mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats
This commit is contained in:
131
SQF/dayz_code/actions/dayz_spaceInterrupt.sqf
Normal file
131
SQF/dayz_code/actions/dayz_spaceInterrupt.sqf
Normal file
@@ -0,0 +1,131 @@
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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_handled = false;
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if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
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_handled = true;
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};
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if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
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//Prevent exploit of drag body
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if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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//diag_log format["Keypress: %1", _this];
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if (_dikCode in (actionKeys "GetOver")) then {
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if (player isKindOf "PZombie_VB") then {
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_handled = true;
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DZE_PZATTACK = true;
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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} else {
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_handled = true;
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};
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};
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};
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};
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//if (_dikCode == 57) then {_handled = true}; // space
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//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
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if (_dikCode == 210) then {
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
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if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
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dayz_lastCheckBit = diag_tickTime;
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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// numpad 8 0x48 now pgup 0xC9 1
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if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
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DZE_Q = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
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DZE_Z = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.1
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if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
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DZE_Q_alt = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
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DZE_Z_alt = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.01
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if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
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DZE_Q_ctrl = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
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DZE_Z_ctrl = true;
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};
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// numpad 4 0x4B now Q 0x10
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if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
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DZE_4 = true;
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};
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// numpad 6 0x4D now E 0x12
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if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
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DZE_6 = true;
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};
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// numpad 5 0x4C now space 0x39
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if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
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DZE_5 = true;
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};
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// esc
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if (_dikCode == 0x01) then {
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DZE_cancelBuilding = true;
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};
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if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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call dayz_forceSave;
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};
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/*
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if (_dikCode in actionKeys "IngamePause") then {
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_idOnPause = [] spawn dayz_onPause;
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};
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*/
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_handled
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@@ -74,7 +74,7 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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_qty = count _obj;
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};
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@@ -24,7 +24,7 @@ _bos = 0;
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
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_qty = count _obj;
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_bos = 1;
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};
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@@ -74,8 +74,12 @@ if (_qty >= _qty_in) then {
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if(_buy_o_sell == "buy") then {
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_qty = {_x == _part_in} count magazines player;
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance];
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_qty = count _obj;
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if (_part_in isKindOf "AIR") then {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
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} else {
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_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
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};
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_qty = count _obj;
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};
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if (_qty >= _qty_in) then {
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@@ -23,6 +23,7 @@ if (!isDedicated) then {
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building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
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// player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
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//animal_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\animal_monitor.sqf";
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// building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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@@ -267,141 +268,7 @@ if (!isDedicated) then {
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} forEach _this;
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_counter
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};
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dayz_spaceInterrupt = {
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private ["_dikCode", "_handled"];
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_dikCode = _this select 1;
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_handled = false;
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if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
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_handled = true;
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};
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if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
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if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
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//Prevent exploit of drag body
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if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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//diag_log format["Keypress: %1", _this];
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if (_dikCode in (actionKeys "GetOver")) then {
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if (player isKindOf "PZombie_VB") then {
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_handled = true;
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DZE_PZATTACK = true;
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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} else {
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_handled = true;
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};
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};
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};
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};
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//if (_dikCode == 57) then {_handled = true}; // space
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//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
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if (_dikCode == 210) then {
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
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if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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[player,15,false,(getPosATL player)] spawn player_alertZombies;
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};
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if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
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dayz_lastCheckBit = diag_tickTime;
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_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
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};
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// numpad 8 0x48 now pgup 0xC9 1
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if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
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DZE_Q = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
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DZE_Z = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.1
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if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
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DZE_Q_alt = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
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DZE_Z_alt = true;
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};
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// numpad 8 0x48 now pgup 0xC9 0.01
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if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
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DZE_Q_ctrl = true;
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};
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// numpad 2 0x50 now pgdn 0xD1
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if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
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DZE_Z_ctrl = true;
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};
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// numpad 4 0x4B now Q 0x10
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if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
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DZE_4 = true;
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};
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// numpad 6 0x4D now E 0x12
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if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
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DZE_6 = true;
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};
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// numpad 5 0x4C now space 0x39
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if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
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DZE_5 = true;
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};
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// esc
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if (_dikCode == 0x01) then {
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DZE_cancelBuilding = true;
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};
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if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
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dayz_lastCheckBit = diag_tickTime;
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call dayz_forceSave;
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};
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/*
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if (_dikCode in actionKeys "IngamePause") then {
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_idOnPause = [] spawn dayz_onPause;
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};
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*/
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_handled
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};
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player_setDate = {
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private ["_setdatebool"];
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_setdatebool = false;
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@@ -421,9 +421,17 @@ if(isNil "DZE_TRADER_SPAWNMODE") then {
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if(isNil "dayz_tameDogs") then {
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dayz_tameDogs = false;
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};
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if(isNil "dayz_sellDistance") then {
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dayz_sellDistance = 20;
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if(isNil "dayz_sellDistance_vehicle") then {
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dayz_sellDistance_vehicle = 10;
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};
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if(isNil "dayz_sellDistance_boat") then {
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dayz_sellDistance_boat = 30;
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};
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if(isNil "dayz_sellDistance_air") then {
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dayz_sellDistance_air = 40;
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};
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if(isNil "dayz_paraSpawn") then {
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dayz_paraSpawn = false;
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};
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@@ -33,6 +33,10 @@ dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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DynamicVehicleDamageHigh = 100; // Default: 100
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
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dayz_paraSpawn = false;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_maxAnimals = 8; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 30
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dayz_paraSpawn = false;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_maxAnimals = 8; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
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dayz_paraSpawn = false;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_maxAnimals = 8; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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@@ -33,6 +33,10 @@ dayz_fullMoonNights = true;
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dayz_minpos = -26000;
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dayz_maxpos = 26000;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
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dayz_paraSpawn = false;
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dayz_maxAnimals = 8; // Default: 8
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@@ -31,6 +31,10 @@ dayz_fullMoonNights = true;
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// new stuff
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dayz_paraSpawn = false;
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dayz_sellDistance_vehicle = 10;
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dayz_sellDistance_boat = 30;
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dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_MapArea = 12000; // Default = 10000
|
||||
// new stuff
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 30
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -27,6 +27,10 @@ dayz_MapArea = 7000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -27,6 +27,10 @@ dayz_MapArea = 6000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -27,6 +27,10 @@ dayz_MapArea = 6000; // Default = 10000
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 30; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
@@ -28,6 +28,10 @@ dayz_maxLocalZombies = 40; // Default = 40
|
||||
|
||||
dayz_paraSpawn = false;
|
||||
|
||||
dayz_sellDistance_vehicle = 10;
|
||||
dayz_sellDistance_boat = 30;
|
||||
dayz_sellDistance_air = 40;
|
||||
|
||||
dayz_maxAnimals = 8; // Default: 8
|
||||
dayz_tameDogs = true;
|
||||
DynamicVehicleDamageLow = 0; // Default: 0
|
||||
|
||||
Reference in New Issue
Block a user