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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix potential undefined error on bear trap trigger
https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
This commit is contained in:
@@ -85,6 +85,7 @@
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[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
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[FIXED] Group and body markers correctly update on the GPS mini map now.
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[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
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[FIXED] A potential undefined error on bear trap trigger. @oiad
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[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -50,18 +50,20 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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_trap animate ["LeftShutter", 1];
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_trap animate ["RightShutter", 1];
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[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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if (!isNull _entity) then {
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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};
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};
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[_trap] call trigger_trap;
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@@ -71,7 +73,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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// don't work (due to proxies n stuff)
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@@ -59,11 +59,13 @@ _trigger = {
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//_trap animate ["RightShutter", 1];
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[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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if (!isNull _entity) then {
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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};
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};
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_flare = createVehicle ["RoadFlare", getPosATL _trap, [], 0, "CAN_COLLIDE"];
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@@ -90,7 +92,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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// don't work (due to proxies n stuff)
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@@ -60,10 +60,12 @@ _trigger = {
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[nil,_trap,rSAY,["trap_bear_0",60]] call RE;
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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if (!isNull _entity) then {
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if (_entity isKindOf "Animal") then {
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_entity setDamage 1;
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} else {
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[_entity, "Legs", [_entity]] call server_sendToClient;
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};
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};
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createVehicle ["SmokeShell", getPosATL _trap, [], 0, "CAN_COLLIDE"];
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@@ -86,7 +88,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
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@@ -64,7 +64,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
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@@ -72,7 +72,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
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@@ -68,7 +68,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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@@ -51,7 +51,7 @@ _remove = {
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_trigger = {
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//if (isServer) then {
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private ["_entity"];
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private "_entity";
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_entity = _this select 0;
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[nil,_trap,rSAY,["z_trap_trigger_0",60]] call RE;
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@@ -68,7 +68,7 @@ _trigger = {
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private ["_event", "_trap", "_args"];
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_event = _this select 0;
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_trap = if (typeOf (_this select 1) == "EmptyDetector") then { dayz_traps_active select (dayz_traps_trigger find (_this select 1)) } else { _this select 1 };
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_args = if (count _this > 2) then { _this select 2 } else { [] };
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_args = if (count _this > 2) then { _this select 2 } else { [objNull] };
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switch (_event) do {
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case "init": {
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