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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add rubbish and bodies to dayz_code + localization
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@@ -461,10 +461,11 @@ class CfgVehicles
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#include "WaterSources.hpp"
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#include "Blood_Trail_DZ.hpp"
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#include "DebugBox.hpp"
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#include "Graves.hpp" // GraveDZE and Massgrave
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#include "Graves.hpp" // GraveDZE, Massgrave, dead bodies
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#include "Veins.hpp" //Veins and Wrecks
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#include "SupplyCrate.hpp" //Supply Crate and Wreck
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#include "InfectedCamps.hpp"
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#include "Rubbish.hpp"
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//Buildables
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class DZ_storage_base : Land_A_tent {
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@@ -1,6 +1,8 @@
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class GraveDZE: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildings";
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displayName = "Grave DZE";
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class GraveDZE: Land_A_tent
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{
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scope = 2;
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vehicleClass = "DayZ Epoch Misc";
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displayName = $STR_EPOCH_BONES_GRAVE;
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destrType = "DestructNo";
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model = "\z\addons\dayz_epoch\models\skeleton.p3d";
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transportMaxMagazines = 80;
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@@ -11,13 +13,46 @@ class GraveDZE: Land_A_tent {
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class Mass_grave;
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class Mass_grave_DZ: Mass_grave
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{
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vehicleClass = "DayZ Epoch Buildings";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Mass_grave_DZE: Mass_grave
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class Mass_grave_DZE: Mass_grave_DZ
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{
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 200;
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transportMaxWeapons = 50;
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transportMaxBackpacks = 10;
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};
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class Wreck_Base;
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class Body1 : Wreck_Base
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{
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scope = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_DEAD_SOLDIER;
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model = "\dayz\objects\dead_soldier_0";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Body1_DZE : Body1
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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class Body2 : Wreck_Base
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{
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scope = 2;
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mapSize = 2;
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displayName = $STR_EPOCH_DEAD_SOLDIER;
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model = "\dayz\objects\dead_soldier_1";
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vehicleClass = "DayZ Epoch Misc";
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};
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class Body2_DZE : Body2
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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65
SQF/dayz_code/Configs/CfgVehicles/Rubbish.hpp
Normal file
65
SQF/dayz_code/Configs/CfgVehicles/Rubbish.hpp
Normal file
@@ -0,0 +1,65 @@
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class Rubbish1 : Strategic
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{
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scope = 2;
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model = "\CA\misc\garbage_paleta";
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mapSize = 2;
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displayName = $STR_EPOCH_PILE_RUBBISH;
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vehicleClass = "DayZ Epoch Misc";
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};
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class Rubbish1_DZE : Rubbish1
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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class Rubbish2 : Strategic
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{
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scope = 2;
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model = "\CA\misc\garbage_misc";
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mapSize = 2;
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displayName = $STR_EPOCH_PILE_RUBBISH;
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vehicleClass = "DayZ Epoch Misc";
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};
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class Rubbish2_DZE : Rubbish2
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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class Rubbish3 : Strategic
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{
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scope = 2;
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model = "\CA\misc\ground_garbage_square5";
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mapSize = 2;
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displayName = $STR_EPOCH_PILE_RUBBISH;
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vehicleClass = "DayZ Epoch Misc";
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};
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class Rubbish4 : Strategic
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{
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scope = 2;
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model = "\CA\misc\ground_garbage_square3";
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mapSize = 2;
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displayName = $STR_EPOCH_PILE_RUBBISH;
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vehicleClass = "DayZ Epoch Misc";
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};
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class Rubbish5 : Strategic
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{
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scope = 2;
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model = "\CA\misc\junkpile";
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mapSize = 2;
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displayName = $STR_EPOCH_PILE_RUBBISH;
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vehicleClass = "DayZ Epoch Misc";
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};
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class Rubbish5_DZE : Rubbish5
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{
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transportMaxMagazines = 80;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 5;
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};
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