Fix damage on local trader city objects

This fixes local trader city objects taking damage from being run over.
This commit is contained in:
ebaydayz
2016-09-23 12:08:51 -04:00
parent c4388356e5
commit c1763171db

View File

@@ -34,7 +34,7 @@ _fires = [
_object = _type createVehicleLocal [0,0,0];
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
_object addEventHandler ["HandleDamage",{0}];
if !(_type in _fires) then {_object enableSimulation false;};
_object setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn
} count _this;