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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update CrashSites.sqf
Import configs from init.sqf. Remove switch block.
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@@ -28,6 +28,8 @@ Modified for DayZ Epoch Event Spawner by JasonTM
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#define LOOT_MIN 5
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#define LOOT_MAX 8
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#define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere.
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private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"];
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_spawnCrashSite =
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@@ -62,32 +64,16 @@ _spawnCrashSite =
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_lootVeh = Loot_Spawn(_x, _lootPos);
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_lootVeh setVariable ["permaLoot", true];
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switch (dayz_spawnCrashSite_clutterCutter) do
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{
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case 1: //Lift loot up by 5cm
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{
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_lootPos set [2, 0.05];
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_lootVeh setPosATL _lootpos;
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};
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case 2: //Clutter cutter
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{
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//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"ClutterCutter_small_2_EP1" createVehicle _lootPos;
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};
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case 3: //Debug sphere
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{
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//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
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"Sign_sphere100cm_EP1" createVehicle _lootPos;
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};
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call {
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if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;};
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if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;};
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if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;};
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};
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}
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forEach Loot_Select(_lootGroup, _lootNum);
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} forEach Loot_Select(_lootGroup, _lootNum);
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};
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//Spawn crash sites
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for "_i" from 1 to (NUMBER) do
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{
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call _spawnCrashSite;
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};
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};
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