Increase headshot damage for non-zombie hits

A single headshot with a DMR from ~500m will now kill instead of doing
~8k blood as it did previously.
This commit is contained in:
ebaydayz
2017-01-27 17:43:29 -05:00
parent cc720f95b7
commit 028924770f
2 changed files with 2 additions and 1 deletions

View File

@@ -239,7 +239,7 @@ if (_damage > 0.4) then {
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
_scale = _scale + 800;
if (_isHeadHit) then {
_scale = _scale + 500;
_scale = _scale + 1180;
};
};

View File

@@ -603,6 +603,7 @@ if (!isDedicated) then {
death_1 = format["<t size='.8' align='left' color='#a81e13'>%1 </t><img align='left' image='%2'/><t size='.8' align='left' color='#3FB07D'> %3 (%4m)</t>",_playerName,_icon,_sourceName,_distance];
death_1_time = diag_ticktime;
//Prevent covering vehicle health bar HUD
_offset = if (vehicle player == player) then {0} else {0.1};
[(format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4]),(safeZoneX + _offset),safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
};