Consolidate redundant getPlayerUID in selfActions

Vanilla commit:

8c51a24956
This commit is contained in:
ebaydayz
2016-10-29 15:25:36 -04:00
parent 07525388a6
commit fda831bf4f

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@@ -610,7 +610,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_CloseGate = -1;
};
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed) then {
if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then {
if (s_player_setCode < 0) then {
s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true];
};
@@ -619,7 +619,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_setCode = -1;
};
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock) then {
if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then {
if (s_player_BuildLock < 0) then {
s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true];
};
@@ -628,7 +628,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_BuildLock = -1;
};
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock) then {
if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then {
if (s_player_BuildUnLock < 0) then {
s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true];
};
@@ -655,7 +655,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
s_player_lockhouse = -1;
};
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked) then {
if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then {
if (s_player_breakinhouse < 0) then {
s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true];
};