Add rubbish and bodies to dayz_code + localization

This commit is contained in:
AirwavesMan
2021-01-07 16:45:12 +01:00
parent 05933489fd
commit 068a0b81e0
3 changed files with 108 additions and 7 deletions

View File

@@ -461,10 +461,11 @@ class CfgVehicles
#include "WaterSources.hpp"
#include "Blood_Trail_DZ.hpp"
#include "DebugBox.hpp"
#include "Graves.hpp" // GraveDZE and Massgrave
#include "Graves.hpp" // GraveDZE, Massgrave, dead bodies
#include "Veins.hpp" //Veins and Wrecks
#include "SupplyCrate.hpp" //Supply Crate and Wreck
#include "InfectedCamps.hpp"
#include "Rubbish.hpp"
//Buildables
class DZ_storage_base : Land_A_tent {

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@@ -1,6 +1,8 @@
class GraveDZE: Land_A_tent {
vehicleClass = "DayZ Epoch Buildings";
displayName = "Grave DZE";
class GraveDZE: Land_A_tent
{
scope = 2;
vehicleClass = "DayZ Epoch Misc";
displayName = $STR_EPOCH_BONES_GRAVE;
destrType = "DestructNo";
model = "\z\addons\dayz_epoch\models\skeleton.p3d";
transportMaxMagazines = 80;
@@ -11,13 +13,46 @@ class GraveDZE: Land_A_tent {
class Mass_grave;
class Mass_grave_DZ: Mass_grave
{
vehicleClass = "DayZ Epoch Buildings";
vehicleClass = "DayZ Epoch Misc";
};
class Mass_grave_DZE: Mass_grave
class Mass_grave_DZE: Mass_grave_DZ
{
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 200;
transportMaxWeapons = 50;
transportMaxBackpacks = 10;
};
class Wreck_Base;
class Body1 : Wreck_Base
{
scope = 2;
mapSize = 2;
displayName = $STR_EPOCH_DEAD_SOLDIER;
model = "\dayz\objects\dead_soldier_0";
vehicleClass = "DayZ Epoch Misc";
};
class Body1_DZE : Body1
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Body2 : Wreck_Base
{
scope = 2;
mapSize = 2;
displayName = $STR_EPOCH_DEAD_SOLDIER;
model = "\dayz\objects\dead_soldier_1";
vehicleClass = "DayZ Epoch Misc";
};
class Body2_DZE : Body2
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};

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@@ -0,0 +1,65 @@
class Rubbish1 : Strategic
{
scope = 2;
model = "\CA\misc\garbage_paleta";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish1_DZE : Rubbish1
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Rubbish2 : Strategic
{
scope = 2;
model = "\CA\misc\garbage_misc";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish2_DZE : Rubbish2
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};
class Rubbish3 : Strategic
{
scope = 2;
model = "\CA\misc\ground_garbage_square5";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish4 : Strategic
{
scope = 2;
model = "\CA\misc\ground_garbage_square3";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish5 : Strategic
{
scope = 2;
model = "\CA\misc\junkpile";
mapSize = 2;
displayName = $STR_EPOCH_PILE_RUBBISH;
vehicleClass = "DayZ Epoch Misc";
};
class Rubbish5_DZE : Rubbish5
{
transportMaxMagazines = 80;
transportMaxWeapons = 20;
transportMaxBackpacks = 5;
};