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Split Players & AN2
This commit is contained in:
23
SQF/dayz_code/Configs/CfgVehicles/AIR/AN2.hpp
Normal file
23
SQF/dayz_code/Configs/CfgVehicles/AIR/AN2.hpp
Normal file
@@ -0,0 +1,23 @@
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//An2_TK_EP1
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class An2_Base_EP1;
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class AN2_DZ: An2_Base_EP1
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{
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displayname = "AN2 Cargo Plane";
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displaynameshort = "AN2_DZ";
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scope = 2;
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side = 2;
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crew = "";
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typicalCargo[] = {};
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hiddenSelections[] = {};
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class TransportMagazines{};
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class TransportWeapons{};
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weapons[] = {};
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magazines[] = {};
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gunnerHasFlares = false;
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 80;
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transportmaxbackpacks = 15;
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};
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@@ -65,7 +65,6 @@ class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
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};
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// good
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class INS_Soldier_AR;
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class INS_Soldier_AR_DZ: INS_Soldier_AR {
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displayName = "Cooper";
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@@ -118,3 +117,444 @@ class INS_Worker2_DZ: INS_Worker2 {
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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// bandits
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class Soldier_Crew_PMC;
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class Bandit1_DZ : Soldier_Crew_PMC {
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\man_bandit";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Bandit2_DZ: Soldier_Crew_PMC {
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scope = 2;
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displayName = $STR_CHAR_2;
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weapons[] = {"Throw","Put"};
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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// new bandits
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class GUE_Soldier_MG;
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class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Sniper;
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class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
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displayName = "Bandit Sniper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Crew;
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class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
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displayName = "Bandit ";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_CO;
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class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_2;
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class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class BAF_Soldier_Officer_W;
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class Rocket_DZ: BAF_Soldier_Officer_W {
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displayName = "Officer";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = "Policeman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = "Pilot";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Haris_Press_EP1;
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class Haris_Press_EP1_DZ: Haris_Press_EP1 {
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displayName = "Press";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Ins_Soldier_GL;
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class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
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displayName = "Terrorist";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Commander;
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class GUE_Commander_DZ: GUE_Commander {
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displayName = "Rebel";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Functionary1_EP1;
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class Functionary1_EP1_DZ: Functionary1_EP1 {
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displayName = "Business Suit";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Priest;
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class Priest_DZ: Priest {
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displayName = "Priest";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Rocker1;
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class Rocker1_DZ: Rocker1 {
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displayName = "Rocker (black)";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Rocker2;
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class Rocker2_DZ: Rocker2 {
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displayName = "Rocker (brown)";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Rocker3;
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class Rocker3_DZ: Rocker3 {
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displayName = "Rocker (blue)";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Rocker4;
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class Rocker4_DZ: Rocker4 {
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displayName = "Rocker (green)";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_INS_Warlord_EP1;
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class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
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displayName = "Takistani Warlord";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class TK_INS_Soldier_EP1;
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class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
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displayName = "Takistani Soldier";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class CZ_Special_Forces_GL_DES_EP1;
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class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
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displayName = "Special Forces";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Drake_Light;
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class Drake_Light_DZ: Drake_Light {
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displayName = "Desert Camo";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Soldier_Bodyguard_AA12_PMC;
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class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
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displayName = "Bodyguard";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
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displayName = "Marksman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1","camo2","camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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class EventHandlers
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{
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init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
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||||
};
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||||
};
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class Soldier_TL_PMC;
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class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
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displayName = "Team Leader";
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side = 1;
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||||
weapons[] = {"Throw","Put"};
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||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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||||
canHideBodies = 1;
|
||||
};
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class FR_OHara;
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class FR_OHara_DZ: FR_OHara {
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displayName = "Jungle Camo";
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||||
side = 1;
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||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
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||||
canCarryBackPack = 1;
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||||
attendant = 0;
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||||
};
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class FR_Rodriguez;
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class FR_Rodriguez_DZ: FR_Rodriguez {
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||||
displayName = "Gunner Outfit";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class CZ_Soldier_Sniper_EP1;
|
||||
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
|
||||
displayName = "Desert Ghillie";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Graves_Light;
|
||||
class Graves_Light_DZ: Graves_Light {
|
||||
displayName = "Urban Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
|
||||
class BAF_Soldier_W;
|
||||
class Soldier1_DZ: BAF_Soldier_W {
|
||||
displayName = "Soldier";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class BAF_Soldier_SniperH_W;
|
||||
class Sniper1_DZ: BAF_Soldier_SniperH_W {
|
||||
displayName = "Sniper";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class BAF_Soldier_L_W;
|
||||
class Camo1_DZ: BAF_Soldier_L_W {
|
||||
displayName = "Survivor";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
@@ -461,6 +461,7 @@ class CfgVehicles {
|
||||
class Turrets {};
|
||||
};
|
||||
|
||||
#include "CfgVehicles\AIR\AN2.hpp"
|
||||
#include "CfgVehicles\AIR\BAF_Merlin.hpp"
|
||||
#include "CfgVehicles\AIR\CH47.hpp"
|
||||
#include "CfgVehicles\AIR\MV22.hpp"
|
||||
@@ -619,477 +620,9 @@ class CfgVehicles {
|
||||
fsmDanger = "";
|
||||
fsmFormation = "";
|
||||
};
|
||||
|
||||
class Soldier_Crew_PMC;
|
||||
class Bandit1_DZ : Soldier_Crew_PMC {
|
||||
displayName = $STR_CHAR_2;
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
model = "\dayz\characters\man_bandit";
|
||||
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
|
||||
magazines[] = {};
|
||||
backpack = "";
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class Bandit2_DZ: Soldier_Crew_PMC
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_CHAR_2;
|
||||
weapons[] = {"Throw","Put"};
|
||||
model = "\ca\characters_E\GER\GER_rifleman";
|
||||
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
|
||||
magazines[] = {};
|
||||
backpack = "";
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
// new bandits
|
||||
class GUE_Soldier_MG;
|
||||
class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
|
||||
displayName = "Bandit Gunner";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class GUE_Soldier_Sniper;
|
||||
class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
|
||||
displayName = "Bandit Sniper";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class GUE_Soldier_Crew;
|
||||
class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
|
||||
displayName = "Bandit ";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class GUE_Soldier_CO;
|
||||
class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
|
||||
displayName = "Bandit Gunner";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class GUE_Soldier_2;
|
||||
class GUE_Soldier_2_DZ: GUE_Soldier_2 {
|
||||
displayName = "Bandit Gunner";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
|
||||
class BAF_Soldier_Officer_W;
|
||||
class Rocket_DZ: BAF_Soldier_Officer_W {
|
||||
displayName = "Officer";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class RU_Policeman;
|
||||
class RU_Policeman_DZ: RU_Policeman {
|
||||
displayName = "Policeman";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Pilot_EP1;
|
||||
class Pilot_EP1_DZ: Pilot_EP1 {
|
||||
displayName = "Pilot";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Haris_Press_EP1;
|
||||
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
|
||||
displayName = "Press";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Ins_Soldier_GL;
|
||||
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
|
||||
displayName = "Terrorist";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class GUE_Commander;
|
||||
class GUE_Commander_DZ: GUE_Commander {
|
||||
displayName = "Rebel";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Functionary1_EP1;
|
||||
class Functionary1_EP1_DZ: Functionary1_EP1 {
|
||||
displayName = "Business Suit";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Priest;
|
||||
class Priest_DZ: Priest {
|
||||
displayName = "Priest";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Rocker1;
|
||||
class Rocker1_DZ: Rocker1 {
|
||||
displayName = "Rocker (black)";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Rocker2;
|
||||
class Rocker2_DZ: Rocker2 {
|
||||
displayName = "Rocker (brown)";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Rocker3;
|
||||
class Rocker3_DZ: Rocker3 {
|
||||
displayName = "Rocker (blue)";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Rocker4;
|
||||
class Rocker4_DZ: Rocker4 {
|
||||
displayName = "Rocker (green)";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
class TK_INS_Warlord_EP1;
|
||||
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
|
||||
displayName = "Takistani Warlord";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
class TK_INS_Soldier_EP1;
|
||||
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
|
||||
displayName = "Takistani Soldier";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
class CZ_Special_Forces_GL_DES_EP1;
|
||||
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
|
||||
displayName = "Special Forces";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
class Drake_Light;
|
||||
class Drake_Light_DZ: Drake_Light {
|
||||
displayName = "Desert Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class Soldier_Bodyguard_AA12_PMC;
|
||||
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
|
||||
displayName = "Bodyguard";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC
|
||||
{
|
||||
displayName = "Marksman";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
|
||||
model = "\dayz\characters\man_hero";
|
||||
HiddenSelections[] = {"camo1","camo2","camo3"};
|
||||
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
|
||||
class EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
|
||||
};
|
||||
};
|
||||
class Soldier_TL_PMC;
|
||||
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
|
||||
displayName = "Team Leader";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class FR_OHara;
|
||||
class FR_OHara_DZ: FR_OHara {
|
||||
displayName = "Jungle Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
attendant = 0;
|
||||
};
|
||||
class FR_Rodriguez;
|
||||
class FR_Rodriguez_DZ: FR_Rodriguez {
|
||||
displayName = "Gunner Outfit";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class CZ_Soldier_Sniper_EP1;
|
||||
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
|
||||
displayName = "Desert Ghillie";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Graves_Light;
|
||||
class Graves_Light_DZ: Graves_Light {
|
||||
displayName = "Urban Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
|
||||
class BAF_Soldier_W;
|
||||
class Soldier1_DZ: BAF_Soldier_W {
|
||||
displayName = "Soldier";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class BAF_Soldier_SniperH_W;
|
||||
class Sniper1_DZ: BAF_Soldier_SniperH_W {
|
||||
displayName = "Sniper";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class BAF_Soldier_L_W;
|
||||
class Camo1_DZ: BAF_Soldier_L_W {
|
||||
displayName = "Survivor";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
|
||||
#include "CfgVehicles\Players.hpp"
|
||||
|
||||
#include "CfgVehicles\Bags.hpp"
|
||||
|
||||
//An2_TK_EP1
|
||||
class An2_Base_EP1;
|
||||
class AN2_DZ: An2_Base_EP1
|
||||
{
|
||||
displayname = "AN2 Cargo Plane";
|
||||
displaynameshort = "AN2_DZ";
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
gunnerHasFlares = false;
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 80;
|
||||
transportmaxbackpacks = 15;
|
||||
};
|
||||
|
||||
class House {
|
||||
class DestructionEffects;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user