fixed constant blur effect after halo jump

This commit is contained in:
[VB]AWOL
2014-01-19 19:10:38 -06:00
parent 9062ac5f95
commit d9698c48a0

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@@ -170,7 +170,7 @@ if (typename _this == typename objnull) then {
//--- End
player removeaction bis_fnc_halo_action;
(finddisplay 46) displayremoveeventhandler ["keydown",bis_fnc_halo_keydown_eh];
// ppeffectdestroy bis_fnc_halo_ppRadialBlur;
ppeffectdestroy bis_fnc_halo_ppRadialBlur;
deletevehicle bis_fnc_halo_clouds;
bis_fnc_halo_clouds = nil;