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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
fixes was using incorrect variables here
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@@ -1,4 +1,4 @@
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private["_action","_liftHeli","_vehicle","_onLadder","_liftUseTime","_dis","_sfx","_liftUsageTime","_animState","_started","_finished","_moved","_attached","_hasAttached","_animState","_isMedic","_posL","_posC","_height"];
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private ["_action","_liftHeli","_vehicle","_onLadder","_liftUseTime","_dis","_sfx","_liftUsageTime","_animState","_started","_finished","_moved","_attached","_hasAttached","_isMedic","_posL","_posC","_height"];
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_action = _this select 3;
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_liftHeli = _action select 0;
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@@ -33,8 +33,8 @@ while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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_posL = getPos _x;
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_posC = getPos _cursorTarget;
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_posL = getPos _liftHeli;
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_posC = getPos _vehicle;
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_height = (_posL select 2) - (_posC select 2);
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if(_height < 20) then {
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if(((abs((_posL select 0) - (_posC select 0))) < 10) and ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
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