mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
This will fix an obvious typo for the variable s_player_upgradeStorage (#1705)
* Advanced trading fixes/modifcations This adds combine currency option to the Advanced trading screen since @Airwaves man noticed it didn't have a way of doing it. Updated stringtables with correct "paid" spelling and differing text for buying/selling. This also addds proper currency checking/reporting for the log system that has been introduced, it's untidy but it works, instead of getting "user bought x for 1000 currency" in a non coins server, it will convert it to the proper 1 brief 5 10oz gold etc system (uses a new function z_calcDefaultCurrencyNoImg) This also adds a check to see if the buy list is empty (as per the selling list) and returns text to the user informing them. Re-arranged buy and sell so buy is on top of sell, it's a bit easier to read then. * Advanced trading logging change This was missing from my previous commit, this changes the server_tradeobject to check if it's being passed a number (single currency) or text (my logging currency changes) * Advanced trading fixes (again) * Advanced trading rework Fixes all problems @ebaydayz * Rename typo'd variable "s_player_upgradestorage" This renames an obviously typo'd variable to what it should be. * fixes derp string. * asdf (#3) asdf
This commit is contained in:
@@ -25,8 +25,8 @@ if (isNull _cursorTarget) exitWith {};
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_item = typeof _cursorTarget;
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//remove action menu
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player removeAction s_player_upgradestroage;
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s_player_upgradestroage = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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//Not needed
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//_itemName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
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@@ -191,4 +191,4 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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} else {
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"Object has no upgrade option." call dayz_rollingMessages;
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*/
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};
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};
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@@ -21,8 +21,8 @@ _item = typeof _cursorTarget;
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//diag_log (str(_item));
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//remove action menu
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player removeAction s_player_upgradestroage;
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s_player_upgradestroage = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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//Not needed
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//_itemName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
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@@ -210,4 +210,4 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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} else {
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"Object has no upgrade option." call dayz_rollingMessages;
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*/
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};
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};
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@@ -448,15 +448,15 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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if (_ownerID == _id) then {
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//upgrade items
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if (_typeOfCursorTarget in _upgradeItems) then {
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if (s_player_upgradestroage < 0) then {
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if (s_player_upgradestorage < 0) then {
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if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
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_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
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s_player_upgradestroage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
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s_player_upgradestorage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
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};
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};
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} else {
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player removeAction s_player_upgradestroage;
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s_player_upgradestroage = -1
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1
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};
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if (_istypeTent) then {
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//Packing my tent
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@@ -468,8 +468,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_packtent = -1;
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};
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} else {
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player removeAction s_player_upgradestroage;
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s_player_upgradestroage = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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};
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@@ -1119,8 +1119,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//debug
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//player removeAction s_player_debugCheck;
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//s_player_debugCheck = -1;
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player removeAction s_player_upgradestroage;
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s_player_upgradestroage = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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//Unlock,Lock
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player removeAction s_player_setCode;
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s_player_setCode = -1;
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@@ -1222,4 +1222,4 @@ if (_dogHandle > 0) then {
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};
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//Monitor
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player setVariable ["selfActions", diag_ticktime, false];
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player setVariable ["selfActions", diag_ticktime, false];
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@@ -190,7 +190,7 @@ dayz_resetSelfActions = {
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s_player_debugCheck = -1;
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s_player_destorytent = -1;
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s_player_attach_bomb = -1;
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s_player_upgradestroage = -1;
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s_player_upgradestorage = -1;
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s_player_Drinkfromhands = -1;
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s_player_lockhouse = -1;
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s_player_unlockhouse = -1;
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@@ -686,4 +686,4 @@ if (!isDedicated) then {
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DZE_Surrender = false;
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DZE_Quarantine = false;
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DZE_InRadiationZone = false;
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};
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};
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