recode vehicle upgrade system

This commit is contained in:
[VB]AWOL
2013-12-04 16:23:01 -06:00
parent 63e71959b9
commit 6ddd59f474
4 changed files with 151 additions and 63 deletions

View File

@@ -84,74 +84,27 @@ if (_IsNearVehicle >= 1) then {
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
PVDZE_obj_Delete = [_objectID,_objectUID,player];
publicVariableServer "PVDZE_obj_Delete";
// Get position
_location = getposATL _vehicle;
// Get direction
_dir = getDir _vehicle;
diag_log format ["The original (preDelete) vehicle position was %1", _dir];
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
_weapons = getWeaponCargo _vehicle;
_magazines = getMagazineCargo _vehicle;
_backpacks = getBackpackCargo _vehicle;
// remove old vehicle
deleteVehicle _vehicle;
if(_objectID == "0" && _objectUID == "0") then {
_classname = _newclassname;
// Create new object
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
diag_log format ["The preSetDir vehicle position was %1", _dir];
// Set location
_object setPosATL _location;
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
// Set direction
_object setDir _dir;
diag_log format ["The upgraded setDir vehicle position is %1", _dir];
} else {
// Get position
_location = getposATL _vehicle;
PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
publicVariableServer "PVDZE_veh_Publish2";
// Get direction
_dir = getDir _vehicle;
_holder = _object;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
PVDZE_veh_Publish3 = [_object,[_dir,_location],_newclassname,true,_objectCharacterID,player];
publicVariableServer "PVDZE_veh_Upgrade";
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
};
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
player reveal _object;
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
} else {
{player addMagazine _x;} forEach _temp_removed_array;

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@@ -51,6 +51,7 @@ if (isServer) then {
// Dayz epoch custom
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};

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@@ -0,0 +1,133 @@
private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
_object = _this select 0;
_worldspace = _this select 1;
_class = _this select 2;
_donotusekey = _this select 3;
_keySelected = _this select 4;
_activatingPlayer = _this select 5;
_characterID = _keySelected;
_isOK = isClass(configFile >> "CfgVehicles" >> _class);
if(!_isOK) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
diag_log ("PUBLISH: Attempt " + str(_object));
_dir = _worldspace select 0;
_location = _worldspace select 1;
//Generate UID test using time
_uid = _worldspace call dayz_objectUID3;
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey","_activatingPlayer"];
_object = _this select 0;
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
_uid = _this select 1;
_characterID = _this select 2;
_class = _this select 3;
//_dir = _this select 4;
_location = _this select 5;
_donotusekey = _this select 6;
_activatingPlayer = _this select 7;
_done = false;
_retry = 0;
// TODO: Needs major overhaul for 1.1
while {_retry < 10} do {
sleep 1;
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
//_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
_retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
};
};
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
_newobject = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
// add items from previous vehicle here
_weapons = getWeaponCargo _object;
_magazines = getMagazineCargo _object;
_backpacks = getBackpackCargo _object;
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
// Remove marker
deleteVehicle _object;
_holder setDir _dir;
_holder setPosATL _location;
// remove old vehicle from DB
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
// switch to new vehicle.
_object = _newobject;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
PVDZE_veh_Init = _object;
publicVariable "PVDZE_veh_Init";
diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
};

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@@ -17,6 +17,7 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";