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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
recode vehicle upgrade system
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@@ -84,74 +84,27 @@ if (_IsNearVehicle >= 1) then {
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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PVDZE_obj_Delete = [_objectID,_objectUID,player];
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publicVariableServer "PVDZE_obj_Delete";
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// Get position
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_location = getposATL _vehicle;
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// Get direction
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_dir = getDir _vehicle;
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diag_log format ["The original (preDelete) vehicle position was %1", _dir];
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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_weapons = getWeaponCargo _vehicle;
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_magazines = getMagazineCargo _vehicle;
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_backpacks = getBackpackCargo _vehicle;
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// remove old vehicle
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deleteVehicle _vehicle;
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if(_objectID == "0" && _objectUID == "0") then {
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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diag_log format ["The preSetDir vehicle position was %1", _dir];
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// Set location
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_object setPosATL _location;
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cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
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// Set direction
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_object setDir _dir;
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diag_log format ["The upgraded setDir vehicle position is %1", _dir];
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} else {
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// Get position
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_location = getposATL _vehicle;
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PVDZE_veh_Publish2 = [_object,[_dir,_location],_classname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Publish2";
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// Get direction
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_dir = getDir _vehicle;
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_holder = _object;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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PVDZE_veh_Publish3 = [_object,[_dir,_location],_newclassname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Upgrade";
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cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
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};
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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player reveal _object;
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cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
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} else {
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{player addMagazine _x;} forEach _temp_removed_array;
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@@ -51,6 +51,7 @@ if (isServer) then {
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// Dayz epoch custom
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"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
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"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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133
SQF/dayz_server/compile/server_publishVehicle3.sqf
Normal file
133
SQF/dayz_server/compile/server_publishVehicle3.sqf
Normal file
@@ -0,0 +1,133 @@
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_donotusekey = _this select 3;
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_keySelected = _this select 4;
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_activatingPlayer = _this select 5;
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_characterID = _keySelected;
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_isOK = isClass(configFile >> "CfgVehicles" >> _class);
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if(!_isOK) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); };
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diag_log ("PUBLISH: Attempt " + str(_object));
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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//Generate UID test using time
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_uid = _worldspace call dayz_objectUID3;
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
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private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey","_activatingPlayer"];
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_object = _this select 0;
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_uid = _this select 1;
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_characterID = _this select 2;
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_class = _this select 3;
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//_dir = _this select 4;
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_location = _this select 5;
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_donotusekey = _this select 6;
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_activatingPlayer = _this select 7;
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_done = false;
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_retry = 0;
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// TODO: Needs major overhaul for 1.1
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while {_retry < 10} do {
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sleep 1;
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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//_object setVariable ["ObjectID", _oid, true];
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diag_log("CUSTOM: Selected " + str(_oid));
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_done = true;
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_retry = 100;
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} else {
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diag_log("CUSTOM: trying again to get id for: " + str(_uid));
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_done = false;
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_retry = _retry + 1;
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};
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};
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if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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_newobject = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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// Remove marker
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deleteVehicle _object;
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_holder setDir _dir;
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_holder setPosATL _location;
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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// switch to new vehicle.
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_object = _newobject;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
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};
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@@ -17,6 +17,7 @@ server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
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server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
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server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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