removed spawns from boathouse till loot over water issue is fixed

This commit is contained in:
[VB]AWOL
2013-11-09 08:13:37 -06:00
parent 86b272b537
commit ad992b97e6

View File

@@ -1869,9 +1869,13 @@ class CfgBuildingLoot {
class Land_Misc_Cargo1Bo: Industrial {
lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
};
/*
class Land_Nav_Boathouse: Industrial {
lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}};
lootPos[] = {{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}};
lootPosZombie[] = {{4.46143,7.24414,4.60098},{5.44775,3.14551,4.60623},{-5.35254,3.41211,4.60873}};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
};
*/
class Land_ruin_01: Residential {
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
};