mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
updated auth wait from DayZ CE 1.8
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@@ -64,6 +64,8 @@ if (!isDedicated) then {
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object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
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object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
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object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
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local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
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//Zombies
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zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
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@@ -123,6 +125,55 @@ if (!isDedicated) then {
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "dayz_preloadFinished = true;";
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//This is still needed but the fsm should terminate if any errors pop up.
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[] spawn {
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private["_timeOut","_display","_control1","_control2"];
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disableSerialization;
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_timeOut = 0;
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dayz_loadScreenMsg = "";
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diag_log "DEBUG: loadscreen guard started.";
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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if (!isNil "_display") then {
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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waitUntil {!dayz_DisplayGenderSelect};
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// 120 sec timeout (12000 * 0.01)
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while { _timeOut < 12000 } do {
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if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
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if (!isNil "_display") then {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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startLoadingScreen ["","RscDisplayLoadCustom"];
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_display = uiNameSpace getVariable "BIS_loadingScreen";
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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};
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if ( dayz_loadScreenMsg != "" ) then {
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_control1 ctrlSetText dayz_loadScreenMsg;
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dayz_loadScreenMsg = "";
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};
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_control2 ctrlSetText format["%1",round(_timeOut*0.01)];
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};
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_timeOut = _timeOut + 1;
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if (_timeOut >= 12000) then {
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1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
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sleep 10;
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endLoadingScreen;
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endMission "END1";
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};
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sleep 0.01;
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};
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};
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// TODO: need move it in player_monitor.fsm
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// allow player disconnect from server, if loading hang, kicked by BE etc.
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[] spawn {
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