
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if (!((typeOf _object) in DZE_safeVehicle) && !locked _object) then {
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if (!(_class in DZE_safeVehicle) && !locked _object) then {
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//diag_log format["Object: %1, ObjectID: %2, ObjectUID: %3",_object,_objectID,_objectUID];
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if (!(_objectID in dayz_serverIDMonitor) && isNil {_objectUID}) then {
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//force fail
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@@ -36,7 +36,7 @@ if (!((typeOf _object) in DZE_safeVehicle) && !locked _object) then {
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if ((isNil {_objectID}) && (isNil {_objectUID})) then {
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_object_position = getPosATL _object;
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#ifdef OBJECT_DEBUG
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diag_log format["Object %1 with invalid ID at pos %2",typeOf _object,_object_position];
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diag_log format["Object %1 with invalid ID at pos %2",_class,_object_position];
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#endif
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_isNotOk = true;
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};
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@@ -55,7 +55,7 @@ _object_position = {
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_position = getPosATL _object;
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//_worldspace = [round (direction _object),_position];
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_worldspace = [getDir _object, _position] call AN_fnc_formatWorldspace; // Precise Base Building 1.0.5
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_fuel = if (_object isKindOf "AllVehicles") then {fuel _object} else {0};
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_fuel = if (_class isKindOf "AllVehicles") then {fuel _object} else {0};
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_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
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_key call server_hiveWrite;
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@@ -67,17 +67,17 @@ _object_position = {
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_object_inventory = {
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private ["_inventory","_key","_isNormal","_coins"];
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if (_object isKindOf "TrapItems") then {
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if (_class isKindOf "TrapItems") then {
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_inventory = [["armed",_object getVariable ["armed",false]]];
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} else {
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_isNormal = true;
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if (DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ")) then {
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if (DZE_permanentPlot && (_class == "Plastic_Pole_EP1_DZ")) then {
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_isNormal = false;
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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};
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if (DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked)) then {
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if (DZE_doorManagement && (_class in DZE_DoorsLocked)) then {
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_isNormal = false;
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_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
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};
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@@ -118,7 +118,7 @@ _object_damage = {
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{
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_hit = [_object,_x] call object_getHit;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
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_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
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if (_hit > 0) then {
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_allFixed = false;
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_array set [count _array,[_selection,_hit]];
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@@ -176,7 +176,32 @@ _objWallDamage = {
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};
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_object_killed = {
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private "_key";
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private ["_clientKey","_exitReason","_index","_key","_playerUID"];
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if (count _this != 6) exitWith {
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diag_log "Server_UpdateObject error: wrong parameter format";
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};
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_playerUID = _this select 4;
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_clientKey = _this select 5;
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_index = dayz_serverPUIDArray find _playerUID;
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_exitReason = switch true do {
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//Can't use owner because player may already be dead, can't use distance because player may be far from vehicle wreck
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case (_clientKey == dayz_serverKey): {""};
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case (_index < 0): {
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format["Server_UpdateObject error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
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};
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case ((dayz_serverClientKeys select _index) select 1 != _clientKey): {
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format["Server_UpdateObject error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
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};
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case (alive _object && {!(_class isKindOf "TentStorage_base" or _class isKindOf "IC_Tent")}): {
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format["Server_UpdateObject error: object kill request on living object. PV ARRAY: %1",_this]
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};
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default {""};
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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_object setDamage 1;
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if (_objectID == "0") then {
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@@ -188,11 +213,15 @@ _object_killed = {
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};
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_key call server_hiveWrite;
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#ifdef OBJECT_DEBUG
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diag_log format["DELETE: Deleted by KEY: %1",_key];
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#endif
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if (_playerUID == "SERVER") then {
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#ifdef OBJECT_DEBUG
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diag_log format["DELETE: Server requested destroy on object %1 ID:%2 UID:%3",_class,_objectID,_objectUID];
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#endif
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} else {
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diag_log format["DELETE: PUID(%1) requested destroy on object %2 ID:%3 UID:%4",_playerUID,_class,_objectID,_objectUID];
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};
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if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObjDirect;};
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if (_class in DayZ_removableObjects or (_class in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObjDirect;};
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};
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_object_maintenance = {
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@@ -262,7 +291,7 @@ switch (_type) do {
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call _object_damage;
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};
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case "killed": {
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call _object_killed;
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_this call _object_killed;
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};
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case "accessCode"; case "buildLock" : {
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call _object_variables;
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