Update snappoints.hpp

This commit is contained in:
AirwavesMan
2021-01-08 20:24:29 +01:00
parent d62f4ed582
commit ca05896f2e

View File

@@ -14,8 +14,55 @@ class SnapBuilding {
"Fort_RazorWire",
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"WoodFloor_DZ",
"WoodFloorStairs_DZ",
"WoodStairs_DZ",
"WoodStairsSans_DZ",
"WoodSmallWallDoor_DZ",
"WoodSmallWall_DZ",
"WoodSmallWallWin_DZ",
"Land_DZE_WoodDoor",
"Land_DZE_WoodDoorLocked",
"WoodLargeWall_DZ",
"Land_DZE_LargeWoodDoor",
"WoodLargeWallWin_DZ",
"WoodLargeWallDoor_DZ",
"Land_DZE_GarageWoodDoor",
"Land_DZE_GarageWoodDoorLocked",
"Land_DZE_LargeWoodDoorLocked",
"Land_DZE_WoodOpenTopGarageDoor",
"Land_DZE_WoodOpenTopGarageLocked",
"WoodGateFrame_DZ",
"Land_DZE_WoodGate",
"Land_DZE_WoodGateLocked",
"WoodSmallWallThird_DZ",
"CinderWall_DZ",
"CinderWallDoorway_DZ",
"CinderWallDoorLocked_DZ",
"CinderWallDoor_DZ",
"CinderWallSmallDoorway_DZ",
"CinderWallDoorSmallLocked_DZ",
"CinderDoorHatch_DZ",
"CinderDoorHatchLocked_DZ",
"CinderWallHalf_DZ",
"CinderWallHalf_Gap_DZ",
"CinderWallDoorSmall_DZ",
"CinderWallWindow_DZ",
"CinderWallWindowLocked_DZ",
"CinderGarageOpenTopFrame_DZ",
"CinderGarageOpenTop_DZ",
"CinderGarageOpenTopLocked_DZ",
"CinderGateFrame_DZ",
"CinderGate_DZ",
"CinderGateLocked_DZ",
"Metal_Drawbridge_DZ",
"Metal_DrawbridgeLocked_DZ",
"MetalFloor_DZ",
"MetalFloor_Half_DZ",
"MetalFloor_Quarter_DZ",
"GlassFloor_DZ",
"GlassFloor_Half_DZ",
"GlassFloor_Quarter_DZ",
"WoodenFence_1_frame_DZ",
"WoodenFence_1_foundation_DZ",
"WoodenFence_quaterpanel_DZ",
@@ -44,13 +91,15 @@ class SnapBuilding {
"WoodenGate_2_DZ",
"WoodenGate_3_DZ",
"WoodenGate_4_DZ",
"MetalFence_ghost_DZ",
"WoodenFence_ghost_DZ",
"WoodenGate_ghost_DZ"
"Concrete_Bunker_DZ",
"Concrete_Bunker_Locked_DZ",
"MetalPanel_DZ",
"MetalGate_DZ",
"Fence_corrugated_DZ"
};
radius = 5;
};
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
class Land_HBarrier5Preview: Barrier { //fix for broken offsets in ghost
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-0.75,0.1,$STR_EPOCH_ACTION_SNAP_BACK},
@@ -81,7 +130,7 @@ class SnapBuilding {
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
class Land_HBarrier3_DZ: Land_HBarrier3ePreview {}; //point inheritance
class Land_HBarrier1Preview: Barrier {
points[] = {
@@ -93,7 +142,7 @@ class SnapBuilding {
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
class Land_HBarrier1_DZ: Land_HBarrier1Preview {};
class Fort_RazorWirePreview: Barrier {
points[] = {
@@ -126,126 +175,53 @@ class SnapBuilding {
};
//Snapping whitelists for Floors, walls and stairs
class FloorsWallsStairs {
snapTo[] = {
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"WoodStairs_DZ",
"WoodStairsSans_DZ",
"WoodSmallWallDoor_DZ",
"WoodSmallWall_DZ",
"WoodSmallWallWin_DZ",
"Land_DZE_WoodDoor",
"Land_DZE_WoodDoorLocked",
"WoodLargeWall_DZ",
"Land_DZE_LargeWoodDoor",
"WoodLargeWallWin_DZ",
"WoodLargeWallDoor_DZ",
"Land_DZE_GarageWoodDoor",
"Land_DZE_GarageWoodDoorLocked",
"Land_DZE_LargeWoodDoorLocked",
"WoodSmallWallThird_DZ",
"CinderWall_DZ",
"CinderWallDoorway_DZ",
"CinderWallDoorLocked_DZ",
"CinderWallDoor_DZ",
"CinderWallSmallDoorway_DZ",
"CinderWallDoorSmallLocked_DZ",
"CinderWallHalf_DZ",
"CinderWallHalf_Gap_DZ",
"CinderWallDoorSmall_DZ",
"CinderWallWindow_DZ",
"CinderWallWindowLocked_DZ",
"CinderGarageOpenTopFrame_DZ",
"CinderGarageOpenTop_DZ",
"CinderGarageOpenTopLocked_DZ",
"MetalFloor_DZ",
"WoodenFence_1_frame_DZ",
"WoodenFence_1_foundation_DZ",
"WoodenFence_quaterpanel_DZ",
"WoodenFence_halfpanel_DZ",
"WoodenFence_thirdpanel_DZ",
"WoodenFence_1_DZ",
"WoodenFence_2_DZ",
"WoodenFence_3_DZ",
"WoodenFence_4_DZ",
"WoodenFence_5_DZ",
"WoodenFence_6_DZ",
"WoodenFence_7_DZ",
"MetalFence_1_foundation_DZ",
"MetalFence_1_frame_DZ",
"MetalFence_halfpanel_DZ",
"MetalFence_thirdpanel_DZ",
"MetalFence_1_DZ",
"MetalFence_2_DZ",
"MetalFence_3_DZ",
"MetalFence_4_DZ",
"MetalFence_5_DZ",
"MetalFence_6_DZ",
"MetalFence_7_DZ",
"WoodenGate_foundation_DZ",
"WoodenGate_1_DZ",
"WoodenGate_2_DZ",
"WoodenGate_3_DZ",
"WoodenGate_4_DZ",
"MetalFence_ghost_DZ",
"WoodenFence_ghost_DZ",
"WoodenGate_ghost_DZ"
};
class FloorsWallsStairs: Barrier {
radius = 7;
};
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.23,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.23,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.24,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.24,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0,-1.2,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.11,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.2,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.3,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloorQuarter_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.23,0.137726,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.23,0.137726,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.24,0,0.137726,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.24,0,0.137726,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.34,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.34,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.25,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.25,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloorHalf_DZ: FloorsWallsStairs{
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.34,0.1407,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.34,0.1407,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.25,0,0.1407,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.25,0,0.1407,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloor_Preview_DZ: FloorsWallsStairs {
class WoodFloorQuarter_DZ: WoodFloorQuarter_Preview_DZ {};
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.33,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.33,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.495,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.495,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
{-1.18,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.32,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodFloorHalf_DZ: WoodFloorHalf_Preview_DZ {};
class WoodFloor_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.32,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.32,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
class WoodFloor_DZ: WoodFloor_Preview_DZ {};
class WoodFloorStairs_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.32,3.14,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.32,3.14,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.54,0,3.14,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.48,0,3.14,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class Wood_Floor_Stairs_Preview_DZ: WoodFloorStairs_DZ {};
class Stairs_DZE: FloorsWallsStairs {
points[] = {
@@ -264,9 +240,9 @@ class SnapBuilding {
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.285, 0, 1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.285, 0, 1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3,$STR_EPOCH_ACTION_SNAP_TOP}
{-2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,3,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
@@ -277,27 +253,32 @@ class SnapBuilding {
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
class Land_DZE_WoodDoor: WoodSmall_DZE {};
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
class WoodDoor_Preview_DZ: WoodSmall_DZE{};
class Land_DZE_WoodOpenTopGarageDoor: WoodSmall_DZE {};
class Land_DZE_WoodOpenTopGarageLocked: WoodSmall_DZE {};
class Wood_GarageOpenTop_Preview_DZ: WoodSmall_DZE {};
class WoodDoor_Preview_DZ: WoodSmall_DZE {};
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.45, 0, 1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.45, 0, 1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3,$STR_EPOCH_ACTION_SNAP_TOP}
{-2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,3,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.445, 0, 1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.445, 0, 1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.17,$STR_EPOCH_ACTION_SNAP_TOP}
{-2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,1.17,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
class WoodLargeWall_DZ: WoodLarge_DZE {};
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
@@ -309,15 +290,30 @@ class SnapBuilding {
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
class WoodGateFrame_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{-2.43,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
};
radius = 10;
};
class Land_DZE_WoodGate: WoodGateFrame_DZ {};
class Land_DZE_WoodGateLocked: WoodGateFrame_DZ {};
class WoodGate_Preview_DZ: WoodGateFrame_DZ {};
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{-2.64, 0, 1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64, 0, 1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 3.37042,$STR_EPOCH_ACTION_SNAP_TOP}
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,3.37042,$STR_EPOCH_ACTION_SNAP_TOP}
};
radius = 10;
};
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWall_DZ: Cinder_DZE {};
@@ -334,41 +330,182 @@ class SnapBuilding {
class CinderGarageOpenTop_Preview_DZ: Cinder_DZE {};
class CinderGarageOpenTopFrame_DZ: Cinder_DZE {};
class CinderGarageOpenTop_DZ: Cinder_DZE {};
class CinderGarageOpenTopLocked_DZ: Cinder_DZE {};
class CinderGarageOpenTopLocked_DZ: Cinder_DZE {};
class CinderDoorHatch_Preview_DZ: Cinder_DZE {};
class CinderDoorHatch_DZ: Cinder_DZE {};
class CinderDoorHatchLocked_DZ: Cinder_DZE {};
class CinderWallHalf_Preview_DZ: Cinder_DZE {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{-2.64, 0, 1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64, 0, 1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0, 0, 1.5,$STR_EPOCH_ACTION_SNAP_TOP}
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,1.5,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class CinderWallHalf_DZ: CinderWallHalf_Preview_DZ {};
class CinderWallHalf_Gap_DZ: CinderWallHalf_Preview_DZ {};
class CinderWallHalf_Gap_Preview_DZ: CinderWallHalf_Preview_DZ {};
class CinderWallHalf_Gap_Preview_DZ: CinderWallHalf_Preview_DZ {};
class MetalFloor_DZ: FloorsWallsStairs{
class CinderGateFrame_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,6.8,$STR_EPOCH_ACTION_SNAP_TOP}
};
radius = 10;
};
class CinderGate_DZ: CinderGateFrame_DZ {};
class CinderGateLocked_DZ: CinderGateFrame_DZ {};
class CinderGate_Preview_DZ: CinderGateFrame_DZ {};
class MetalFloor_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0, -2.64, 0.025,$STR_EPOCH_ACTION_SNAP_BACK},
{0, 2.64, 0.025,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.64, 0, 0.025,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.64, 0, 0.025,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0, -2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0, 2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 12;
};
class MetalFloor_Preview_DZ: MetalFloor_DZ {};
class MetalFloor_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0, -2.63,-0.135,$STR_EPOCH_ACTION_SNAP_BACK},
{0, 2.63,-0.135,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.63,0,-0.135,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.63,0,-0.135,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 12;
};
class MetalFloor_Quarter_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.2,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.42,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 12;
};
class MetalFloor_Quarter_Preview_DZ: MetalFloor_Quarter_DZ {};
class MetalFloor_Half_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.62,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.65,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
class MetalFloor_Half_Preview_DZ: MetalFloor_Half_DZ {};
class GlassFloor_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 12;
};
class GlassFloor_Quarter_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.33,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.3,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.32,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 10;
};
class GlassFloor_Half_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.64,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.34,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.29,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
radius = 12;
};
class Metal_Drawbridge_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{-2.4,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
class MetalPanel_DZ: FloorsWallsStairs {
radius = 5;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,2,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Concrete_Bunker_DZ: FloorsWallsStairs {
radius = 20;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-2.54,0,1,$STR_EPOCH_ACTION_SNAP_LEFT},
{2.44,0,1,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,3.4,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {};
class MetalGate_DZ: FloorsWallsStairs {
radius = 5;
points[] = {
{-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
{0,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class Fence_corrugated_DZ: FloorsWallsStairs {
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
class WoodCrate_DZ {
snapTo[] = {
"WoodCrate_DZ"
"WoodCrate_DZ",
"WoodCrate2_DZ",
"GunRack_DZ",
"GunRack2_DZ",
"StorageCrate_DZ"
};
radius = 5;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,0,-0.47,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{0,-0.47,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,0.47,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-0.47,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
@@ -376,30 +513,88 @@ class SnapBuilding {
{0,0,0.47,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalPanel_DZ {
snapTo[] = {
"MetalPanel_DZ"
};
class WoodCrate2_DZ: WoodCrate_DZ {};
class GunRack_DZ: WoodCrate_DZ {
radius = 5;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1.5,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.5,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0,-0.1,-0.51,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{0,-0.54,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,0.41,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-0.45,-0.1,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{0.33,-0.1,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,-0.1,0.22,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class MetalGate_DZ {
class GunRack2_DZ: GunRack_DZ {};
class StorageCrate_DZ: WoodCrate_DZ {
points[] = {
{0,0,-0.22,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{0,-0.2,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,0.2,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-0.44,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{0.44,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,0.08,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class StorageShed_DZ {
snapTo[] = {
"MetalGate_DZ"
"StorageShed_DZ",
"StorageShed2_DZ"
};
radius = 5;
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-4.1,0,0,$STR_EPOCH_ACTION_SNAP_LEFT}
{0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,1.2,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.7,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,2,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class StorageShed2_DZ: StorageShed_DZ {};
class WoodShack_DZ {
snapTo[] = {
"WoodShack_DZ",
"WoodShack2_DZ"
};
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,2.4,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,1.1,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodShack2_DZ: WoodShack_DZ {};
class Wooden_shed_DZ {
snapTo[] = {
"Wooden_shed_DZ",
"Wooden_shed2_DZ"
};
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{0.6,-1.64,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0.6,1.64,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{3.1,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
{0,0,1.6,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class StickFence_DZ {
snapTo[] = {
"StickFence_DZ"
@@ -412,15 +607,17 @@ class SnapBuilding {
};
};
class Fence_corrugated_DZ {
class OutHouse_DZ {
snapTo[] = {
"Fence_corrugated_DZ"
"OutHouse_DZ"
};
radius = 10;
points[] = {
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
{-1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_LEFT},
{1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_RIGHT}
{0,0,-1.25,$STR_EPOCH_ACTION_SNAP_BOTTOM},
{0,-0.55,0,$STR_EPOCH_ACTION_SNAP_BACK},
{0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT},
{-0.59,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
{0.59,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
@@ -436,7 +633,7 @@ class SnapBuilding {
{3.34,-0.115,2.82,$STR_EPOCH_ACTION_SNAP_TOP}
};
};
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
class WoodRamp_DZ: WoodRamp_Preview_DZ {};
class WoodLadder_Preview_DZ {
snapTo[] = {
@@ -449,7 +646,7 @@ class SnapBuilding {
{0.4,0,1.725,$STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
class WoodLadder_DZ: WoodLadder_Preview_DZ {};
class VaultStorageLocked {
snapTo[] = {
@@ -477,73 +674,7 @@ class SnapBuilding {
class VaultStorageBroken: VaultStorageLocked {};
class VaultStorageBroken2: VaultStorageLocked {};
class Woodenfence {
snapTo[] = {
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"WoodStairs_DZ",
"WoodStairsSans_DZ",
"WoodSmallWallDoor_DZ",
"WoodSmallWall_DZ",
"WoodSmallWallWin_DZ",
"Land_DZE_WoodDoor",
"Land_DZE_WoodDoorLocked",
"WoodLargeWall_DZ",
"Land_DZE_LargeWoodDoor",
"WoodLargeWallWin_DZ",
"WoodLargeWallDoor_DZ",
"Land_DZE_GarageWoodDoor",
"Land_DZE_GarageWoodDoorLocked",
"Land_DZE_LargeWoodDoorLocked",
"WoodSmallWallThird_DZ",
"CinderWall_DZ",
"CinderWallDoorway_DZ",
"CinderWallDoorLocked_DZ",
"CinderWallDoor_DZ",
"CinderWallSmallDoorway_DZ",
"CinderWallDoorSmallLocked_DZ",
"CinderWallHalf_DZ",
"CinderWallHalf_Gap_DZ",
"CinderWallDoorSmall_DZ",
"CinderWallWindow_DZ",
"CinderWallWindowLocked_DZ",
"CinderGarageOpenTopFrame_DZ",
"CinderGarageOpenTop_DZ",
"CinderGarageOpenTopLocked_DZ",
"MetalFloor_DZ",
"WoodenFence_1_frame_DZ",
"WoodenFence_1_foundation_DZ",
"WoodenFence_quaterpanel_DZ",
"WoodenFence_halfpanel_DZ",
"WoodenFence_thirdpanel_DZ",
"WoodenFence_1_DZ",
"WoodenFence_2_DZ",
"WoodenFence_3_DZ",
"WoodenFence_4_DZ",
"WoodenFence_5_DZ",
"WoodenFence_6_DZ",
"WoodenFence_7_DZ",
"MetalFence_1_foundation_DZ",
"MetalFence_1_frame_DZ",
"MetalFence_halfpanel_DZ",
"MetalFence_thirdpanel_DZ",
"MetalFence_1_DZ",
"MetalFence_2_DZ",
"MetalFence_3_DZ",
"MetalFence_4_DZ",
"MetalFence_5_DZ",
"MetalFence_6_DZ",
"MetalFence_7_DZ",
"WoodenGate_foundation_DZ",
"WoodenGate_1_DZ",
"WoodenGate_2_DZ",
"WoodenGate_3_DZ",
"WoodenGate_4_DZ",
"MetalFence_ghost_DZ",
"WoodenFence_ghost_DZ",
"WoodenGate_ghost_DZ"
};
class Woodenfence: FloorsWallsStairs {
radius = 10;
};
class WoodenFence_1_foundation_DZ: Woodenfence {