Add option to restrict wearable clothes

See #1560

Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:

0726311df5
This commit is contained in:
ebaydayz
2016-02-20 22:08:20 -05:00
parent 9876819da5
commit 0075b44c0e
5 changed files with 18 additions and 5 deletions

View File

@@ -11,6 +11,7 @@
[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz
[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz
[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
[NEW] Optional variable to restrict wearable clothes. Add DZE_RestrictSkins to init.sqf #1560 @BetterDeadThanZed @ebaydayz
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev

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@@ -4,14 +4,16 @@ Added Female skin changes - DayZ Epoch - vbawol
*/
private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
if (_this in DZE_RestrictSkins) exitWith { cutText [format[(localize "str_epoch_player_315"),_this], "PLAIN DOWN"] };
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83"), "PLAIN DOWN"] };
DZE_ActionInProgress = true;
_item = _this;
call gear_ui_init;
r_action_count = 0; //reset for strange glitch
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21"), "PLAIN DOWN"]};
_hasclothesitem = _this in magazines player;
_config = configFile >> "CfgMagazines";

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@@ -3,8 +3,6 @@ _playerUID = _this select 0;
_charID = _this select 1;
_model = _this select 2;
if (typeOF player == _model) exitWith {cutText ['You already wear this Skin!', 'PLAIN'];};
_old = player;
player allowDamage false;

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@@ -561,7 +561,9 @@ if (isNil "DZE_snapExtraRange") then {
if (isNil "DZE_checkNearbyRadius") then {
DZE_checkNearbyRadius = 30;
};
if (isNil "DZE_RestrictSkins") then {
DZE_RestrictSkins = [];
};
// needed on server
if(isNil "DZE_PlotPole") then {
DZE_PlotPole = [30,45];

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@@ -6074,6 +6074,16 @@
<French>%1 est déjà dans votre inventaire. Déposer sur le terrain!</French>
<Czech>%1 je již ve vašem inventáři. Pád na zem!</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_315">
<Original>\n\n%1 is restricted.</Original>
<English>\n\n%1 is restricted.</English>
<German>\n\n%1 eingeschränkt.</German>
<Russian>\n\n%1 ограничивается.</Russian>
<!-- <Spanish></Spanish> -->
<Dutch>\n\n%1 beperkt.</Dutch>
<French>\n\n%1 est restreint.</French>
<Czech>\n\n%1 je omezeno.</Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_REPAIRV">
<Original>Repair Vehicle</Original>
<English>Repair Vehicle</English>