mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add a few new items
Models made by @helion4
This commit is contained in:
@@ -459,4 +459,29 @@ class ItemScaffoldingKit: CA_Magazine
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create = "Scaffolding_DZ";
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};
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};
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};
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};
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/*
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class cook_tripod_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_COOKINGTRIPOD;
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descriptionShort = $STR_ITEM_DESC_COOKINGTRIPOD;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {};
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create = "CookTripod_DZ";
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};
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};
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};
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*/
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@@ -120,4 +120,14 @@ class equip_brick : CA_Magazine
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picture = "\z\addons\dayz_communityassets\pictures\equip_brick.paa";
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displayName = $STR_ITEM_NAME_equip_brick;
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descriptionShort = $STR_ITEM_DESC_equip_brick;
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};
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class CementBag: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_CEMENT_BAG;
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descriptionShort = $STR_ITEM_DESC_CEMENT_BAG;
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picture = "\dayz_epoch_c\icons\equipment\ItemCementBag.paa";
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model = "\z\addons\dayz_epoch_w\items\cement_bag.p3d";
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};
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@@ -303,4 +303,205 @@ class ItemARM: CA_Magazine
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script = "spawn player_upgradeVehicle;";
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};
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};
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};
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class Blueprint_01: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_01;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_01;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_02: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_02;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_02;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_03: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_03;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_03;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_04: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_04;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_04;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_05: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_05;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_05;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_06: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_06;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_06;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_07: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_07;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_07;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_08: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_08;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_08;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_09: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_09;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_09;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_10: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_10;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_10;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_11: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_11;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_11;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_12: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_12;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_12;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_13: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_13;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_13;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_14: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_14;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_14;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_15: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_15;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_15;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_16: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_16;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_16;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_17: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_17;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_17;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_18: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_18;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_18;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_19: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_19;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_19;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class Blueprint_20: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_BLUEPRINT_20;
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descriptionShort = $STR_ITEM_DESC_BLUEPRINT_20;
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picture = "\dayz_epoch_c\icons\equipment\ItemBlueprint.paa";
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model = "\z\addons\dayz_epoch_w\items\bluprint_01.p3d";
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};
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class PileBooks: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_PILEOFBOOKS;
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descriptionShort = $STR_ITEM_DESC_PILEOFBOOKS;
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picture = "\dayz_epoch_c\icons\equipment\ItemPileBooks.paa";
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model = "\z\addons\dayz_epoch_w\items\books.p3d";
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};
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class PileMedBooks: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_ITEM_NAME_PILEOFMEDBOOKS;
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descriptionShort = $STR_ITEM_DESC_PILEOFMEDBOOKS;
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picture = "\dayz_epoch_c\icons\equipment\ItemPileMedBooks.paa";
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model = "\z\addons\dayz_epoch_w\items\books_med.p3d";
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};
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@@ -396,7 +396,7 @@ class Land_HBarrier5_DZ:BuiltItems {
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constructioncount = 8;
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removeoutput[] = {{"ItemSandbagExLarge5x",1}};
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nounderground = 0;
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};
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};
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class SandNest_DZ : BuiltItems {
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scope = 2;
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@@ -482,3 +482,18 @@ class WoodGate_DZ: BuiltItems
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};
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};
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/*
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class CookTripod_DZ: BuiltItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 100;
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model = "\z\addons\dayz_epoch_w\items\cook_tripod.p3d";
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vehicleClass = "DayZ Epoch Buildables";
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nounderground = 0;
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requireplot = 0;
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removeoutput[] = {{"cook_tripod_kit",1}};
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};
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*/
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@@ -334,6 +334,13 @@ class CfgWeapons
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#include "Tools\APSI.hpp"
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#include "Tools\Masks.hpp"
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#include "Tools\Solder.hpp"
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#include "Tools\Cuffs.hpp"
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#include "Tools\Hammer.hpp"
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#include "Tools\Saw.hpp"
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#include "Tools\Smartphone.hpp"
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#include "Tools\Scissors.hpp"
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#include "Tools\ScrewExtractor.hpp"
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#include "Tools\Wrench.hpp"
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#include "Item\ItemKeys.hpp"
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#include "Item\Documents.hpp"
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17
SQF/dayz_code/Configs/CfgWeapons/Tools/Cuffs.hpp
Normal file
17
SQF/dayz_code/Configs/CfgWeapons/Tools/Cuffs.hpp
Normal file
@@ -0,0 +1,17 @@
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class Cuffs_DZE: ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_CUFFS;
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descriptionShort = $STR_EQUIP_CUFFS_DESC;
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picture = "\dayz_epoch_c\icons\tools\ItemCuffs.paa";
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model = "\z\addons\dayz_epoch_w\items\cuffs.p3d";
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};
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class CuffsBroken_DZE: ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_CUFFS_BROKEN;
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descriptionShort = $STR_EQUIP_CUFFS_BROKEN_DESC;
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picture = "\dayz_epoch_c\icons\tools\ItemCuffsBroken.paa";
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model = "\z\addons\dayz_epoch_w\items\cuffs.p3d";
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};
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32
SQF/dayz_code/Configs/CfgWeapons/Tools/Hammer.hpp
Normal file
32
SQF/dayz_code/Configs/CfgWeapons/Tools/Hammer.hpp
Normal file
@@ -0,0 +1,32 @@
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class Hammer_DZE: ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_HAMMER;
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descriptionShort = $STR_EQUIP_HAMMER_DESC;
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picture = "\dayz_epoch_c\icons\tools\ItemHammer.paa";
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model = "\z\addons\dayz_epoch_w\items\hammer.p3d";
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};
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class HammerBroken_DZE: ItemCore
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{
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scope = 2;
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displayName = $STR_EQUIP_HAMMER_BROKEN;
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descriptionShort = $STR_EQUIP_HAMMER_BROKEN_DESC;
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picture = "\dayz_epoch_c\icons\tools\ItemHammerBroken.paa";
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model = "\z\addons\dayz_epoch_w\items\hammer.p3d";
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class ItemActions
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{
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class Repair
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{
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text = $STR_ACTIONS_FIX_HAMMER;
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script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {};
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outputweapons[] = {"Hammer_DZE"};
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input[] = {{"equip_duct_tape",1},{"equip_lever",1}};
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inputweapons[] = {"HammerBroken_DZE"};
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};
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};
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};
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@@ -4,6 +4,7 @@ class ItemPilotmask_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemPilotmask.paa";
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displayName = $STR_EQUIP_PILOT_MASK;
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descriptionShort = $STR_EQUIP_PILOT_MASK_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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class ItemPilotmaskBroken_DZE : ItemCore
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@@ -12,6 +13,7 @@ class ItemPilotmaskBroken_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemPilotmaskBroken.paa";
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displayName = $STR_EQUIP_PILOT_MASK_BROKEN;
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descriptionShort = $STR_EQUIP_PILOT_MASK_BROKEN_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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class ItemGasmask1_DZE : ItemCore
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@@ -20,6 +22,7 @@ class ItemGasmask1_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemGasmask1.paa";
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displayName = $STR_EQUIP_GAS_MASK1;
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descriptionShort = $STR_EQUIP_GAS_MASK1_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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class ItemGasmask1Broken_DZE : ItemCore
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@@ -28,6 +31,7 @@ class ItemGasmask1Broken_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemGasmask1Broken.paa";
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displayName = $STR_EQUIP_GAS_MASK1_BROKEN;
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descriptionShort = $STR_EQUIP_GAS_MASK1_BROKEN_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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class ItemGasmask2_DZE : ItemCore
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@@ -36,6 +40,7 @@ class ItemGasmask2_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemGasmask2.paa";
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displayName = $STR_EQUIP_GAS_MASK2;
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descriptionShort = $STR_EQUIP_GAS_MASK2_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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class ItemGasmask2Broken_DZE : ItemCore
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@@ -44,4 +49,5 @@ class ItemGasmask2Broken_DZE : ItemCore
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picture = "\dayz_epoch_c\icons\tools\ItemGasmask2Broken.paa";
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displayName = $STR_EQUIP_GAS_MASK2_BROKEN;
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descriptionShort = $STR_EQUIP_GAS_MASK2_BROKEN_DESC;
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model = "\z\addons\dayz_epoch_w\items\gas_mask.p3d";
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};
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@@ -3,14 +3,6 @@ class NVGoggles: Binocular
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model = "\dayz_epoch_c\items\nvg\nvg_dzn.p3d";
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};
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class NVGoggles_DZE: NVGoggles
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{
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displayName = $STR_EQUIP_NV_FULL;
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modelOptics = "";
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descriptionShort = $STR_EQUIP_NV_FULL_DESC;
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model = "\dayz_epoch_c\items\nvg\nvg_dzn.p3d";
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};
|
||||
|
||||
class ItemNVGBroken_DZE : Default
|
||||
{
|
||||
scope = 2;
|
||||
@@ -34,4 +26,38 @@ class ItemNVGBroken_DZE : Default
|
||||
inputweapons[] = {"ItemNVGBroken_DZE"};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class NVGoggles_DZE: NVGoggles
|
||||
{
|
||||
displayName = $STR_EQUIP_NV_FULL;
|
||||
modelOptics = "";
|
||||
descriptionShort = $STR_EQUIP_NV_FULL_DESC;
|
||||
model = "\dayz_epoch_c\items\nvg\nvg_dzn.p3d";
|
||||
};
|
||||
|
||||
class ItemNVGFullBroken_DZE : Default
|
||||
{
|
||||
scope = 2;
|
||||
type = 4096;
|
||||
displayName = $STR_EQUIP_BROKEN_NV_FULL;
|
||||
descriptionShort = $STR_EQUIP_BROKEN_NV_FULL_DESC;
|
||||
model = "\dayz_epoch_c\items\nvg\nvg_dzn.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemNightVisionBroken.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Repair
|
||||
{
|
||||
text = $STR_ACTIONS_FIX_NIGHTVISION;
|
||||
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemSolder_DZE"};
|
||||
output[] = {};
|
||||
outputweapons[] = {"NVGoggles_DZE"};
|
||||
input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
|
||||
inputweapons[] = {"ItemNVGBroken_DZE"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
32
SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp
Normal file
32
SQF/dayz_code/Configs/CfgWeapons/Tools/Saw.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
class Saw_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SAW;
|
||||
descriptionShort = $STR_EQUIP_SAW_DESC;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemSaw.paa";
|
||||
model = "\z\addons\dayz_epoch_w\items\handsaw.p3d";
|
||||
};
|
||||
|
||||
class SawBroken_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SAW_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_SAW_BROKEN_DESC;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemSawBroken.paa";
|
||||
model = "\z\addons\dayz_epoch_w\items\handsaw.p3d";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Repair
|
||||
{
|
||||
text = $STR_ACTIONS_FIX_SAW;
|
||||
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {};
|
||||
outputweapons[] = {"Saw_DZE"};
|
||||
input[] = {{"PartGeneric",1}};
|
||||
inputweapons[] = {"SawBroken_DZE"};
|
||||
};
|
||||
};
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgWeapons/Tools/Scissors.hpp
Normal file
17
SQF/dayz_code/Configs/CfgWeapons/Tools/Scissors.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class Scissors_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SCISSORS;
|
||||
descriptionShort = $STR_EQUIP_SCISSORS_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\scissors.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemScissors.paa";
|
||||
};
|
||||
|
||||
class ScissorsBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SCISSORS_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_SCISSORS_BROKEN_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\scissors.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemScissorsBroken.paa";
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgWeapons/Tools/ScrewExtractor.hpp
Normal file
17
SQF/dayz_code/Configs/CfgWeapons/Tools/ScrewExtractor.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class Screwdriver_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SCREWEXTRACTOR;
|
||||
descriptionShort = $STR_EQUIP_SCREWEXTRACTOR_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\screw_extractor.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemScrewExtractor.paa";
|
||||
};
|
||||
|
||||
class ScrewdriverBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SCREWEXTRACTOR_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_SCREWEXTRACTOR_BROKEN_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\screw_extractor.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemScrewExtractorBroken.paa";
|
||||
};
|
||||
32
SQF/dayz_code/Configs/CfgWeapons/Tools/Smartphone.hpp
Normal file
32
SQF/dayz_code/Configs/CfgWeapons/Tools/Smartphone.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
class Smartphone_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SMARTPHONE;
|
||||
descriptionShort = $STR_EQUIP_SMARTPHONE_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\pda.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemSmartphone.paa";
|
||||
};
|
||||
|
||||
class SmartphoneBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_SMARTPHONE_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_SMARTPHONE_BROKEN_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\pda.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemSmartphoneBroken.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Repair
|
||||
{
|
||||
text = $STR_ACTIONS_FIX_SMARTPHONE;
|
||||
script = ";['Repair','CfgWeapons', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemSolder_DZE"};
|
||||
output[] = {};
|
||||
outputweapons[] = {"Smartphone_DZE"};
|
||||
input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
|
||||
inputweapons[] = {"SmartphoneBroken_DZE"};
|
||||
};
|
||||
};
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgWeapons/Tools/Wrench.hpp
Normal file
17
SQF/dayz_code/Configs/CfgWeapons/Tools/Wrench.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class Wrench_DZE: ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_WRENCH;
|
||||
descriptionShort = $STR_EQUIP_WRENCH_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\wrench.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemWrench.paa";
|
||||
};
|
||||
|
||||
class WrenchBroken_DZE : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_WRENCH_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_WRENCH_BROKEN_DESC;
|
||||
model = "\z\addons\dayz_epoch_w\items\wrench.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemWrenchBroken.paa";
|
||||
};
|
||||
@@ -80,7 +80,7 @@ if (!isDedicated) then {
|
||||
// Snap Build and Build Vectors
|
||||
DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
|
||||
DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
|
||||
DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
|
||||
DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
|
||||
DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; // Degree positions players are able to rotate buildables with using the build vectors action menu.
|
||||
DZE_curDegree = 45; // Starting rotation angle. Prefer any value in the array above.
|
||||
DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom degrees.
|
||||
|
||||
@@ -145,4 +145,8 @@ class FoodCakeCremeCakeClean
|
||||
class FoodCandyMintception
|
||||
{
|
||||
weight = 0.2;
|
||||
};
|
||||
class equip_garlic_bulb
|
||||
{
|
||||
weight = 0.1;
|
||||
};
|
||||
@@ -21,4 +21,9 @@ class MortarBucket
|
||||
class equip_brick
|
||||
{
|
||||
weight = 0.5;
|
||||
};
|
||||
|
||||
class CementBag
|
||||
{
|
||||
weight = 40;
|
||||
};
|
||||
@@ -92,4 +92,113 @@ class ItemTNK
|
||||
class ItemARM
|
||||
{
|
||||
weight = 0.1;
|
||||
};
|
||||
class Blueprint_01
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_02
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_03
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_04
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_05
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_06
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_07
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_08
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_09
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_10
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_11
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_12
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_13
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_14
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_15
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_16
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_17
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_18
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_19
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class Blueprint_20
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
|
||||
class PileBooks
|
||||
{
|
||||
weight = 4.5;
|
||||
};
|
||||
|
||||
class PileMedBooks
|
||||
{
|
||||
weight = 6.5;
|
||||
};
|
||||
@@ -121,8 +121,4 @@ class equip_rail_screws
|
||||
class IR_Strobe_Target
|
||||
{
|
||||
weight = 0.4;
|
||||
};
|
||||
class equip_garlic_bulb
|
||||
{
|
||||
weight = 0.5;
|
||||
};
|
||||
};
|
||||
@@ -306,6 +306,10 @@ class ItemNVGBroken_DZE
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemNVGFullBroken_DZE
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemMap_Debug
|
||||
{
|
||||
weight = 1;
|
||||
@@ -465,4 +469,60 @@ class Map_Survivor_DZE
|
||||
class ItemKeyKitBroken
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class Cuffs_DZE
|
||||
{
|
||||
weight = 0.5;
|
||||
};
|
||||
class CuffsBroken_DZE
|
||||
{
|
||||
weight = 0.5;
|
||||
};
|
||||
class Hammer_DZE
|
||||
{
|
||||
weight = 1.8;
|
||||
};
|
||||
class HammerBroken_DZE
|
||||
{
|
||||
weight = 1.8;
|
||||
};
|
||||
class Saw_DZE
|
||||
{
|
||||
weight = 0.4;
|
||||
};
|
||||
class SawBroken_DZE
|
||||
{
|
||||
weight = 0.4;
|
||||
};
|
||||
class Smartphone_DZE
|
||||
{
|
||||
weight = 0.6;
|
||||
};
|
||||
class SmartphoneBroken_DZE
|
||||
{
|
||||
weight = 0.6;
|
||||
};
|
||||
class Scissors_DZE
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
class ScissorsBroken_DZE
|
||||
{
|
||||
weight = 0.3;
|
||||
};
|
||||
class Screwdriver_DZE
|
||||
{
|
||||
weight = 0.8;
|
||||
};
|
||||
class ScrewdriverBroken_DZE
|
||||
{
|
||||
weight = 0.8;
|
||||
};
|
||||
class Wrench_DZE
|
||||
{
|
||||
weight = 1.7;
|
||||
};
|
||||
class WrenchBroken_DZE
|
||||
{
|
||||
weight = 1.7;
|
||||
};
|
||||
@@ -25290,7 +25290,117 @@
|
||||
<Key ID="STR_EQUIP_BROKEN_BINOCULARVECTOR_DESC">
|
||||
<English>Broken Rangefinder that must be repaired.</English>
|
||||
<German>Ein kaputter Entfernungsmesser, welcher repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_CUFFS">
|
||||
<English>Hand Cuffs</English>
|
||||
<German>Handschellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_CUFFS_BROKEN">
|
||||
<English>Broken Hand Cuffs</English>
|
||||
<German>Kaputte Handschellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_CUFFS_DESC">
|
||||
<English>Hand Cuffs used by the police.</English>
|
||||
<German>Handschellen, welche von der Polizei genutzt werden.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_CUFFS_BROKEN_DESC">
|
||||
<English>Broken Hand Cuffs that must be repaired.</English>
|
||||
<German>Kaputte Handschellen, welche repariert werden müssen.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_HAMMER">
|
||||
<English>Hammer</English>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_HAMMER_BROKEN">
|
||||
<English>Broken Hammer</English>
|
||||
<German>Kaputter Hammer</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_HAMMER_DESC">
|
||||
<English>A tool to drive nails into wood and metal.</English>
|
||||
<German>Ein Werkzeug zum Einschlagen von Nägeln in Holz oder Metall.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_HAMMER_BROKEN_DESC">
|
||||
<English>Broken Hammer that must be repaired.</English>
|
||||
<German>Ein kaputter Hammer, welcher repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SAW">
|
||||
<English>Handsaw</English>
|
||||
<German>Handsäge</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SAW_BROKEN">
|
||||
<English>Broken Handsaw</English>
|
||||
<German>Kaputte Handsäge</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SAW_DESC">
|
||||
<English>A tool to tailor wood.</English>
|
||||
<German>Ein Werkzeug, um Holz zu zusägen.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SAW_BROKEN_DESC">
|
||||
<English>Broken Handsaw that must be repaired.</English>
|
||||
<German>Eine kaputte Handsäge, welche repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SMARTPHONE">
|
||||
<English>Smartphone</English>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SMARTPHONE_BROKEN">
|
||||
<English>Broken Smartphone</English>
|
||||
<German>Kaputtes Smartphone</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SMARTPHONE_DESC">
|
||||
<English>A new kind of mobile phone.</English>
|
||||
<German>Eine neue Art von Handy.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SMARTPHONE_BROKEN_DESC">
|
||||
<English>Broken Smartphone that must be repaired.</English>
|
||||
<German>Ein kaputtes Smartphone, welches repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCISSORS">
|
||||
<English>Scissors</English>
|
||||
<German>Schere</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCISSORS_BROKEN">
|
||||
<English>Broken Scissors</English>
|
||||
<German>Kaputte Schere</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCISSORS_DESC">
|
||||
<English>A tool to cut various thin materials.</English>
|
||||
<German>Ein Werzeug, um verschiedenste dünne Materialien zu zuschneiden.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCISSORS_BROKEN_DESC">
|
||||
<English>Broken Scissors that must be repaired.</English>
|
||||
<German>Eine kaputte Schere, welche repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCREWEXTRACTOR">
|
||||
<English>Screwdriver Set</English>
|
||||
<German>Schraubendreher-Set</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCREWEXTRACTOR_BROKEN">
|
||||
<English>Broken Screwdriver Set</English>
|
||||
<German>Kaputtes Schraubendreher-Set</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCREWEXTRACTOR_DESC">
|
||||
<English>A tool used for screwing and unscrewing screws.</English>
|
||||
<German>Ein Werzeug, um Schrauben ein- und herauszuschrauben.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_SCREWEXTRACTOR_BROKEN_DESC">
|
||||
<English>Broken Screwdriver Set that must be repaired.</English>
|
||||
<German>Ein kaputtes Schraubendreher-Set, welches repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_WRENCH">
|
||||
<English>Wrench</English>
|
||||
<German>Schraubenschlüssel</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_WRENCH_BROKEN">
|
||||
<English>Broken Wrench</English>
|
||||
<German>Kaputter Schraubenschlüssel</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_WRENCH_DESC">
|
||||
<English>A tool used for screwing and unscrewing screw-nuts.</English>
|
||||
<German>Ein Werzeug zum Anziehen oder Lösen von Muttern.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_WRENCH_BROKEN_DESC">
|
||||
<English>Broken Wrench that must be repaired.</English>
|
||||
<German>Ein kaputter Schraubenschlüssel, welcher repariert werden muss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SNAP_TUTORIAL_DISABLE">
|
||||
<English>Disabled:</English>
|
||||
<German>Deaktiviert:</German>
|
||||
@@ -25541,6 +25651,18 @@
|
||||
<English>Fix GPS</English>
|
||||
<German>GPS reparieren</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACTIONS_FIX_HAMMER">
|
||||
<English>Fix Hammer</English>
|
||||
<German>Hammer reparieren</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACTIONS_FIX_SAW">
|
||||
<English>Fix Handsaw</English>
|
||||
<German>Handsäge reparieren</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACTIONS_FIX_SMARTPHONE">
|
||||
<English>Fix Smartphone</English>
|
||||
<German>Smartphone reparieren</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_NV_FULL">
|
||||
<English>NVG (Full Screen)</English>
|
||||
<German>NVG (Vollbild)</German>
|
||||
@@ -25549,6 +25671,14 @@
|
||||
<English>Full Screen Night Vision Goggles</English>
|
||||
<German>Vollbild-Nachtsichtgerät</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_BROKEN_NV_FULL">
|
||||
<English>Broken NVG (Full Screen)</English>
|
||||
<German>Kaputtes NVG (Vollbild)</German>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_BROKEN_NV_FULL_DESC">
|
||||
<English>Damaged full screen night vision goggles that probably can be repaired.</English>
|
||||
<German>Ein beschädigtes Vollbild-Nachtsichtgerät, das möglicherweise repariert werden kann.</German>
|
||||
</Key>
|
||||
<Key ID="STR_DEATHBOARD_KILLED_AT">
|
||||
<English>Died at</English>
|
||||
<German>Gestorben um</German>
|
||||
@@ -25596,7 +25726,199 @@
|
||||
<Key ID="STR_DEATHBOARD_MESSAGE_8">
|
||||
<English>Guns don't kill people; death kills people. It's a proven medical fact.</English>
|
||||
<German>Waffen töten keine Menschen. Der Tod tötet sie. Das ist ein bewiesener medizinischer Fakt.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_CEMENT_BAG">
|
||||
<English>Cement Bag</English>
|
||||
<German>Zementsack</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_CEMENT_BAG">
|
||||
<English>A big bag filled with cement.</English>
|
||||
<German>Ein großer Sack gefüllt mit Zement.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_01">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_01">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_02">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_02">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_03">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_03">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_04">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_04">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_05">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_05">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_06">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_06">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_07">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_07">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_08">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_08">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_09">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_09">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_10">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_10">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_11">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_11">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_12">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_12">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_13">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_13">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_14">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_14">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_15">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_15">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_16">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_16">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_17">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_17">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_18">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_18">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_19">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_19">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_BLUEPRINT_20">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_BLUEPRINT_20">
|
||||
<English>Blueprint</English>
|
||||
<German>Bauplan</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_PILEOFBOOKS">
|
||||
<English>Pile of books</English>
|
||||
<German>Stapel Bücher</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_PILEOFBOOKS">
|
||||
<English>A pile with some different books.</English>
|
||||
<German>Ein Stapel mit unterschiedlichen Büchern.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_PILEOFMEDBOOKS">
|
||||
<English>Pile of medical books</English>
|
||||
<German>Stapel Medizinbücher</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_PILEOFMEDBOOKS">
|
||||
<English>A pile with some different medical books.</English>
|
||||
<German>Ein Stapel mit den verschiedensten Medizinbüchern.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_NAME_COOKINGTRIPOD">
|
||||
<English>Cooking tripod</English>
|
||||
<German>Schwenkgrill</German>
|
||||
</Key>
|
||||
<Key ID="STR_ITEM_DESC_COOKINGTRIPOD">
|
||||
<English>Cooking tripod</English>
|
||||
<German>Schwenkgrill</German>
|
||||
</Key>
|
||||
|
||||
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
|
||||
<Key ID="STR_FAL_Street_Sign">
|
||||
|
||||
Reference in New Issue
Block a user