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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix mine detection in death messages again
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@@ -5,7 +5,7 @@ scriptName "Functions\misc\fn_damageHandler.sqf";
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- Function
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- [unit, selectionName, damage, source, projectile] call fnc_usec_damageHandler;
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************************************************************/
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private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit"];
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private ["_HitBy","_end","_unit","_hit","_damage","_unconscious","_source","_ammo","_Viralzed","_isMinor","_isHeadHit","_isPlayer","_isBandit","_punishment","_humanityHit","_myKills","_wpst","_sourceDist","_sourceWeap","_scale","_type","_nrj","_rndPain","_hitPain","_wound","_isHit","_isbleeding","_rndBleed","_hitBleed","_isInjured","_lowBlood","_rndInfection","_hitInfection","_isCardiac","_chance","_falling","_model","_isZombieHit","_sourceType","_sourceVehicleType"];
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_unit = _this select 0;
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_hit = _this select 1;
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_damage = _this select 2;
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@@ -1,4 +1,4 @@
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private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicle","_sourceWeapon","_sourceName","_ammo"];
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private ["_pos","_display","_body","_playerID","_array","_source","_method","_isBandit","_punishment","_humanityHit","_myKills","_humanity","_kills","_killsV","_myGroup","_model","_infected","_distance","_sourceVehicleType","_sourceWeapon","_sourceName","_ammo"];
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disableSerialization;
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if (deathHandled) exitWith {};
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deathHandled = true;
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@@ -39,10 +39,10 @@ if (count _this > 0) then {
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if (!isNull _source) then {
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if (!isNull _body) then {_distance = round (_body distance _source);};
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_sourceVehicle = vehicle _source;
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_sourceWeapon = if (_sourceVehicle != _source) then {typeOf _sourceVehicle} else {currentWeapon _source};
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_sourceVehicleType = typeOf (vehicle _source);
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_sourceWeapon = if (_sourceVehicleType isKindOf "LandVehicle" or _sourceVehicleType isKindOf "Air" or _sourceVehicleType isKindOf "Ship") then {_sourceVehicleType} else {currentWeapon _source};
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if (_sourceWeapon == "Throw") then {_sourceWeapon = (weaponState _source) select 3;};
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if (_ammo in ["PipeBomb","RunOver"]) then {_sourceWeapon = _ammo;}; // Mine or Satchel
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if (_ammo in ["PipeBomb","Mine","MineE"]) then {_sourceWeapon = _ammo;};
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if (alive _source) then {
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_sourceName = if (isPlayer _source) then {name _source} else {localize "STR_EPOCH_AI"};
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};
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@@ -605,7 +605,7 @@ if (!isDedicated) then {
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death_4 = "";
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};
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death_1 = format["<t align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
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death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
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death_1_time = diag_ticktime;
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_message = format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4];
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[_message,safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
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@@ -331,6 +331,7 @@ if (!isDedicated) then {
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case "killed": {
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_weapon = _message select 3;
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_root = switch true do {
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case (_weapon in ["PipeBomb","Mine","MineE"]): {"CfgMagazines"}; // isClass in both
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case (isClass (configFile >> "CfgWeapons" >> _weapon)): {"CfgWeapons"};
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case (isClass (configFile >> "CfgVehicles" >> _weapon)): {"CfgVehicles"};
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case (isClass (configFile >> "CfgMagazines" >> _weapon)): {"CfgMagazines"};
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@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_characterID","_minutes","_newObject","_playerID","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_isMine"];
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private ["_characterID","_minutes","_newObject","_playerID","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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@@ -43,9 +43,7 @@ diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
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// EPOCH DEATH MESSAGES
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_isMine = _sourceWeapon == "RunOver";
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if (_method in ["explosion","melee","shot","shothead","shotheavy"] && !_isMine) then {
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if (_method in ["explosion","melee","shot","shothead","shotheavy"]) then {
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if (_sourceName == _playerName) then {
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_message = ["suicide",_playerName];
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} else {
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