mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update position from Door_knopf to action
This commit is contained in:
@@ -208,7 +208,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -248,7 +248,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -300,7 +300,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -339,7 +339,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -392,7 +392,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -432,7 +432,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -492,7 +492,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -540,7 +540,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -599,7 +599,7 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""doorl"" < 0.5";
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statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
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@@ -646,7 +646,7 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""doorl"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
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@@ -704,7 +704,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -757,7 +757,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -797,7 +797,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -850,7 +850,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -892,7 +892,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -940,7 +940,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_GATE;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -999,7 +999,7 @@ class CinderGarageOpenTop_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""doorl"" < 0.5";
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statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
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@@ -1046,7 +1046,7 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""doorl"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
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@@ -1080,7 +1080,7 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderDoorHatch_DZ: CinderWallDoor_DZ_Base {
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scope = 2;
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model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_door_window\cinderdoor_hatch.p3d";
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model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_door_window\cinder_door_hatch.p3d";
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displayName = $STR_EPOCH_BLOCKDOOR_HATCH;
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GhostPreview = "CinderDoorHatch_Preview_DZ";
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upgradeBuilding[] = {"CinderDoorHatchLocked_DZ",{},{{"ItemComboLock",1}}};
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@@ -1105,7 +1105,7 @@ class CinderDoorHatch_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -1152,7 +1152,7 @@ class CinderDoorHatchLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -1206,7 +1206,7 @@ class Door_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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@@ -1248,7 +1248,7 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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@@ -90,7 +90,7 @@ class CinderWallWindow_DZ: ModularItems {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -150,7 +150,7 @@ class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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@@ -296,7 +296,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""raise_all"" < 0.5)";
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statement = "this animate [""raise_all"", 1];this animate [""rollers"", 1];";
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@@ -343,7 +343,7 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
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onlyforplayer = true;
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position = "Door_knopf";
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position = "action";
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radius = 3;
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condition = "(this animationPhase ""raise_all"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""raise_all"", 1];";
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