This commit is contained in:
[VB]AWOL
2014-02-03 09:19:11 -06:00

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@@ -1,7 +1,10 @@
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134
[ADDED] Added SQL Function DeleteNonKeyVehicles and SQL event UnlockNonKeyVehicles. Use one or the other not both. @maca134 @Fank
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start. @maca134 @Fank
[ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
@@ -14,5 +17,7 @@
[FIXED] Some typos in the loot table. @Skaronator
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
[CHANGED] R3F weight for dutch in Kg @vbawol http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.