Use normal scaling for RunOver head hits

This commit is contained in:
ebayShopper
2017-03-31 19:22:42 -04:00
parent 3dc71602c0
commit 7d6651b1fe

View File

@@ -242,7 +242,7 @@ if (_damage > 0.4) then {
if (!(player == _source) && (_isPlayer or (_isMan && !_isZombieHit))) then { //Scale shots from AI units the same as shots from players
dayz_sourceBleeding = _source; //Used for death messages
_scale = _scale + 800;
if (_isHeadHit) then {
if (_isHeadHit && (_ammo != "RunOver")) then {
if (_ammo in MeleeAmmo) then {
_scale = _scale + 500;
} else {