mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
BIS lib update
This commit is contained in:
@@ -1,144 +1,71 @@
|
||||
|
||||
private ["_fl","_sm","_expl","_dr","_tv","_i","_wave","_splash","_velz","_v","_int","_t","_pos"];
|
||||
private["_fl","_sm","_expl","_dr","_tv","_i","_wave","_splash","_velz","_v","_int","_t","_pos"];
|
||||
_v=_this select 0;
|
||||
_int = (fuel _v)*(8+random 2);
|
||||
_int=(fuel _v)*(8+random 2);
|
||||
_t=time;
|
||||
|
||||
if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
|
||||
|
||||
_fl = "#particlesource" createVehicleLocal getpos _v;
|
||||
_fl attachto [_v,[0,0,0],"destructionEffect2"];
|
||||
_fl setParticleRandom [0.3, [1, 1, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0], 0, 0];
|
||||
_fl setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 10, 32], "", "Billboard", 1, 2, "destructionEffect2",
|
||||
[0, 0, 5], 0, 10, 7.9, 0.075, [4,7,9,10], [[1, 1, 1, -1], [1, 1, 1, -1],
|
||||
[1, 1, 1, -1], [1, 1, 1, -0.5], [1, 1, 1, -0]], [1,0.5], 1, 0, "", "", _v];
|
||||
_fl setDropInterval 1;
|
||||
|
||||
_sm = "#particlesource" createVehicleLocal getpos _v;
|
||||
_sm attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_sm setParticleRandom [2, [2, 2, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0.1], 0, 0];
|
||||
_sm setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 5, "destructionEffect1",
|
||||
[0, 0, 5], 0, 10, 7.9, 0.075, [4,8,12,14], [[0.3, 0.3, 0.3, 1],
|
||||
[0.45, 0.45, 0.45, 1],[0.6, 0.6, 0.6, 0.6], [0.7, 0.7, 0.7, 0.25], [1, 1, 1, 0]], [0.8,0.3,0.25], 1, 0, "", "", _v];
|
||||
_sm setDropInterval 1;
|
||||
|
||||
}; // end of dedicated check
|
||||
|
||||
if(!isDedicated)then{
|
||||
_fl="#particlesource"createVehicleLocal getPosATL _v;
|
||||
_fl attachto[_v,[0,0,0],"destructionEffect2"];
|
||||
_fl setParticleRandom[0.3,[1,1,0],[0,0,0],0,0.3,[0,0,0,0],0,0];
|
||||
_fl setParticleParams[["\Ca\Data\ParticleEffects\Universal\Universal",16,10,32],"","Billboard",1,2,"destructionEffect2",[0,0,5],0,10,7.9,0.075,[4,7,9,10],[[1,1,1,-1],[1,1,1,-1],[1,1,1,-1],[1,1,1,-0.5],[1,1,1,-0]],[1,0.5],1,0,"","",_v];
|
||||
_fl setDropInterval 1;
|
||||
_sm="#particlesource"createVehicleLocal getPosATL _v;
|
||||
_sm attachto[_v,[0,0,0],"destructionEffect1"];
|
||||
_sm setParticleRandom[2,[2,2,0],[0,0,0],0,0.3,[0,0,0,0.1],0,0];
|
||||
_sm setParticleParams[["\Ca\Data\ParticleEffects\Universal\Universal",16,7,48],"","Billboard",1,5,"destructionEffect1",[0,0,5],0,10,7.9,0.075,[4,8,12,14],[[0.3,0.3,0.3,1],[0.45,0.45,0.45,1],[0.6,0.6,0.6,0.6],[0.7,0.7,0.7,0.25],[1,1,1,0]],[0.8,0.3,0.25],1,0,"","",_v];
|
||||
_sm setDropInterval 1;
|
||||
};
|
||||
_i=0;
|
||||
_dr=0.2;
|
||||
_tv=11;
|
||||
|
||||
|
||||
//Remove weapons/ammo to prevent explosion. Script will create its own explosions (doesnt work?)
|
||||
removeallweapons _v;
|
||||
|
||||
if (local _v) then {_expl="HelicopterExploSmall" createvehicle (getpos _v);};
|
||||
|
||||
if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
|
||||
while {_i <1200 && ((velocity _v select 2)<-20 || (getpos _v select 2)>8) && !(alive _v) && !(isnull _v) && (getpos _v select 2)>1} do
|
||||
{
|
||||
_tv=abs(velocity _v select 0)+abs(velocity _v select 1)+abs(velocity _v select 2);
|
||||
if (_tv>2) then {_dr=1/_tv} else {_dr=1};
|
||||
_fl setDropInterval _dr;
|
||||
_sm setDropInterval _dr;
|
||||
_i=_i+1;
|
||||
sleep 0.2;
|
||||
if(local _v AND{(_v isKindOf"Air")})then{
|
||||
_expl=createVehicle["HelicopterExploSmall",(getPosATL _v),[],0,"CAN_COLLIDE"];
|
||||
};
|
||||
}; // end of dedicated check
|
||||
|
||||
_pos=getpos _v;
|
||||
clearVehicleInit _v;
|
||||
|
||||
if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
|
||||
deletevehicle _fl;deletevehicle _sm;
|
||||
}; // end of dedicated check
|
||||
if (surfaceiswater(_pos) && (_pos select 2)<9 ) then
|
||||
{
|
||||
if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
|
||||
_wave = "#particlesource" createVehicleLocal getpos _v;
|
||||
_wave attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_wave setParticleRandom [0.3, [1, 1, 0], [0.5, 0.5, 0], 0, 0.3, [0, 0, 0, 0], 0, 0];
|
||||
_wave setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 13,0], "", "Billboard", 1, 1.6, "destructionEffect1",
|
||||
[0, 0, 0], 0, 10, 7.9, 0.075, [3,8],
|
||||
[[0.7,0.8,1,0.6],[0.85,0.9,1,0.0]], [1000], 1, 0, "", "", _v];
|
||||
_wave setparticlecircle [2,[0,16,0]];
|
||||
_wave setDropInterval 0.0015;
|
||||
|
||||
_splash = "#particlesource" createVehicleLocal getpos _v;
|
||||
_splash attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_splash setParticleRandom [2, [2, 2, 0], [2, 2, 7], 0, 0.5, [0, 0, 0, 0], 0, 0];
|
||||
_splash setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 13, 6, 0], "", "Billboard", 1, 4, "destructionEffect1",
|
||||
[0, 0, 0], 0, 30, 7.9, 0.075, [8,15],
|
||||
[[0.7,0.7,0.7,1],[1,1,1,0]], [1000], 1, 0, "", "", _v];
|
||||
_splash setparticlecircle [2,[0,3,15]];
|
||||
_splash setDropInterval 0.002;
|
||||
|
||||
sleep 0.2;
|
||||
deletevehicle _wave;deletevehicle _splash;
|
||||
}; // end of dedicated check
|
||||
/*
|
||||
if (local _v) then
|
||||
{
|
||||
_wreck=GetText (configFile >> "CfgVehicles" >> (typeof _v) >> "wreck");
|
||||
if (_wreck!="") then
|
||||
{
|
||||
_pos = getpos _v;
|
||||
_dir = vectordir _v;
|
||||
_vecUp = vectorup _v;
|
||||
_vel = velocity _v;
|
||||
|
||||
clearvehicleinit _v;
|
||||
_crw= crew _v;
|
||||
clearvehicleinit _v;
|
||||
deleteVehicle _v;
|
||||
_v =(_wreck) createvehicle _pos;
|
||||
{_x moveincargo _v} foreach _crw;
|
||||
_v setVectorDirAndUp [_dir,_vecUp];
|
||||
_v setFuel 0;
|
||||
_v setdamage 0;
|
||||
_v setvelocity _vel;
|
||||
//Send to garbage collecter so wreck can be deleted later
|
||||
[_v] call BIS_GC_trashItFunc;
|
||||
|
||||
};
|
||||
}; */
|
||||
}
|
||||
else
|
||||
{
|
||||
if (local _v) then
|
||||
{
|
||||
//_velx = velocity _v select 0; _velx = _velx / 4;
|
||||
//_vely = velocity _v select 1; _vely = _vely / 4;
|
||||
_velz=velocity _v select 2;
|
||||
if (_velz>1) then {_v setvelocity [velocity _v select 0,velocity _v select 1,0]};
|
||||
_expl="HelicopterExploBig" createvehicle [_pos select 0,_pos select 1,(_pos select 2) + 1];
|
||||
sleep 0.05;
|
||||
/*
|
||||
_wreck=GetText (configFile >> "CfgVehicles" >> (typeof _v) >> "wreck");
|
||||
if (_wreck!="") then
|
||||
{
|
||||
_pos = getpos _v;
|
||||
_dir = vectordir _v;
|
||||
_vecUp = vectorup _v;
|
||||
_vel = velocity _v;
|
||||
|
||||
_crw= crew _v;
|
||||
clearvehicleinit _v;
|
||||
deleteVehicle _v;
|
||||
_v =(_wreck) createvehicle _pos;
|
||||
{_x moveincargo _v} foreach _crw;
|
||||
//sleep 0.05;
|
||||
_v setvelocity _vel;
|
||||
//_v setPos _pos;
|
||||
_v setvectordir (_dir);
|
||||
_v setvectorup _vecUp;
|
||||
_v setFuel 0;
|
||||
_v setdamage 0;
|
||||
|
||||
|
||||
}; */
|
||||
//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionStage2",_int, _t];
|
||||
//processInitCommands; //ClearvehicleInit done at end of burn script
|
||||
["AirDestructionStage2", _v, _int, _t] call BIS_Effects_globalEvent;
|
||||
if(!isDedicated)then{
|
||||
while{_i<1200&&((velocity _v select 2)<-20||(getPosATL _v select 2)>8)&&!(alive _v)&&!(isnull _v)&&(getPosATL _v select 2)>1}do{
|
||||
_tv=abs(velocity _v select 0)+abs(velocity _v select 1)+abs(velocity _v select 2);
|
||||
if(_tv>2)then{
|
||||
_dr=1/_tv}else{
|
||||
_dr=1};
|
||||
_fl setDropInterval _dr;
|
||||
_sm setDropInterval _dr;
|
||||
_i=_i+1;
|
||||
sleep 0.2;
|
||||
};
|
||||
};
|
||||
_pos=getPosATL _v;
|
||||
clearVehicleInit _v;
|
||||
if(!isDedicated)then{
|
||||
deletevehicle _fl;
|
||||
deletevehicle _sm;
|
||||
};
|
||||
if(surfaceiswater(_pos)&&(_pos select 2)<9)then{
|
||||
if(!isDedicated)then{
|
||||
_wave="#particlesource"createVehicleLocal getPosATL _v;
|
||||
_wave attachto[_v,[0,0,0],"destructionEffect1"];
|
||||
_wave setParticleRandom[0.3,[1,1,0],[0.5,0.5,0],0,0.3,[0,0,0,0],0,0];
|
||||
_wave setParticleParams[["\Ca\Data\ParticleEffects\Universal\Universal",16,12,13,0],"","Billboard",1,1.6,"destructionEffect1",[0,0,0],0,10,7.9,0.075,[3,8],[[0.7,0.8,1,0.6],[0.85,0.9,1,0.0]],[1000],1,0,"","",_v];
|
||||
_wave setparticlecircle[2,[0,16,0]];
|
||||
_wave setDropInterval 0.0015;
|
||||
_splash="#particlesource"createVehicleLocal getPosATL _v;
|
||||
_splash attachto[_v,[0,0,0],"destructionEffect1"];
|
||||
_splash setParticleRandom[2,[2,2,0],[2,2,7],0,0.5,[0,0,0,0],0,0];
|
||||
_splash setParticleParams[["\Ca\Data\ParticleEffects\Universal\Universal",16,13,6,0],"","Billboard",1,4,"destructionEffect1",[0,0,0],0,30,7.9,0.075,[8,15],[[0.7,0.7,0.7,1],[1,1,1,0]],[1000],1,0,"","",_v];
|
||||
_splash setparticlecircle[2,[0,3,15]];
|
||||
_splash setDropInterval 0.002;
|
||||
sleep 0.2;
|
||||
deletevehicle _wave;
|
||||
deletevehicle _splash;
|
||||
};
|
||||
}
|
||||
else{
|
||||
if(local _v)then{
|
||||
_velz=velocity _v select 2;
|
||||
if(_velz>1)then{
|
||||
_v setvelocity[velocity _v select 0,velocity _v select 1,0]
|
||||
};
|
||||
_expl=createVehicle["HelicopterExploBig",[_pos select 0,_pos select 1,(_pos select 2)+1],[],0,"CAN_COLLIDE"];
|
||||
sleep 0.05;
|
||||
["AirDestructionStage2",_v,_int,_t]call BIS_Effects_globalEvent;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,87 +1,59 @@
|
||||
|
||||
private ["_dr","_pos","_xv","_yv","_dir","_Crater","_speed","_velz","_tv","_zv","_shards","_i","_smoke","_fire","_dirt","_int","_t","_v"];
|
||||
_int = _this select 1;
|
||||
private ["_v","_pos", "_int","_t","_smoke","_fire","_dirt","_i","_xv","_yv","_zv","_dir","_Crater","_speed","_velz","_tv","_dr"];
|
||||
_v=_this select 0;
|
||||
_int=_this select 1;
|
||||
_t=_this select 2;
|
||||
_pos=getpos _v;
|
||||
// Particle effects
|
||||
if !(isDedicated) then { //dw, particle stuff don't need run on dedicated
|
||||
_smoke = "#particlesource" createVehicleLocal _pos;
|
||||
_smoke attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_smoke setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,7,48],
|
||||
"", "Billboard", 1, 15, [0, 0, 0], [0, 0, 0], 1, 1.275, 1, 0, [8,14],
|
||||
[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0]], [0.5], 0.1, 0.1, "", "", _v];
|
||||
//_smoke setParticleCircle [2,[0,0,0]];
|
||||
_smoke setParticleRandom [4, [2, 2, 2], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 0];
|
||||
_smoke setDropInterval 0.02;
|
||||
|
||||
_fire = "#particlesource" createVehicleLocal _pos;
|
||||
_fire attachto [_v,[0,0,0],"destructionEffect2"];
|
||||
/*_fire setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,2,32], "", "Billboard", 1, 1, [0, 1, 0], [0, 0, 0], 1, 1.275, 1, 0, [10,15],
|
||||
[[1,1,1,-1],[1,1,1,0]], [0.5], 0.01, 0.01, "", "", _v,360]; */
|
||||
_fire setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,2,80],
|
||||
"", "Billboard", 1, 2, [0, 1, 0], [0, 0, 0], 1, 1.275, 1, 0, [7,13],
|
||||
[[1,1,1,-1],[1,1,1,0]], [0.5], 0.01, 0.01, "", "", _v,360];
|
||||
_fire setParticleRandom [0.5, [0.5, 0.5, 0.5], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 0];
|
||||
_fire setDropInterval 0.01;
|
||||
/*
|
||||
_shards = "#particlesource" createVehicleLocal _pos;
|
||||
//_shards attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_shards setParticleParams [["\CA\Data\ParticleEffects\Shard\shard",1,0,1], "", "SpaceObject", 1, 60, [0, 0, 0], [0, 0, 0], 0, 1.275, 1, 0, [1,1],
|
||||
[[1,1,1,1]], [0.5], 0, 0, "", "", _v];
|
||||
_shards setParticleRandom [30, [1, 1, 0], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 0];
|
||||
_shards setParticleCircle [2,[0.001,0.001,-0.001]];
|
||||
_shards setDropInterval 0.05;
|
||||
*/
|
||||
_dirt = "#particlesource" createVehicleLocal _pos;
|
||||
_dirt attachto [_v,[0,0,0],"destructionEffect1"];
|
||||
_dirt setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal",16,12,9,0], "", "Billboard", 1, 5, [0, 0, 0], [0, 0, 5], 0, 5, 1, 0, [10,20],
|
||||
[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0.7],[0.1,0.1,0.1,0]], [1000], 0, 0, "", "", _v,360];
|
||||
_dirt setParticleRandom [0, [1, 1, 1], [1, 1, 2.5], 0, 0, [0, 0, 0, 0.5], 0, 0];
|
||||
_dirt setDropInterval 0.05;
|
||||
|
||||
//creating ground craters
|
||||
_pos=getPosATL _v;
|
||||
if(!isDedicated)then{
|
||||
_smoke="#particlesource"createVehicleLocal _pos;
|
||||
_smoke attachto[_v,[0,0,0],"destructionEffect1"];
|
||||
_smoke setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,7,48],"","Billboard",1,15,[0,0,0],[0,0,0],1,1.275,1,0,[8,14],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0]],[0.5],0.1,0.1,"","",_v];
|
||||
_smoke setParticleRandom[4,[2,2,2],[0,0,0],0,0,[0,0,0,0],0,0];
|
||||
_smoke setDropInterval 0.02;
|
||||
_fire="#particlesource"createVehicleLocal _pos;
|
||||
_fire attachto[_v,[0,0,0],"destructionEffect2"];
|
||||
_fire setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,2,80],"","Billboard",1,2,[0,1,0],[0,0,0],1,1.275,1,0,[7,13],[[1,1,1,-1],[1,1,1,0]],[0.5],0.01,0.01,"","",_v,360];
|
||||
_fire setParticleRandom[0.5,[0.5,0.5,0.5],[0,0,0],0,0,[0,0,0,0],0,0];
|
||||
_fire setDropInterval 0.01;
|
||||
_dirt="#particlesource"createVehicleLocal _pos;
|
||||
_dirt attachto[_v,[0,0,0],"destructionEffect1"];
|
||||
_dirt setParticleParams[["\ca\Data\ParticleEffects\Universal\Universal",16,12,9,0],"","Billboard",1,5,[0,0,0],[0,0,5],0,5,1,0,[10,20],[[0.1,0.1,0.1,1],[0.1,0.1,0.1,0.7],[0.1,0.1,0.1,0]],[1000],0,0,"","",_v,360];
|
||||
_dirt setParticleRandom[0,[1,1,1],[1,1,2.5],0,0,[0,0,0,0.5],0,0];
|
||||
_dirt setDropInterval 0.05;
|
||||
_i=0;
|
||||
while {(speed _v) > 0.1} do
|
||||
{
|
||||
_pos=getpos _v;
|
||||
while{(speed _v)>0.1}do{
|
||||
_pos=getPosATL _v;
|
||||
_xv=velocity _v select 0;
|
||||
_yv=velocity _v select 1;
|
||||
_dir = abs(_xv atan2 _yv);
|
||||
|
||||
_Crater= "CraterLong" createvehiclelocal [_pos select 0, _pos select 1, 0];
|
||||
_Crater setdir (_dir + (180 * _i));
|
||||
_Crater setpos [_pos select 0, _pos select 1, 0];
|
||||
_Crater setPos [_pos select 0, _pos select 1, ((0 - _i)/13)]; //all setpos commands so it is placed correctly on sloped terrain
|
||||
_speed = (speed _v);
|
||||
_zv=velocity _v select 2;
|
||||
_dir=abs(_xv atan2 _yv);
|
||||
_Crater="CraterLong"createvehiclelocal[_pos select 0,_pos select 1,0];
|
||||
_Crater setdir(_dir+(180*_i));
|
||||
_Crater setpos[_pos select 0,_pos select 1,0];
|
||||
_Crater setPos[_pos select 0,_pos select 1,((0-_i)/13)];
|
||||
_speed=(speed _v);
|
||||
_velz=velocity _v select 2;
|
||||
|
||||
if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}
|
||||
else {_v setvelocity [_xv/1.2,_yv/1.2,velocity _v select 2]};
|
||||
|
||||
if(_velz>1)then{
|
||||
_v setvelocity[_xv/1.3,_yv/1.3,0]
|
||||
}
|
||||
else{
|
||||
_v setvelocity[_xv/1.2,_yv/1.2,velocity _v select 2]
|
||||
};
|
||||
_tv=abs(_xv)+abs(_yv)+abs(_zv);
|
||||
if (_tv>2) then {_dr=1/_tv} else {_dr=1};
|
||||
_dr=if(_tv>2)then{1/_tv}else{1};
|
||||
_smoke setDropInterval _dr*1.5;
|
||||
_fire setDropInterval _dr*1.5;
|
||||
_dirt setDropInterval _dr;
|
||||
_shards setDropInterval _dr;
|
||||
|
||||
sleep (0.25 - (_speed / 1000));
|
||||
_i = _i + 1;
|
||||
sleep(0.25-(_speed/1000));
|
||||
_i=_i+1;
|
||||
};
|
||||
deleteVehicle _smoke;
|
||||
deleteVehicle _fire;
|
||||
deleteVehicle _shards;
|
||||
deleteVehicle _dirt;
|
||||
|
||||
}; // end of dedicated check
|
||||
|
||||
_v setvelocity [0,0,-0.1];
|
||||
if (local _v) then
|
||||
{
|
||||
//_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn",_int, _t];
|
||||
//processInitCommands; //ClearvehicleInit done at end of burn script
|
||||
["Burn", _v, _int, _t] call BIS_Effects_globalEvent;
|
||||
[_v,_int,false] spawn BIS_Effects_Secondaries;
|
||||
deleteVehicle _smoke;
|
||||
deleteVehicle _fire;
|
||||
deleteVehicle _dirt;
|
||||
};
|
||||
_v setvelocity[0,0,-0.1];
|
||||
if(local _v)then{
|
||||
["Burn",_v,_int,_t]call BIS_Effects_globalEvent;
|
||||
[_v,_int,false]spawn BIS_Effects_Secondaries;
|
||||
};
|
||||
sleep 0.5;
|
||||
_v setvelocity [0,0,-0.01];
|
||||
_v setvelocity[0,0,-0.01];
|
||||
|
||||
@@ -1,34 +1,19 @@
|
||||
private ["_v","_int","_t","_b"];
|
||||
|
||||
_v=_this select 0;
|
||||
if (_v iskindof "helicopter" || _v iskindof "plane")
|
||||
then
|
||||
{
|
||||
//_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";
|
||||
//processInitCommands; //ClearvehicleInit done at end of burn script
|
||||
["AirDestruction", _v] call BIS_Effects_globalEvent;
|
||||
};
|
||||
if (_v iskindof "tank")
|
||||
then
|
||||
{
|
||||
_int = (fuel _v)*(2+random 2);
|
||||
_t=time;
|
||||
//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn",_int, _t]; - disabled to prepaire for move into engine
|
||||
//processInitCommands; //ClearvehicleInit done at end of burn script
|
||||
[_v,_int] spawn BIS_Effects_Secondaries;
|
||||
};
|
||||
if (_v iskindof "car" || _v iskindof "ship")
|
||||
then
|
||||
{
|
||||
_int = (fuel _v)*(2 + random 1);
|
||||
_t=time;
|
||||
|
||||
//_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_Burn; ",_int, _t]; - disabled to prepaire for move into engine
|
||||
//processInitCommands; //ClearvehicleInit done at end of burn script
|
||||
[_v,_int] spawn BIS_Effects_Secondaries;
|
||||
|
||||
//Possible initial explosion
|
||||
if ((random _int)>2.2) then
|
||||
{
|
||||
_b="SmallSecondary" createvehicle (getpos _v);
|
||||
};
|
||||
if(_v iskindof"helicopter"||_v iskindof"plane")then{
|
||||
["AirDestruction",_v]call BIS_Effects_globalEvent;
|
||||
};
|
||||
if(_v iskindof"tank")then{
|
||||
_int=(fuel _v)*(2+random 2);
|
||||
_t=time;
|
||||
[_v,_int]spawn BIS_Effects_Secondaries;
|
||||
};
|
||||
if(_v iskindof"car"||_v iskindof"ship")then{
|
||||
_int=(fuel _v)*(2+random 1);
|
||||
_t=time;
|
||||
[_v,_int]spawn BIS_Effects_Secondaries;
|
||||
if((random _int)>2.2)then{
|
||||
_b=createVehicle["SmallSecondary",(getPosATL _v),[],0,"CAN_COLLIDE"];
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user