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Changelog Update
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== ROLLING CHANGE LOG 1.0.3 ==
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
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* [NEW] Ingame Map - Unused Arma UI has been removed. @Skaronator
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* [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus.@Skaronator
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* [ADDED] Craftable Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons. @dayz10k
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* [ADDED] Craftable Base Fire Barrel FireBarrel_DZ @dayz10k
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* [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
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* [ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator
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* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
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* [UPDATED] Trading log-system (server-side) was improved. @Skaronator
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* [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
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* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
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* [FIXED] M4SPR spawns now with 30 Rnds Stanag mags and not anymore with 20 Rnds. @Skaronator
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* [CHANGED] Base building enhancements and changed count down timer. @zabn
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* [CHANGED] Base Building now requires a plot pole again. @vbawol
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* [REMOVED] Unused code and images removed @Skaronator
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* [REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
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* [REMOVED] Removed humanity heartbeat code @vbawol
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* [REMOVED] Road Cones at Bash and Klen traders that would cause Vodniks to spawn in and launch vertically. @dayz10k
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