Revert "Don't call player_forceSave when gear menu is aborted"

This reverts commit 91e312fdc7.
This commit is contained in:
ebaydayz
2016-08-29 12:05:50 -04:00
parent cc9ba66888
commit 16f17aafee
2 changed files with 3 additions and 7 deletions

View File

@@ -7,7 +7,7 @@ class RscDisplayGear
//onLoad = "[] spawn object_monitorGear; {player removeMagazines _x} count MeleeMagazines; call gear_ui_init; call ui_gear_sound; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; [_this,'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";/* diag_log 'RscDisplayGear : : onLoad'; */
//onUnload = "{player removeMagazines _x} count MeleeMagazines; call player_forceSave; call dayz_meleeMagazineCheck;"; /* diag_log 'RscDisplayGear : : onunLoad'; */
onLoad = "setMousePosition [0.5, 0.5];_this call fn_gearMenuChecks; false call dz_fn_meleeMagazines; [] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound; if (isNil 'IGUI_GEAR_activeFilter') then {IGUI_GEAR_activeFilter = 0}; [_this, 'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
onUnload = "if (!DZE_abortGearMenu) then {true call dz_fn_meleeMagazines; call player_forceSave;};";
onUnload = "true call dz_fn_meleeMagazines; call player_forceSave;";
onMouseMoving = "[] call gear_ui_hide;";
onMouseHolding = "[] call gear_ui_hide;";

View File

@@ -1,7 +1,5 @@
private ["_cTarget","_dis","_display","_friendlies","_rID"];
DZE_abortGearMenu = false;
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
@@ -11,8 +9,7 @@ if ((vehicle player) == player) then {
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
localize "str_epoch_player_7" call dayz_rollingMessages;
DZE_abortGearMenu = true;
_display closeDisplay 2;
_display closeDisplay 1;
};
if (DZE_BackpackAntiTheft) then {
@@ -20,8 +17,7 @@ if ((vehicle player) == player) then {
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
DZE_abortGearMenu = true;
_display closeDisplay 2;
_display closeDisplay 1;
};
};
};