Sensible combat log knockout timer

A five minute knockout timer for combat logging is far too long. Most
players will just leave the server and join another. Two and a half
minutes is more bearable.
This commit is contained in:
ebaydayz
2016-03-01 17:02:27 -05:00
parent 44b9b68fd7
commit ca44e9d8b1

View File

@@ -38,7 +38,7 @@ if (!isNull _playerObj) then {
if ((_timeout - time) > 0) then {
_playerObj setVariable["NORRN_unconscious",true, true];
_playerObj setVariable["unconsciousTime",300,true];
_playerObj setVariable["unconsciousTime",150,true];
diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)];
//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];