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Fix Adv. Trade nearby vehicle check detecting animals
Was getting "Buying in Rabbit" when one was nearby. No need to check "AllVehicles", this is faster and will get all drivable vehicle types.
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@@ -1,9 +1,10 @@
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private ["_vehicle","_list","_result"];
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private ["_vehicle","_list","_result","_pos"];
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Z_vehicle = objNull;
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_vehicle = objNull;
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_list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance];
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_pos = [player] call FNC_GetPos;
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_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
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{
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if(!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base"))then{
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if (!isNull _x && local _x && alive _x) then {
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_vehicle = _x;
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};
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}count _list;
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