mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
drastically increased armor levels
trying to find a balance between build times and destruction time
This commit is contained in:
@@ -14,7 +14,7 @@ class DZE_Base_Object : All {
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displayName = "";
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mapSize = 7.5;
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animated = true;
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armor = 600;
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armor = 2200;
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destrType = "DestructBuilding";
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damageResistance = 0.004;
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// static
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@@ -82,7 +82,7 @@ class DZE_Housebase : DZE_Base_Object {
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transportFuel = 0;
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mapSize = 11;
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cost = 0;
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armor = 800;
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armor = 2200;
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reversed = 0;
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/*extern*/ class DestructionEffects;
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};
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@@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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armor = 2200; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -152,7 +152,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -179,7 +179,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -1170,7 +1170,7 @@ class CfgVehicles {
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icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
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scope = 0;
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animated = 0;
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armor = 20;
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armor = 2000;
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displayName = "Fuel station";
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accuracy = 0.5;
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transportFuel = 0;
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@@ -1529,7 +1529,7 @@ class CfgVehicles {
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model = "\ca\structures\wall\wall_indcnc2_3.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 4000;
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displayName = "Metal Panel";
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vehicleClass = "Fortifications";
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constructioncount = 6;
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@@ -1898,7 +1898,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 3000;
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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@@ -1924,7 +1924,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2000;
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displayName = "Wood Ramp";
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vehicleClass = "Fortifications";
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GhostPreview = "WoodRamp_Preview_DZ";
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@@ -1938,7 +1938,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 2200;
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displayName = "Half Cinder Block Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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@@ -1967,7 +1967,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 3400;
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displayName = "Cinder Block Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1996,7 +1996,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 3400;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -2026,7 +2026,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1200;
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armor = 3400;
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -2056,7 +2056,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2000;
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displayName = "Wood Floor";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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@@ -2084,7 +2084,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\half_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 1000;
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displayName = "Wood Floor 1/2";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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@@ -2143,7 +2143,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\large_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2200;
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displayName = "Large Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
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@@ -2172,7 +2172,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2200;
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displayName = "Large Wall Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -2200,7 +2200,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2200;
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displayName = "Large Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -2228,7 +2228,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\small_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2000;
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displayName = "Small Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -2284,7 +2284,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2000;
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displayName = "Small Wall Window";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -2311,7 +2311,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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armor = 2000;
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displayName = "Small Wall Door";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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@@ -2340,7 +2340,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 300;
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armor = 600;
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displayName = "Wood Stairs";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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@@ -2355,7 +2355,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 100;
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armor = 300;
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displayName = "Wood Ladder";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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@@ -2372,7 +2372,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 200;
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armor = 500;
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displayName = "Wood Stairs Sans";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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@@ -2679,7 +2679,7 @@ class CfgVehicles {
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class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1
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{
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destrType = "DestructTree";
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armor = 1000;
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armor = 2000;
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// static
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hasDriver = 0;
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@@ -2825,7 +2825,7 @@ class CfgVehicles {
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class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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{
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armor = 800;
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armor = 1600;
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scope = 2;
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offset[] = {0,2.5,1};
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displayName = "Storage Shed";
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@@ -2838,7 +2838,7 @@ class CfgVehicles {
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class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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armor = 300;
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armor = 600;
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scope = 2;
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offset[] = {0,2.5,1};
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removeoutput[] = {{"ItemCorrugated",1}};
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@@ -2853,7 +2853,7 @@ class CfgVehicles {
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scope = 2;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,1.3};
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armor = 400;
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armor = 800;
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displayName = "Wooden Shack";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 100;
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@@ -2869,7 +2869,7 @@ class CfgVehicles {
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,2.5,1};
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armor = 400;
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armor = 800;
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displayName = "Wooden Shed";
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vehicleClass = "Fortifications";
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transportMaxMagazines = 200;
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