Update CrashSites.sqf

Import configs from init.sqf. Remove switch block.
This commit is contained in:
worldwidesorrow
2020-07-14 16:42:06 -05:00
committed by GitHub
parent 873271d9cc
commit cf548e0b6a

View File

@@ -28,6 +28,8 @@ Modified for DayZ Epoch Event Spawner by JasonTM
#define LOOT_MIN 5
#define LOOT_MAX 8
#define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere.
private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"];
_spawnCrashSite =
@@ -62,32 +64,16 @@ _spawnCrashSite =
_lootVeh = Loot_Spawn(_x, _lootPos);
_lootVeh setVariable ["permaLoot", true];
switch (dayz_spawnCrashSite_clutterCutter) do
{
case 1: //Lift loot up by 5cm
{
_lootPos set [2, 0.05];
_lootVeh setPosATL _lootpos;
};
case 2: //Clutter cutter
{
//createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
"ClutterCutter_small_2_EP1" createVehicle _lootPos;
};
case 3: //Debug sphere
{
//createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
"Sign_sphere100cm_EP1" createVehicle _lootPos;
};
call {
if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;};
if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;};
if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;};
};
}
forEach Loot_Select(_lootGroup, _lootNum);
} forEach Loot_Select(_lootGroup, _lootNum);
};
//Spawn crash sites
for "_i" from 1 to (NUMBER) do
{
call _spawnCrashSite;
};
};