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Useless network traffic
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@@ -163,10 +163,12 @@ if (_tagSetting) then {
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DZE_ForceNameTags = true;
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};
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/*
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_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
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_playerObjName = format["PVDZE_player%1",_playerUID];
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call compile format["%1 = player;",_playerObjName];
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publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
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publicVariableServer _playerObjName;
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*/
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//melee check
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_wpnType = primaryWeapon player;
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@@ -176,4 +178,4 @@ if (_ismelee == "true") then {
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};
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//reveal the same objects we do on login
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{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
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{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
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