Useless network traffic

This commit is contained in:
icomrade
2014-07-09 17:45:59 -04:00
parent 151a6b7478
commit 5b61ce34b7

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@@ -163,10 +163,12 @@ if (_tagSetting) then {
DZE_ForceNameTags = true;
};
/*
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
publicVariableServer _playerObjName;
*/
//melee check
_wpnType = primaryWeapon player;
@@ -176,4 +178,4 @@ if (_ismelee == "true") then {
};
//reveal the same objects we do on login
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);