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Add missing private var in player_death
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@@ -1,4 +1,4 @@
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private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck"];
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private ["_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method"];
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if (deathHandled) exitWith {};
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deathHandled = true;
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@@ -113,7 +113,7 @@ if (visibleMap) then {openMap false;};
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disableUserInput true;
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_id = [_body,20,true,_deathPos] call player_alertZombies;
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[_body,20,true,_deathPos] call player_alertZombies;
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if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
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0.1 fadeSound 0;
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