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Fix damage on local trader city objects
This fixes local trader city objects taking damage from being run over.
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@@ -34,7 +34,7 @@ _fires = [
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_object = _type createVehicleLocal [0,0,0];
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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_object addEventHandler ["HandleDamage",{0}];
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if !(_type in _fires) then {_object enableSimulation false;};
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_object setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn
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} count _this;
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