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Advanced trading change to buyables list
This changes Advanced trading to change the item color to green if it matches with an item is in your inventory, in your weapon slots (main slot and dayz_onBack) is the same backpack and is a vehicle you are local to. This brings it in line with default trader, except we're using local here since that's all that matters. Thanks to @ebaydayz for the suggestion.
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@@ -1,7 +1,28 @@
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private "_index";
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private ["_index","_count","_type","_name","_weapons"];
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#include "defines.hpp"
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{
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_name = _x select 0;
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_type = _x select 1;
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if (_type == "trade_any_vehicle") then {
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_count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
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};
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if (_type == "trade_items") then {
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_count = {_x == _name} count magazines player;
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};
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if (_type == "trade_weapons") then {
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_weapons = weapons player;
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_weapons set [count _weapons,dayz_onBack];
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_count = {_x == _name} count _weapons;
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};
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if (_type == "trade_backpacks") then {
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if (_name == typeOf (unitBackPack player)) then { _count = 1; }
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};
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_index = lbAdd [Z_AT_BUYABLELIST, _x select 3];
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lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ];
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if (_count > 0) then {
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lbSetColor [Z_AT_BUYABLELIST, _index, [0, 1, 0, 1]];
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};
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} count Z_BuyableArray;
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