mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
This commit is contained in:
@@ -42,6 +42,28 @@ class wooden_shed_kit: CA_Magazine
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};
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};
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class wooden_shed_kit2: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_NICEWOODSHED2;
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descriptionShort = $STR_EPOCH_NICEWOODSHED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "Wooden_shed2_DZ";
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};
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};
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};
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class wood_shack_kit: CA_Magazine
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{
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scope = public;
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@@ -64,6 +86,28 @@ class wood_shack_kit: CA_Magazine
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};
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};
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class wood_shack_kit2: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODSHACK2;
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descriptionShort = $STR_EPOCH_WOODSHACK;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "WoodShack2_DZ";
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};
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};
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};
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class storage_shed_kit: CA_Magazine
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{
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scope = public;
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@@ -86,12 +130,34 @@ class storage_shed_kit: CA_Magazine
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};
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};
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class storage_shed_kit2: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_STORAGESHED2;
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descriptionShort = $STR_EPOCH_STORAGESHED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "StorageShed2_DZ";
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};
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};
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};
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class ItemGunRackKit: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_GUNRACKKIT;
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displayName = $STR_EPOCH_GUNRACK;
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descriptionShort = $STR_EPOCH_GUNRACKKIT_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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@@ -107,6 +173,30 @@ class ItemGunRackKit: CA_Magazine
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};
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};
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};
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class ItemGunRackKit2: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_GUNRACK2;
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descriptionShort = $STR_EPOCH_GUNRACKKIT2_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "GunRack2_DZ";
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};
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};
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};
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class ItemWoodCrateKit: CA_Magazine
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{
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scope = public;
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@@ -129,6 +219,28 @@ class ItemWoodCrateKit: CA_Magazine
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};
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};
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class ItemWoodCrateKit2: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODCRATE2;
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descriptionShort = $STR_EPOCH_WOODCRATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodCrate2_DZ";
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};
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};
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};
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class ItemVault: CA_Magazine
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{
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scope = public;
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@@ -79,7 +79,7 @@ class ItemPole: CA_Magazine
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};
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};
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class ItemMetalSheet: CA_Magazine //Construection,farm,indestrial,castle
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class ItemMetalSheet: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -110,7 +110,7 @@ class equip_metal_sheet_rusted : CA_Magazine {
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type = 256;
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};
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class ItemRSJ: CA_Magazine //Construection,farm,indestrial,castle
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class ItemRSJ: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -11,7 +11,24 @@ class GunRack_DZ: Gunrack1
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offset[] = {0,2.5,0.5};
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removeoutput[] = {{"ItemGunRackKit",1}};
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nounderground = 0;
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upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}};
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};
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class GunRack2_DZ: Gunrack1
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{
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armor = 400;
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scope = public;
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displayName = $STR_EPOCH_GUNRACK2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxWeapons = 40;
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transportMaxMagazines = 20;
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transportMaxBackpacks = 0;
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offset[] = {0,2.5,0.5};
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removeoutput[] = {{"ItemGunRackKit2",1}};
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nounderground = 0;
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constructioncount = 2;
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};
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class Fort_Crate_wood;
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class WoodCrate_DZ: Fort_Crate_wood
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{
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@@ -26,6 +43,23 @@ class WoodCrate_DZ: Fort_Crate_wood
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transportMaxBackpacks = 1;
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removeoutput[] = {{"ItemWoodCrateKit",1}};
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nounderground = 0;
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upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}};
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};
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class WoodCrate2_DZ: Fort_Crate_wood
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,2.5,0.5};
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armor = 400;
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displayName = $STR_EPOCH_WOODCRATE2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 100;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 2;
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removeoutput[] = {{"ItemWoodCrateKit2",1}};
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nounderground = 0;
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constructioncount = 2;
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};
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class Land_KBud;
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@@ -54,7 +88,21 @@ class StorageShed_DZ: Land_Shed_M01
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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constructioncount = 6;
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upgradeBuilding[] = {"StorageShed2_DZ",{"ItemToolbox","ItemCrowbar","ItemSledge"},{{"equip_metal_sheet",4},{"ItemMetalSheet",2},{"ItemScrews",2}}};
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};
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class StorageShed2_DZ: Land_Shed_M01
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{
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armor = 3200;
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scope = public;
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offset[] = {0,4,1};
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displayName = $STR_EPOCH_STORAGESHED2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 800;
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transportMaxWeapons = 80;
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transportMaxBackpacks = 40;
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constructioncount = 12;
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};
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class Land_kulna;
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class WoodShack_DZ: Land_kulna
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{
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@@ -67,21 +115,53 @@ class WoodShack_DZ: Land_kulna
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transportMaxMagazines = 100;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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constructioncount = 5;
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constructioncount = 4;
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nounderground = 0;
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upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
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};
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class WoodShack2_DZ: Land_kulna
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,4,1.3};
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armor = 1600;
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displayName = $STR_EPOCH_WOODSHACK2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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constructioncount = 8;
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nounderground = 0;
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};
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class Land_Shed_wooden;
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class Wooden_shed_DZ: Land_Shed_wooden
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{
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scope = public;
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destrType = "DestructBuilding";
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//cost = 100;
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offset[] = {0,5,1};
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armor = 800;
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armor = 1000;
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displayName = $STR_EPOCH_NICEWOODSHED;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 200;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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nounderground = 0;
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constructioncount = 5;
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upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
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};
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class Wooden_shed2_DZ: Land_Shed_wooden
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{
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scope = public;
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destrType = "DestructBuilding";
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offset[] = {0,5,1};
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armor = 2000;
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displayName = $STR_EPOCH_NICEWOODSHED2;
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vehicleClass = "DayZ Epoch Buildables";
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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nounderground = 0;
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constructioncount = 10;
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};
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@@ -806,7 +806,7 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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};
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// inplace upgrade tool
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if ((_cursorTarget isKindOf "ModularItems") || {_cursorTarget isKindOf "Land_DZE_WoodDoor_Base"} || {_cursorTarget isKindOf "CinderWallDoor_DZ_Base"} || {_cursorTarget isKindOf "DZ_storage_base"}) then {
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if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base") || (_cursorTarget isKindOf "DZ_storage_base") || (_typeOfCursorTarget in DZE_isNewStorage)) then {
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if ((s_player_lastTarget select 0) != _cursorTarget) then {
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if (s_player_upgrade_build > 0) then {
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player removeAction s_player_upgrade_build;
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@@ -3,8 +3,8 @@ disableSerialization;
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/**************Variables Compiled on Both Client and Server**************/
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Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ","Generator_DZ"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
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dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
|
||||
dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
|
||||
@@ -24,7 +24,7 @@ DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked
|
||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
|
||||
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ"];
|
||||
|
||||
if (isNil "dayz_POIs") then {dayz_POIs = true;}; //Enable POI's
|
||||
if (isNil "dayz_ForcefullmoonNights") then {dayz_ForcefullmoonNights = false;}; // Forces night time to be full moon.
|
||||
@@ -366,13 +366,14 @@ if (!isDedicated) then {
|
||||
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
|
||||
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4","T810A_ACR_REFUEL_DES_DZE","T810A_ACR_REFUEL_DES_DZE1","T810A_ACR_REFUEL_DES_DZE2","T810A_ACR_REFUEL_DES_DZE3","T810A_ACR_REFUEL_DES_DZE4","T810A_ACR_REFUEL_DZE","T810A_ACR_REFUEL_DZE1","T810A_ACR_REFUEL_DZE2","T810A_ACR_REFUEL_DZE3","T810A_ACR_REFUEL_DZE4"];
|
||||
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
|
||||
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ"];
|
||||
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
|
||||
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
|
||||
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
||||
DZE_Workshops = ["Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","WorkBench_DZ","WorkBench"];
|
||||
//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
|
||||
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
|
||||
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
|
||||
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
|
||||
Dayz_fishingItems = ["MeleeFishingPole"];
|
||||
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
||||
snapGizmos = []; // may not need this
|
||||
|
||||
@@ -20964,26 +20964,36 @@
|
||||
<German>Metallstange: Ein paar robuste Metallstangen zum Bau von Zelten und anderen Teilen.</German>
|
||||
<Russian>Труба: Несколько прочных металлических труб, используются для изготовления палаток и в строительстве.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GUNRACKKIT">
|
||||
<English>Gun Rack Kit</English>
|
||||
<German>Waffenregalbausatz</German>
|
||||
<Russian>Полка для оружия</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GUNRACK">
|
||||
<English>Gun Rack</English>
|
||||
<German>Waffenregal</German>
|
||||
<Russian>Полка для оружия</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GUNRACK2">
|
||||
<English>Gun Rack +</English>
|
||||
<German>Waffenregal +</German>
|
||||
<Russian>Полка для оружия +</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GUNRACKKIT_DESC">
|
||||
<English>A Gun Rack for 20 weapons.</English>
|
||||
<German>Ein Waffenregal für 20 Waffen.</German>
|
||||
<Russian>Полка, на которую можно повесить до 20 оружия.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_GUNRACKKIT_DESC2">
|
||||
<English>A Gun Rack for 40 weapons.</English>
|
||||
<German>Ein Waffenregal für 40 Waffen.</German>
|
||||
<Russian>Полка, на которую можно повесить до 40 оружия.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODCRATE">
|
||||
<English>Wooden Crate</English>
|
||||
<German>Holzkiste</German>
|
||||
<Russian>Деревянный ящик</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODCRATE2">
|
||||
<English>Wooden Crate +</English>
|
||||
<German>Holzkiste +</German>
|
||||
<Russian>Деревянный ящик +</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODCRATE_DESC">
|
||||
<English>A wooden crate that holds a lot of items.</English>
|
||||
<German>Eine Holzkiste, um eine Menge Material zu verstauen.</German>
|
||||
@@ -21149,6 +21159,11 @@
|
||||
<German>Holzschuppen</German>
|
||||
<Russian>Деревянный сарай</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_NICEWOODSHED2">
|
||||
<English>Nice Wooden Shed +</English>
|
||||
<German>Holzschuppen +</German>
|
||||
<Russian>Деревянный сарай +</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_NICEWOODSHED_DESC">
|
||||
<English>Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes.</English>
|
||||
<German>Holzschuppen: Ein Selbstbau-Objekt mit viel Platz für Material, Waffen und Rucksäcke. Es hat sogar eine Tür.</German>
|
||||
@@ -21159,6 +21174,11 @@
|
||||
<German>Holzhütte</German>
|
||||
<Russian>Деревянная лачуга</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODSHACK2">
|
||||
<English>Wooden Shack +</English>
|
||||
<German>Holzhütte +</German>
|
||||
<Russian>Деревянная лачуга +</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_M240NEST">
|
||||
<English>M240 Nest</English>
|
||||
<Russian>Гнездо M240</Russian>
|
||||
@@ -21203,6 +21223,11 @@
|
||||
<German>Lagerschuppen</German>
|
||||
<Russian>Лабаз</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_STORAGESHED2">
|
||||
<English>Storage Shed +</English>
|
||||
<German>Lagerschuppen +</German>
|
||||
<Russian>Лабаз +</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_STORAGESHED_DESC">
|
||||
<English>Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks.</English>
|
||||
<German>Lagerschuppen: Ein großes Objekt mit viel Platz für Material, Waffen und Rucksäcke. Nicht begehbar.</German>
|
||||
|
||||
Reference in New Issue
Block a user