Merge pull request #642 from vbawol/Skaro

Remove unused stuff
This commit is contained in:
vbawol
2013-10-30 12:14:24 -07:00

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@@ -1,112 +0,0 @@
private ["_charID","_friendlies","_rcharID","_rfriendlyTo","_tag","_player","_newTagList","_position","_rfriendlies","_tagList","_statusNew","_tagColor","_humanity","_status","_everyone"];
_charID = player getVariable ["CharacterID", "0"];
_friendlies = player getVariable ["friendlies", []];
_everyone = player getVariable ["everyone", []];
_tagList = player getVariable ["tagList", []];
// create tags
{
if (isPlayer _x and player != _x) then {
_rcharID = _x getVariable ["CharacterID", "0"];
if(!(_rcharID in _everyone)) then {
// Track who has tags
_everyone set [count _everyone, _rcharID];
player setVariable ["everyone", _everyone];
// Add sphere to everyone
_position = [0,0,0];
_tag = "Sign_sphere10cm_EP1" createVehicleLocal _position;
//_tag = "BeltBuckle_DZE" createVehicleLocal _position;
_tag attachTo [_x,[0,0,0],"lwrist"]; // Pelvis
_tag setVariable ["belongsTo", _rcharID];
// Force white
// _tag setobjecttexture [0,"#(argb,8,8,3)color(1,1,1,0.5,ca)"];
//diag_log format["SETUP ORB FOR: %1", _x];
// Maintenance array
_tagList set [count _tagList, [_x, _tag,"init"]];
player setVariable ["tagList", _tagList];
};
};
} forEach playableUnits;
// keep track of tags created
_newTagList = [];
{
_player = _x select 0;
_tag = _x select 1;
_status = _x select 2;
_statusNew = "white";
_tagColor = "";
// _tagColor = "#(argb,8,8,3)color(1,1,1,0.5,ca)";
// friendly player disconnected
if (!(isPlayer _player)) then {
deleteVehicle _tag;
} else {
if(!(vehicle _player == _player)) then {
if (_status != "vehicle") then {
_tag setobjecttexture [0,_tagColor];
_status = "vehicle";
};
} else {
if (_status != "green") then {
//diag_log format["CHECK IF FRIENDLY: %1", _player];
_rcharID = _player getVariable ["CharacterID", "0"];
_rfriendlies = _player getVariable ["friendlies", []];
_rfriendlyTo = _player getVariable ["friendlyTo", []];
if ((_rcharID in _friendlies) and (_charID in _rfriendlies)) then {
if (!(_charID in _rfriendlyTo)) then {
// diag_log format["IS FRIENDLY: %1", _player];
_rfriendlyTo set [count _rfriendlyTo, _charID];
_player setVariable ["friendlyTo", _rfriendlyTo, true];
titleText [format["You and %1 are now tagged as friendlies.", (name _player)], "PLAIN DOWN"];
};
_statusNew = "green";
_tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)";
} else {
// Get humanity
_humanity = _player getVariable ["humanity",0];
if(_humanity < -5000) then {
_statusNew = "red";
_tagColor = "#(argb,8,8,3)color(1,0,0,0.5,ca)";
} else {
if(_humanity > 5000) then {
_statusNew = "blue";
_tagColor = "#(argb,8,8,3)color(0,0,1,0.5,ca)";
};
};
// diag_log format["CHECK HUMANITY: %1 %2", _player, _humanity];
};
if(_statusNew != _status) then {
//diag_log format["STATUS CHANGED: %1 != %2", _statusNew, _status];
// Set texture based on humanity or friendship status
_tag setobjecttexture [0,_tagColor];
_status = _statusNew;
};
};
};
// diag_log format["CHECK STATUS: %1 != %2", _statusNew, _status];
_newTagList set [count _newTagList, [_player, _tag, _status]];
};
} forEach _tagList;
player setVariable ["tagList", _newTagList];