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Update Pickup_PK.hpp
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@@ -146,7 +146,8 @@ class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
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// Armor 2
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class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -193,7 +194,8 @@ class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -240,7 +242,8 @@ class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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};
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};
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class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -325,4 +328,4 @@ class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
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};
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class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
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fuelCapacity = 210; // car 100
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};
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};
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